Oh, right. First the straightforward bit.
Eliska is waved to the log that the paladin- I think I introduced him as Caralus- is sitting on; interestingly there are scuff marks in the pile of twigs and mostly decomposed leaves behind the log that probably mean someone else was sitting with him not long ago- that someone is probably now covering him.
He looks impressed by her words, says 'You thought you had a vocation, once. Then you changed your mind- I think you were right the first time. That was an excellent guess.
Myself and my friends are a group from the north, and we are here to, hm, boost the fortunes of the faithful. In the broader scheme get back to normal, to small, intricate, honourable wars fought for purposes in place of this vast worship of death.
To that end certain things, certain people do have to change. We would be better off- closer to happiness, to fulfilment and to the gods- if certain people won, and took the barony down the path they favour, and if certain people lost.
Do you remember what it felt like, to want to change the world?' He says that nostagically, and carries on without waiting for the answer,
'Politics is a dirty game, yes; and so many of its' practitioners deserve so much less than they usually get. I think what we're doing is just, and probably overdue. I think you will too, once I explain fully, but before we get to names, I need to know- Can you not feel a touch of the old fire? Do you not want to change the world- am I not right? Are you with us?'
One hundred percent genuine, pure bred zealot- but not a hypocrite, he genuinely believes what he's saying as far as Eliska can tell.
The argument between Alfred and William- I assume all of that except the marked bits was in character and out loud? Assuming too that you started out away from anyone who could overhear- but that would have drawn attention, and fast, you wouldn't have stayed secluded.
Backtracking slightly, Alfred owes Andrea one, too, as she grabs Alfred's arm and steers him away before the treasurer can start adding zeros to the price, think of some way of tricking Alfred into paying for the main repairs to the south wall, add the rest of the miscellaneous damage to the bill, get him to mortgage his lands to a kinsman of the Owell extended family to pay for it, or all of the above.
'Yes- he'll hire a mason and have it done, you can have it inspected once it's finished.' she says over her shoulder as she moves Alfred away to where he and William start their argument. 'Sorry about that,' she does say, 'but I had to get you out of there before he took you for all you were worth, he's only generous to the people he thinks can help his sons and you're not one of them.'
Rohal can transform, and this time comes back into his own head, fully human, but with clogged fingernails and blood running down his chin, his shirt soaked in it- oh gods, what has...oh. A deer. Just a deer. (Quite a tasty one too, for this late in winter.) Sir Detrick's men cn't be far off, in fact he can smell them, and their banners are probably visible from the towers of the keep.
Oh, and you're wrong about zombies. Vital organs don't matter a damn- they're dead. The important part is to break them up badly enough that the magic animating them loses it's grasp, so lop bits, any bits, off, smash them up, do structural damage to them. It's going to be a few months in game time before this becomes a really generally relevant issue though.