More specs..
Posted: 2002-11-07 10:43pm
CAMPAIGNS IN SW: GREAT NAVAL BATTLES:
You earn two types of points: PRESTIGE POINTS
and SALVAGE POINTS from each battle.
Obviously, an ISD will yield much more PRESTIGE
and SALVAGE points than a mere Corvette.
Prestige points would be more important in
the Imperial game, representing the fact that
as you prove yourself more and more to the upper
ranks, you get assigned better crew, and better
equipment, and also get sent to the more difficult
missions...
The Rebels and Pirates would still have prestige points,
but would be much more limited - for the Rebels, you
might get better picks of equipment, like recieving some
X-Wings to replace those damn Z-95s, because Reb command
thinks you might be worth it.
However, in both the Pirate/Rebel campaigns, salvage would
be your primary method of keeping a force supplied and adding
to it.
Each craft/ship also would need maintenance points to run/operate
in a campaign game, and you can convert both prestige and salvage
points into maintenance.
Different craft/ships would have different maintenance requirements,
making some types of shitty craft actually WORTH something, because
you can run them off a shoestring budget. . . which may explain why
T-Wings and all those other craft are used by the Rebels and Pirates
all the time since they first appeared in TIE FIGHTER, even though
they suck donkey balls.
In both the Pirate and Rebel Campaigns, Prestige points would be
double edged swords: You'd get more recruits wanting to join
your group...BUT...you would rocket up the the hitlist of the
Imperial Navy (and Rebels too, if you're a Pirate).
The explanation is thus: Before all this, you were a two bit pirate,
but since you took out that Neb-B....well, they've reassessed your
danger to operations and are launching a campaign to eradicate
your group.
ESCAPE PODS AND CREW BONUSES:
You could use escape pods to save your precious experienced crews
from annihilation, as long as you have enough ships left to pick them
up before making a run to hyperspace....
This brings me to another point: ELITE crew/pilots, representing
the best of the best, like Rogue Squadron or the 181st, or Wedge
Antilles / Baron Soontir Fel.
These guys would be very very very rare......and insanely expensive
to purchase for your force.
UNIT COSTS:
Each unit will be priced according to firepower and armor/shields,
with special 'rarity factors' being factored in to make a certain
piece of equipment many times more expensive (If you play Combat
Mission Barbarossa to Berlin, you know what I'm talking about)
That spiffy TIE Defender Squadron might cost only 700 points,
but that's before you factor in the RARITY, which boosts their
cost by 200% (!)
This rarity can also be used to represent the Imperial
Military around ESB, with the TIE Interceptor being
available, but still very rare, compared to the
standard TIE /in. (25% or somefink increase in cost
due to rarity)
Same thing with the TIE Bomber and the older Modified
TIEs used for bombing attacks, or for example, the Lancer
Frigate...not a lot were made, so it would get a rarity
increase.[/quote]
You earn two types of points: PRESTIGE POINTS
and SALVAGE POINTS from each battle.
Obviously, an ISD will yield much more PRESTIGE
and SALVAGE points than a mere Corvette.
Prestige points would be more important in
the Imperial game, representing the fact that
as you prove yourself more and more to the upper
ranks, you get assigned better crew, and better
equipment, and also get sent to the more difficult
missions...
The Rebels and Pirates would still have prestige points,
but would be much more limited - for the Rebels, you
might get better picks of equipment, like recieving some
X-Wings to replace those damn Z-95s, because Reb command
thinks you might be worth it.
However, in both the Pirate/Rebel campaigns, salvage would
be your primary method of keeping a force supplied and adding
to it.
Each craft/ship also would need maintenance points to run/operate
in a campaign game, and you can convert both prestige and salvage
points into maintenance.
Different craft/ships would have different maintenance requirements,
making some types of shitty craft actually WORTH something, because
you can run them off a shoestring budget. . . which may explain why
T-Wings and all those other craft are used by the Rebels and Pirates
all the time since they first appeared in TIE FIGHTER, even though
they suck donkey balls.
In both the Pirate and Rebel Campaigns, Prestige points would be
double edged swords: You'd get more recruits wanting to join
your group...BUT...you would rocket up the the hitlist of the
Imperial Navy (and Rebels too, if you're a Pirate).
The explanation is thus: Before all this, you were a two bit pirate,
but since you took out that Neb-B....well, they've reassessed your
danger to operations and are launching a campaign to eradicate
your group.
ESCAPE PODS AND CREW BONUSES:
You could use escape pods to save your precious experienced crews
from annihilation, as long as you have enough ships left to pick them
up before making a run to hyperspace....
This brings me to another point: ELITE crew/pilots, representing
the best of the best, like Rogue Squadron or the 181st, or Wedge
Antilles / Baron Soontir Fel.
These guys would be very very very rare......and insanely expensive
to purchase for your force.
UNIT COSTS:
Each unit will be priced according to firepower and armor/shields,
with special 'rarity factors' being factored in to make a certain
piece of equipment many times more expensive (If you play Combat
Mission Barbarossa to Berlin, you know what I'm talking about)
That spiffy TIE Defender Squadron might cost only 700 points,
but that's before you factor in the RARITY, which boosts their
cost by 200% (!)
This rarity can also be used to represent the Imperial
Military around ESB, with the TIE Interceptor being
available, but still very rare, compared to the
standard TIE /in. (25% or somefink increase in cost
due to rarity)
Same thing with the TIE Bomber and the older Modified
TIEs used for bombing attacks, or for example, the Lancer
Frigate...not a lot were made, so it would get a rarity
increase.[/quote]