World of Warships

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Jub
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Re: World of Warships

Post by Jub »

Thanas wrote:Very hard.

I once was caught in a Fujin vs a Minkaze and a Hatsuharu. I knew I was fucked. I knew there was no chance of victory. But I still tried my best. Managed to take the mine down to 4k and torp-kill the hatsuharu.
I tried right up until I failed to kill the enemy carrier and saw our Yorck die. Even then, it wasn't like I stopped shooting or anything, I just went for the more fun option of trying to ram a cruiser.
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Re: World of Warships

Post by Raesene »

Based on a reddit-interview thread, the next tech tree will be... Royal Navy cruisers in Q1 or 2 2016.
There are also rumors about a new nation's premium destroyer being available after the next update, endlich of january.

I'm very much looking forward to them, maybe a nice french contre-torpilleur...

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Re: World of Warships

Post by Venator »

I had a great - albeit losing - game in the Wyoming - which is apparently determined to be remembered fondly after I 'upgrade' in a about 3,500 XP.
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Which was a nice turn-around after my Gremy made me question why I ever bought it...
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(One hit, from full health, from a frigging dive bomber).
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Re: World of Warships

Post by Thanas »

I once detonated a New Mexico...with a Fujin HE shot.
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Re: World of Warships

Post by Venator »

Thanas wrote:I once detonated a New Mexico...with a Fujin HE shot.
RNGesus giveth, RNGesus taketh away.
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Re: World of Warships

Post by Thanas »

Indeed.

For example that game when you land 63 HE shots with a New Orleans....and you only get four fires. :(
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Re: World of Warships

Post by Nephtys »

I was running my Mahan, my new favorite destroyer through a match where I was one of two DDs vs 4 enemies. A Blyswiska catches me dead to rights, she's got 12k HP and I've got 4k... and my opening volley detonates her. Welp.

Mahan and American DDs feel amazing after playing other lines a bit more. Those guns are astoundly powerful and deceptively so, if you can lay them properly. Did a game recently with some 60k HE+AP damage, not including fires from the guns alone. AP within 7km shreds all non-Cleveland CLs as well.
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Re: World of Warships

Post by Thanas »

OTOH the Farragut is a POS compared to the Nicholas. Worse detection, 2k less HP and same firepower. And a tier higher.

Also if a Japanese DD works together with a CL you are shit out of luck because if he is any competent he will spot you and keep out of detection range while the CL proceeds to laugh all over you.
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Re: World of Warships

Post by Venator »

I need to rescind my stated fear of 'up'grading from the Wyoming to the New York. Yes, it's slow and cumbersome and has may awful qualities at least till upgraded.

First game out was a Tier 7 match and an Atlanta behind a smoke screen was determined to make my life suck. In frustration I made a blind volley at it - 6 hits, multiple citadels, minus one Atlanta. RNGesus giveth and all...

Also, do lower-tier players generally not realize that ships can have separate torps port and starboard? I took out two Japanese BBs in my Konigsberg within thirty seconds since they determined to both give me opposite broadsides.
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Re: World of Warships

Post by lordroel »

Question is controlling the planes of a aircraft carrier hard or is it better to stick with the big guns.
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Re: World of Warships

Post by Borgholio »

It's easy enough but I find it to be more fun to be behind big guns. To control aircraft, you launch them by clicking the icon in your weapon loadout (similar to how you switch ammo types in a gunship) then you double-click on the map where you want the aircraft to go and click on the target. They will automatically then attack the target with either bombs or torpedoes. You can adjust the flight paths if you wish to attack manually (which often gets you better results too but it requires a bit of practice).
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Re: World of Warships

Post by Venator »

lordroel wrote:Question is controlling the planes of a aircraft carrier hard or is it better to stick with the big guns.
Having relatively recent gotten into carriers myself, my advice would be...

- You can use your planes pretty much autonomous, but then you can also support Trump. Micromanaging them takes more effort, but guarantees much better results.

- Start with the Langley; it's cumbersome and has two squadrons vs the Hosho's three, but MUCH better fighters - you can eat a Hosho's air wing for breakfast easily. Having two squadrons is also a much easier learning curve.

- Try to bait enemy fighters into engaging you close to friendly ships, so you get their AA helping out.

- Relatedly, learn which ships gave good AA or not, so you know where you can risk sending your planes and where to avoid.

- WATCH THE MAP; don't be afraid to cry like a hungry baby for help if enemy crusisrs or destroyers are getting close to you. And start moving away before the fight gets anywhere near you.

- Shell out for the plane-buffing ship upgrades to give you an edge.

- Manual control of your fighters is important same as TBs; if you get enemy planes clustered together, you can strafe them to rack up kills quickly. Just remember that also kills friendly planes.
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Re: World of Warships

Post by lordroel »

Venator wrote:
lordroel wrote:Question is controlling the planes of a aircraft carrier hard or is it better to stick with the big guns.
Having relatively recent gotten into carriers myself, my advice would be...
Thanks for the advice, so far i play Japanese battleships but have not tried the carriers before believing controlling both a carrier and your planes would be to hard.
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Re: World of Warships

Post by Venator »

lordroel wrote:
Venator wrote:
lordroel wrote:Question is controlling the planes of a aircraft carrier hard or is it better to stick with the big guns.
Having relatively recent gotten into carriers myself, my advice would be...
Thanks for the advice, so far i play Japanese battleships but have not tried the carriers before believing controlling both a carrier and your planes would be to hard.
You generally just leave your carrier parked unless enemies break through your lines. However, the game makes it pretty easy to run the carrier (with WASD and/or autopilot) while spending most of your time watching the planes.
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Re: World of Warships

Post by Alyrium Denryle »

Venator wrote:
lordroel wrote:Question is controlling the planes of a aircraft carrier hard or is it better to stick with the big guns.
Having relatively recent gotten into carriers myself, my advice would be...

- You can use your planes pretty much autonomous, but then you can also support Trump. Micromanaging them takes more effort, but guarantees much better results.

- Start with the Langley; it's cumbersome and has two squadrons vs the Hosho's three, but MUCH better fighters - you can eat a Hosho's air wing for breakfast easily. Having two squadrons is also a much easier learning curve.

- Try to bait enemy fighters into engaging you close to friendly ships, so you get their AA helping out.

- Relatedly, learn which ships gave good AA or not, so you know where you can risk sending your planes and where to avoid.

- WATCH THE MAP; don't be afraid to cry like a hungry baby for help if enemy crusisrs or destroyers are getting close to you. And start moving away before the fight gets anywhere near you.

- Shell out for the plane-buffing ship upgrades to give you an edge.

- Manual control of your fighters is important same as TBs; if you get enemy planes clustered together, you can strafe them to rack up kills quickly. Just remember that also kills friendly planes.
To add to this:

Never ever stay at the spawn site. You are wide-open and that is the first place a marauding destroyer or an alpha-striking carrier will look. You either want to get behind physical cover so that you are harder to detect, or you want to trail behind the main fleet at a safe distance. That way, they can aid you when threatened, and you planes have a shorter latency time. Best to do this while moving from cover to cover, but it only really works on some maps.
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Re: World of Warships

Post by Thanas »

Don't encourage more sky cancer.
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Re: World of Warships

Post by Alyrium Denryle »

Thanas wrote:Don't encourage more sky cancer.
Pfft. I know CVs are frustrating to deal with, but they are equally frustrating to play. I would not mind seeing some balancing tweaks (actually having to run up for torp drops, but dive bombing doing more direct damage and US CVs having more planes in the hangar, and dual purpose guns actually being dual purpose) but they are not that bad so long as players dont go gallivanting off on their own.

If you are a lone BB hanging out unescorted at the back of the map you kinda deserve to eat torps...
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Re: World of Warships

Post by Dominus Atheos »

Thanas just likes to complain. If carriers weren't in the game, he'd instead be complaining about how "ahistorical" it is. :P
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Re: World of Warships

Post by Thanas »

Alyrium Denryle wrote:
Thanas wrote:Don't encourage more sky cancer.
Pfft. I know CVs are frustrating to deal with, but they are equally frustrating to play. I would not mind seeing some balancing tweaks (actually having to run up for torp drops, but dive bombing doing more direct damage and US CVs having more planes in the hangar, and dual purpose guns actually being dual purpose) but they are not that bad so long as players dont go gallivanting off on their own.

If you are a lone BB hanging out unescorted at the back of the map you kinda deserve to eat torps...
The Skillway just laughs at any AA. Doesn't matter if you have escort or not. It is imbalanced as fuck.

And frustrating to play? They are easy to play as fuck. Try playing a cruiser at high tiers. Now that is a challenge. But CVs? Hah.

I am thinking if I should switch over to CVs mainline as they are so easy to get kills with.
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Re: World of Warships

Post by Alyrium Denryle »

Thanas wrote:
Alyrium Denryle wrote:
Thanas wrote:Don't encourage more sky cancer.
Pfft. I know CVs are frustrating to deal with, but they are equally frustrating to play. I would not mind seeing some balancing tweaks (actually having to run up for torp drops, but dive bombing doing more direct damage and US CVs having more planes in the hangar, and dual purpose guns actually being dual purpose) but they are not that bad so long as players dont go gallivanting off on their own.

If you are a lone BB hanging out unescorted at the back of the map you kinda deserve to eat torps...
The Skillway just laughs at any AA. Doesn't matter if you have escort or not. It is imbalanced as fuck.

And frustrating to play? They are easy to play as fuck. Try playing a cruiser at high tiers. Now that is a challenge. But CVs? Hah.

I am thinking if I should switch over to CVs mainline as they are so easy to get kills with.
I will agree that jet planes need to eat shit and die. I am living in the mid tiers right now (tier 6-7), and there, when I am regularly facing higher tier ships, I get jack shit in my CV.
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Re: World of Warships

Post by Venator »

Thanas wrote:Don't encourage more sky cancer.
Hitting the Midway with a nerf bat is more productive than stopping people from playing carriers at all. It would also be good practice for WG on the way to completely revamping the REAL sky cancer - WoT artillery - in reaction to how well it was implemented in Armoured Warfare.
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Re: World of Warships

Post by Thanas »

Hah.

They are buffing the Skillway and CVs in the next patch. From the notes:
range for AA auras has been decreased, but damage has been slightly increased to compensate
So...huge buff for CVs with fast planes, like anything Tier VIII and above.
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Re: World of Warships

Post by Venator »

Thanas wrote:Hah.

They are buffing the Skillway and CVs in the next patch. From the notes:
range for AA auras has been decreased, but damage has been slightly increased to compensate
So...huge buff for CVs with fast planes, like anything Tier VIII and above.
... great job, WG.

Tangentially, I decided to watch Arpeggio of Blue Steel (it's available, subtitled, on YouTube) while I worked today.

Glowing laser battleships and deferential maid-styled ship AI. Solid 5/7.
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Re: World of Warships

Post by Imperial528 »

That's like, the exact opposite of what they should do.

Probably listening to the idiots who lose three squadrons at once by flying them over a Cleveland.
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Re: World of Warships

Post by Venator »

Imperial528 wrote:That's like, the exact opposite of what they should do.

Probably listening to the idiots who lose three squadrons at once by flying them over a Cleveland.
Admittedly, that was me in my second game in the Bogue. But I only made that mistake once.
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