Re: Let's Play X-COM: UFO Defense!
Posted: 2008-12-26 12:42pm
Sign me up for some indiscriminating destruction with the auto-cannon, with or without any armor
Get your fill of sci-fi, science, and mockery of stupid ideas
http://bbs.stardestroyer.net/
This explains gauss weapons perfectly in TFTD. I guess Marketting realized their mistake with the Lasers.weemadando wrote:Oh yes. And we need to go into arms dealing. Remember -only sell weapons which they'll need to come to you for ammo for. Such as Plasma weapons. Never sell them stuff like Laser weapons, because then you won't get repeat business.
No, it doesn't.Nephtys wrote: This explains gauss weapons perfectly in TFTD. I guess Marketting realized their mistake with the Lasers.
Nonsense and tripe. Laser Cannons are the thing to be selling. Keep all the precious precious elerium based plasma ammunition to shoot at alien scum with.weemadando wrote:Oh yes. And we need to go into arms dealing. Remember -only sell weapons which they'll need to come to you for ammo for. Such as Plasma weapons. Never sell them stuff like Laser weapons, because then you won't get repeat business.
But it does. Each gauss weapon had such a small ammo capacity, and such little damage that you need multiple hits to down an alien target. This is a huge plus for Ammo Production Division, which can rest assured that any PMC or military they sell the rifles to needs lots of rounds during lobsterman attackStark wrote:No, it doesn't.Nephtys wrote: This explains gauss weapons perfectly in TFTD. I guess Marketting realized their mistake with the Lasers.
It certainly doesn't explain the terrible noise gauss weapons made or why their spot in the weapon balance stakes were so terrible.
GL & HF vs Lobstermen with dart guns, kay.Stark wrote:P-clangclang!
P-clangclang!
Na-uh, we ain't buying this crap!
If only UFO wasn't still so borked, broken and shit while JA2 is hell refined, lol.
I was going to actually warn you about this. I did a LP of TFTD on Superhuman with Ironman rules that I put up on Penny Arcade a few years ago, it was quite the epic voyage I tell you. I made up all sorts of alternate identities for the people, wove a long narrative storyline, had a few purely comedic episodes and parts in which I wrote about the slow mental takeover of the research base's commanding officer... I demand nothing less than you!Peptuck wrote:Dammit, I've taken some screencaps, but they're coming out bad. Colors are all inverted or I'm getting blank caps.
This sucks royally.
Edit: Nevermind. My version of X-COM does indeed have a built-in screenshot feature.
THE LP CONTINUES!
I might write an X-COM fanfic to tie in with all this.Covenant wrote:I was going to actually warn you about this. I did a LP of TFTD on Superhuman with Ironman rules that I put up on Penny Arcade a few years ago, it was quite the epic voyage I tell you. I made up all sorts of alternate identities for the people, wove a long narrative storyline, had a few purely comedic episodes and parts in which I wrote about the slow mental takeover of the research base's commanding officer... I demand nothing less than you!Peptuck wrote:Dammit, I've taken some screencaps, but they're coming out bad. Colors are all inverted or I'm getting blank caps.
This sucks royally.
Edit: Nevermind. My version of X-COM does indeed have a built-in screenshot feature.
THE LP CONTINUES!
Sounds fun, do you have the link handy?Covenant wrote:I was going to actually warn you about this. I did a LP of TFTD on Superhuman with Ironman rules that I put up on Penny Arcade a few years ago, it was quite the epic voyage I tell you. I made up all sorts of alternate identities for the people, wove a long narrative storyline, had a few purely comedic episodes and parts in which I wrote about the slow mental takeover of the research base's commanding officer... I demand nothing less than you!
Alien blood makes good conditioner.Ohma wrote:Zablorg, you have to tell me who does your hair...I think my barber has problems...
High explosives more than compensates for low skill!In the end, high explosives wins again.
I believe this is an excellent idea.I might write an X-COM fanfic to tie in with all this.
And having power-armour makes surviving HE with low skills viable!Hawkwings wrote:High explosives more than compensates for low skill!In the end, high explosives wins again.
When the PA boards went down a few months later, it took my thread with it, never to be recovered. I have a few random screenshots lying around from it, and I may have the text bottled somewhere, but to my knowledge it's lost. Sadly, most of the normal screenies are gone, not that they really meant much anyway. Half of them you wouldn't understand now--when the head scientist of the science base went entirely insane after capturing a Tasoth and having it sent to him for study, I had him file a bogus log entry and used screenshots from Sealab 2021. I did luckily save a funny one that proves I did at least do some TFTD stuff.GuppyShark wrote:Great start Peptuck.
Sounds fun, do you have the link handy?Covenant wrote:I was going to actually warn you about this. I did a LP of TFTD on Superhuman with Ironman rules that I put up on Penny Arcade a few years ago, it was quite the epic voyage I tell you. I made up all sorts of alternate identities for the people, wove a long narrative storyline, had a few purely comedic episodes and parts in which I wrote about the slow mental takeover of the research base's commanding officer... I demand nothing less than you!
I tend to adopt more spread-out formations when I can, though this was a small map and very early on; not a whole lot of explosives being used early-game, at least on this difficulty. We were moving from the Skyranger to the target inside a couple of rounds. Itw as literally in line-of-sight of the Skyranger's ramp.Argosh wrote:Excellent! Your teams have nice, compact formations that are excellent for high kill-ratios, in the alien's favor.
That's planned for February; we don't have the money right now for major rennovations at Skynerfed, and retaliation missions won't come for a couple of months at least. I also want to start contruction of a secondary base ASAP, either in Asia or in North America, and I need to hire more scientists and engineers. I'm considering pushing research straight toward Laser Cannons so we can begin mass-producing those for profit. Once we start cranking out those - preferably at a dedicated manufacturing base with a big engineering staff - we can really get the ball rolling.PS. when a base invasion occorse, did the aliens come trough the elevator or the hangars? Might be wise to re-organise your room so you'll have chokepoints that are much easier to defend