Kerbal Space Program, Revisited.

GEC: Discuss gaming, computers and electronics and venture into the bizarre world of STGODs.

Moderator: Thanas

User avatar
xthetenth
Jedi Master
Posts: 1192
Joined: 2010-02-20 12:45am

Re: Kerbal Space Program, Revisited.

Post by xthetenth »

The kerbals are already green, you'll hardly notice a change.

I've got to say though, I would murder for a campaign mode so I could do BARIS style shenanigans.
User avatar
PeZook
Emperor's Hand
Posts: 13237
Joined: 2002-07-18 06:08pm
Location: Poland

Re: Kerbal Space Program, Revisited.

Post by PeZook »

This game already is what BARIS wanted to be :D

Anyways, campaign mode isn't that far off now - they even have the button for it implemented, and seeing as all the major features needed are in already...
Image
JULY 20TH 1969 - The day the entire world was looking up

It suddenly struck me that that tiny pea, pretty and blue, was the Earth. I put up my thumb and shut one eye, and my thumb blotted out the planet Earth. I didn't feel like a giant. I felt very, very small.
- NEIL ARMSTRONG, MISSION COMMANDER, APOLLO 11

Signature dedicated to the greatest achievement of mankind.

MILDLY DERANGED PHYSICIST does not mind BREAKING the SOUND BARRIER, because it is INSURED. - Simon_Jester considering the problems of hypersonic flight for Team L.A.M.E.
User avatar
CaptHawkeye
Sith Devotee
Posts: 2939
Joined: 2007-03-04 06:52pm
Location: Korea.

Re: Kerbal Space Program, Revisited.

Post by CaptHawkeye »

PeZook wrote: Contaminating vast swathes of the pristine homeworld of Kerbality? Totally worth it!
I was actually thinking the other day with all the running rocket engines i've jettisoned back into the planet I must have killed as many Kerbals down on it as I have in its skies.

They better just start living in bunkers. Because I can't stop science. Image
Best care anywhere.
User avatar
PeZook
Emperor's Hand
Posts: 13237
Joined: 2002-07-18 06:08pm
Location: Poland

Re: Kerbal Space Program, Revisited.

Post by PeZook »

Version .18 allows you to do all the fun explodey parts of the program using unmanned probes, which certainly saves the lives of a great many brave comrade Kerbalnauts, even if it does little to alleviate the (entirely necessary for the greater glory of Kerbalkind and SCIENCE!) casualties on the ground.
Image
JULY 20TH 1969 - The day the entire world was looking up

It suddenly struck me that that tiny pea, pretty and blue, was the Earth. I put up my thumb and shut one eye, and my thumb blotted out the planet Earth. I didn't feel like a giant. I felt very, very small.
- NEIL ARMSTRONG, MISSION COMMANDER, APOLLO 11

Signature dedicated to the greatest achievement of mankind.

MILDLY DERANGED PHYSICIST does not mind BREAKING the SOUND BARRIER, because it is INSURED. - Simon_Jester considering the problems of hypersonic flight for Team L.A.M.E.
User avatar
Eternal_Freedom
Castellan
Posts: 10361
Joined: 2010-03-09 02:16pm
Location: CIC, Battlestar Temeraire

Re: Kerbal Space Program, Revisited.

Post by Eternal_Freedom »

Kerbal Space Program - We do what we must, because we can!
Baltar: "I don't want to miss a moment of the last Battlestar's destruction!"
Centurion: "Sir, I really think you should look at the other Battlestar."
Baltar: "What are you babbling about other...it's impossible!"
Centurion: "No. It is a Battlestar."

Corrax Entry 7:17: So you walk eternally through the shadow realms, standing against evil where all others falter. May your thirst for retribution never quench, may the blood on your sword never dry, and may we never need you again.
Marko Dash
Jedi Knight
Posts: 718
Joined: 2006-01-29 03:42am
Location: south carolina, USA
Contact:

Re: Kerbal Space Program, Revisited.

Post by Marko Dash »

so....

i'm having some trouble with the patcher, so i can't test yet.

how rigid are the docking-connected ships? could you conceivably dock enough long thin ships end to end to ring the planet?
If a black-hawk flies over a light show and is not harmed, does that make it immune to lasers?
User avatar
Dave
Jedi Knight
Posts: 901
Joined: 2004-02-06 11:55pm
Location: Kansas City, MO

Re: Kerbal Space Program, Revisited.

Post by Dave »

Make sure you've downloaded the latest patcher, it should be the first one with a version number on the home screen.

Docking joints are firm but flexible.

No, I think the vessel physics simulation mode has limits in the "couple of kilometers" range.
User avatar
TimothyC
Of Sector 2814
Posts: 3793
Joined: 2005-03-23 05:31pm

Re: Kerbal Space Program, Revisited.

Post by TimothyC »

Marko Dash wrote:how rigid are the docking-connected ships? could you conceivably dock enough long thin ships end to end to ring the planet?
No. You can't dock a ship to itself (which is what you would need to do to ring Kerbin).
"I believe in the future. It is wonderful because it stands on what has been achieved." - Sergei Korolev
User avatar
ryacko
Padawan Learner
Posts: 412
Joined: 2009-12-28 08:27pm

Re: Kerbal Space Program, Revisited.

Post by ryacko »

I can't help but imagine that halfway through, the physics system will go awry, and the half-completed ring will spin around and into Kerbin, destroying much of your precise work.
Suffering from the diminishing marginal utility of wealth.
User avatar
CaptHawkeye
Sith Devotee
Posts: 2939
Joined: 2007-03-04 06:52pm
Location: Korea.

Re: Kerbal Space Program, Revisited.

Post by CaptHawkeye »

You can't make an omelet without cracking a few planets. :V
Best care anywhere.
User avatar
Imperial528
Jedi Council Member
Posts: 1798
Joined: 2010-05-03 06:19pm
Location: New England

Re: Kerbal Space Program, Revisited.

Post by Imperial528 »

I made some space station:

http://img600.imageshack.us/img600/4136 ... hot268.png

http://img705.imageshack.us/img705/3633 ... hot272.png

The ship that just docked with it is to get the crew home. After I figure out how to do things like transfer fuel and crew through the ports. :?
User avatar
TimothyC
Of Sector 2814
Posts: 3793
Joined: 2005-03-23 05:31pm

Re: Kerbal Space Program, Revisited.

Post by TimothyC »

Imperial528 wrote:I made some space station:

http://img600.imageshack.us/img600/4136 ... hot268.png

http://img705.imageshack.us/img705/3633 ... hot272.png

The ship that just docked with it is to get the crew home. After I figure out how to do things like transfer fuel and crew through the ports. :?
Resource transfers are via an alt-right click IIRC, and crew transfer is via EVA.
"I believe in the future. It is wonderful because it stands on what has been achieved." - Sergei Korolev
User avatar
TimothyC
Of Sector 2814
Posts: 3793
Joined: 2005-03-23 05:31pm

Re: Kerbal Space Program, Revisited.

Post by TimothyC »

Spoiler
After a suborbital drop (which I didn't think to take pictures during), and a drive over the surface , our intrepid kerbanauts arrived at something

Image

The sun Kerbol was setting and the lighting was getting worse.

Image

"Quick! Turn on the lights!" was the radio call back to the DEMV Mk 5, affectionaly called the ANT.

Image

The Solar-electric powered Rover's lights flickered on, and in doing so, secured that this night they would be sleeping in the shadow of the pyramids.

Image

Staying the night here would be alright for now however, as they had a lot to study
.
Image

They were going to need more scientists however.

Image
The title does not contain spoilers as the existance of *something* in the desert was confirmed by one of the devs prior to the release of 0.18
"I believe in the future. It is wonderful because it stands on what has been achieved." - Sergei Korolev
User avatar
PeZook
Emperor's Hand
Posts: 13237
Joined: 2002-07-18 06:08pm
Location: Poland

Re: Kerbal Space Program, Revisited.

Post by PeZook »

Alas, my Kerbals shall soon undertake the great voyage beyond the sea to investigate the MYSTERIOUS ANOMALIES in the Kerbin Desert. They shall take this

Image

Behold, the QM-1 PENETRATOR transport drone! It is capable of delivering and airdropping a two-man electrical rover to...well, we hope it's "anywhere in the world".
Image
JULY 20TH 1969 - The day the entire world was looking up

It suddenly struck me that that tiny pea, pretty and blue, was the Earth. I put up my thumb and shut one eye, and my thumb blotted out the planet Earth. I didn't feel like a giant. I felt very, very small.
- NEIL ARMSTRONG, MISSION COMMANDER, APOLLO 11

Signature dedicated to the greatest achievement of mankind.

MILDLY DERANGED PHYSICIST does not mind BREAKING the SOUND BARRIER, because it is INSURED. - Simon_Jester considering the problems of hypersonic flight for Team L.A.M.E.
User avatar
Imperial528
Jedi Council Member
Posts: 1798
Joined: 2010-05-03 06:19pm
Location: New England

Re: Kerbal Space Program, Revisited.

Post by Imperial528 »

TimothyC wrote:
Imperial528 wrote:I made some space station:

http://img600.imageshack.us/img600/4136 ... hot268.png

http://img705.imageshack.us/img705/3633 ... hot272.png

The ship that just docked with it is to get the crew home. After I figure out how to do things like transfer fuel and crew through the ports. :?
Resource transfers are via an alt-right click IIRC, and crew transfer is via EVA.
I found a helpful video tutorial. Oddly, crew pods actually do have the same buttons, they just do nothing. Planned feature?
User avatar
TimothyC
Of Sector 2814
Posts: 3793
Joined: 2005-03-23 05:31pm

Re: Kerbal Space Program, Revisited.

Post by TimothyC »

Imperial528 wrote:I found a helpful video tutorial. Oddly, crew pods actually do have the same buttons, they just do nothing. Planned feature?
I think they have said that it is planned, just not right now. It's like all of the EVA stuff they want to eventually do (like strut placement).

For those who were addicted to MechJeb, version 1.95 with 0.18.1 compatibility was released a few hours ago. I have not tested it yet, but reports are good.
"I believe in the future. It is wonderful because it stands on what has been achieved." - Sergei Korolev
User avatar
PeZook
Emperor's Hand
Posts: 13237
Joined: 2002-07-18 06:08pm
Location: Poland

Re: Kerbal Space Program, Revisited.

Post by PeZook »

So, I checked out the MYSTERIOUS DESERT ANOMALY by flying an airplane there and airdropping a rover: and while it's a good thing now that you actually can build aircraft with ranges greater than 50 kilometres, flying them is still iffy (controls are way too sensitive) and, above all, really boring.

I wanted to fly another crazy aircraft there and pick up the rover's crew, then fly back home, but I think I'll just go full rocketry, fuck aircraft :P
Image
JULY 20TH 1969 - The day the entire world was looking up

It suddenly struck me that that tiny pea, pretty and blue, was the Earth. I put up my thumb and shut one eye, and my thumb blotted out the planet Earth. I didn't feel like a giant. I felt very, very small.
- NEIL ARMSTRONG, MISSION COMMANDER, APOLLO 11

Signature dedicated to the greatest achievement of mankind.

MILDLY DERANGED PHYSICIST does not mind BREAKING the SOUND BARRIER, because it is INSURED. - Simon_Jester considering the problems of hypersonic flight for Team L.A.M.E.
User avatar
Imperial528
Jedi Council Member
Posts: 1798
Joined: 2010-05-03 06:19pm
Location: New England

Re: Kerbal Space Program, Revisited.

Post by Imperial528 »

Anyone else had the docking misalignment glitch? It killed my space station. :(
User avatar
xthetenth
Jedi Master
Posts: 1192
Joined: 2010-02-20 12:45am

Re: Kerbal Space Program, Revisited.

Post by xthetenth »

PeZook wrote:So, I checked out the MYSTERIOUS DESERT ANOMALY by flying an airplane there and airdropping a rover: and while it's a good thing now that you actually can build aircraft with ranges greater than 50 kilometres, flying them is still iffy (controls are way too sensitive) and, above all, really boring.

I wanted to fly another crazy aircraft there and pick up the rover's crew, then fly back home, but I think I'll just go full rocketry, fuck aircraft :P
Airplanes are cool but frustrating. I got a design together for a plane that was doing around Mach 3.3 when suddenly one of the engines decided to fall off. That was less than optimal. I tried earlier to get a plane together to be a first stage, and it kinda worked, but not well enough to justify further experiments.
User avatar
PeZook
Emperor's Hand
Posts: 13237
Joined: 2002-07-18 06:08pm
Location: Poland

Re: Kerbal Space Program, Revisited.

Post by PeZook »

They take A LOT of testing, and it quickly gets frustrating, because you spend so much time just fiddling with them instead of actually doing stuff. Doesn't help you can't warp beyond x4 in atmosphere, so getting anywhere is just amazingly boring. Using a rocket makes more sense in every instance.
Image
JULY 20TH 1969 - The day the entire world was looking up

It suddenly struck me that that tiny pea, pretty and blue, was the Earth. I put up my thumb and shut one eye, and my thumb blotted out the planet Earth. I didn't feel like a giant. I felt very, very small.
- NEIL ARMSTRONG, MISSION COMMANDER, APOLLO 11

Signature dedicated to the greatest achievement of mankind.

MILDLY DERANGED PHYSICIST does not mind BREAKING the SOUND BARRIER, because it is INSURED. - Simon_Jester considering the problems of hypersonic flight for Team L.A.M.E.
User avatar
PeZook
Emperor's Hand
Posts: 13237
Joined: 2002-07-18 06:08pm
Location: Poland

Re: Kerbal Space Program, Revisited.

Post by PeZook »

Also: airplanes are very dependent on exact placement of aerodynamic parts because of drag issues, but the editor really isn't outfitted for that: there is no way to know how air will flow around your plane other than to take it for a spin.
Image
JULY 20TH 1969 - The day the entire world was looking up

It suddenly struck me that that tiny pea, pretty and blue, was the Earth. I put up my thumb and shut one eye, and my thumb blotted out the planet Earth. I didn't feel like a giant. I felt very, very small.
- NEIL ARMSTRONG, MISSION COMMANDER, APOLLO 11

Signature dedicated to the greatest achievement of mankind.

MILDLY DERANGED PHYSICIST does not mind BREAKING the SOUND BARRIER, because it is INSURED. - Simon_Jester considering the problems of hypersonic flight for Team L.A.M.E.
User avatar
xthetenth
Jedi Master
Posts: 1192
Joined: 2010-02-20 12:45am

Re: Kerbal Space Program, Revisited.

Post by xthetenth »

Rockets make even more sense now that you can cut chutes so if you want you can be an utter toolkit and use them in lieu of landing gear, so you can fire them out over the target, pop the chutes, pop gear, land, pick the guys you want to pick up up and then cut the first set of chutes and go home.
User avatar
TimothyC
Of Sector 2814
Posts: 3793
Joined: 2005-03-23 05:31pm

Re: Kerbal Space Program, Revisited.

Post by TimothyC »

xthetenth wrote:Rockets make even more sense now that you can cut chutes so if you want you can be an utter toolkit and use them in lieu of landing gear, so you can fire them out over the target, pop the chutes, pop gear, land, pick the guys you want to pick up up and then cut the first set of chutes and go home.
You can also repack the chutes if you can get a kerbal next to them. Just EVA right near the parachute mounting and then click on the mount and select repack.
"I believe in the future. It is wonderful because it stands on what has been achieved." - Sergei Korolev
User avatar
Imperial528
Jedi Council Member
Posts: 1798
Joined: 2010-05-03 06:19pm
Location: New England

Re: Kerbal Space Program, Revisited.

Post by Imperial528 »

News from the Final Frontier!

Since 3m parts are often unstable, I made a new profile and made a 1m station. This was also an attempt to fix the docking glitch, but it took 1.8.1 to do that.

Station core after the docking of a solar module, with the ever enthusiastic Jeb:

Image

Next, we did a test for a very important thing, relating to our next design:

Image

You indeed CAN dock more than one port together at the same time. Which allows giant spaceships. Image

And now, the next addition to the station, the start of a fuel depot:

Image

As you can see, it is also designed for dual docking. I also mucked up and forgot to put more power storage on the final stage, so I only have three minutes to dock after detaching the RTG. :-?
User avatar
CaptHawkeye
Sith Devotee
Posts: 2939
Joined: 2007-03-04 06:52pm
Location: Korea.

Re: Kerbal Space Program, Revisited.

Post by CaptHawkeye »

Docking actually strikes me as pretty critical if you want to reach other planets in the star system one day. You simply can't construct a starship of practical weight and fuel carrying capacity on Kerbal.
Best care anywhere.
Post Reply