Re: Mass Effect 3 Demo
Posted: 2012-02-15 08:08pm
How can you turn your back on that hair, Hav? How???
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It was both. I can't remember what Vigil said, but Sovereign said this line: 'We are legion. The time of our return is coming. Our numbers will darken the sky of every world.'Ford Prefect wrote:Nope, it's Vigil, when he's describing the Reapers descending on Prothean worlds.Omeganian wrote:I think it was Sovereign who did.
So did I, he was massively boring and useless. Also whiny.Havok wrote:Uh...I actually sacrificed Kaiden.Stark wrote:But in the game of anyone not cataclysmically retarded Ashley is dead.
So who cares?
Well, I just loaded both points. Found Sovereign saying that, but not Vigil.Ford Prefect wrote:Nope, it's Vigil, when he's describing the Reapers descending on Prothean worlds.Omeganian wrote:I think it was Sovereign who did.
I am fattynerds now?Stark wrote:How can you turn your back on that hair, Hav? How???
The problem is that I don't believe ME writers actually did this to signify a change in her character due to her new status, responsibilities of command, dealing with loss of friends etc, but as a way to make her hotter for the fanboys. I'd like to be proven wrong, though I guess I won't find out by myself since I made the only logical decision and sacrificed her for the mission.Havok wrote:OK, I know this is strange for some of you, but women change hair styles all the time. Sometimes for NO REASON. The fact that this is even a point of contention is absolutely fucking ridiculous. And also, OMG they might have actually moved a character along instead of making her the exact same as she was a decade ago. SHOCKING! And since when does longer hair = dolled up? Do you ever leave your mom's basement?
Look, I know this was a point in the first game, but with every passing year and another threat to the galaxy extinguished by Shepard it becomes less and less believable!Havok wrote: You're an IDIOT. The fact that they got caught jerking off on the couch has been an over ridding story arc of the whole game series. NO ONE BELIEVES SHEPPARD. And it isn't just the Human Alliance. EVEN WHEN A REAPER RAPED THE CITADEL, the Council still didn't believe Sheppard.
And your right, how stupid of the Alliance to turn to the only person with intelligence on an enemy when that enemy attacks. What a bunch of idiots.
What, they were expecting Shep to give them some magical WORDS OF WISDOM that he didn't put in his reports (which they all read?). I guess "Yeah colonies going dark = we're under attack" and "We fight!" is something military officers just can't figure out on their own.Havok wrote:I mean, it's like you have been spoiled by Star Trek for 50 years. "Hey you met these guys, how do we defeat them?" "Oh well you just technobabble this, and reverse the polarity on this thingamajig and they will be defeated". You finally get something realistic... "What do you mean what do we do? I've been trying to warn you D-bags for 10 years about this. Now we just hope we don't get wiped out. Idiots." and OMG bad writing!!
The first two games foreshadowed death and misery and suffering, we got some mild vandalism.Havok wrote: THE FIRST TWO GAMES "FORESHADOWED" WHAT WAS GOING TO HAPPEN. Are you really this stupid? My gawd. Also, go look up foreshadow please... foreshadow does not mean presented with event RIGHT NOW. "WAAAAAA I WANT THE DEMO OF THE INVASION TO FORESHADOW THE INVASION THAT IS HAPPENING RIGHT NOW!!!!"
You would have a point, if characters didn't constantly say "Everyone's dying!" and "Every second we stay here, thousands more people die!" etc. etc.Havok wrote:I already covered this. Sorry you don't like it, but for whatever reason, logical or not, it's how they act.
Perhaps something more than endless repetition of chapters 1-10?Havok wrote:Well, it's a game that continues the same story as before... maybe if you you crank it up to 11, it may change.
I mean, what is it that you want, first from this demo, then from the game? I mean, you want something original now that you are in the 45th chapter of a book with 55 chapters?
It would've been better if it wasn't happening in front of a warship full of guns which could've effortlessly blown up that small walker but didn't because uh drama.FaxModem1 wrote: As for the demo, I do like it, I just had to get myself into the Mass Effect control scheme first. Whatever city you start off, quite a few buildings are being red beamed to death, so it's no picnic. The pathos at the end of the first level, with the false hope being crushed as the Reaper takes out the evacuees, specifically the one you talked to, shows that the Reapers are playing for keeps, and I think it's more effective having one person you talked to be killed than have a bunch of random people eat it. You're more invested in what happens to them. At least, I was.
Uh, I don't think the Normandy could have taken a Reaper by itself, considering that it took an entire Alliance fleet to kill sovereign. It could have tried to distract the reaper, but I don't know if the thing would notice the shots.PeZook wrote:It would've been better if it wasn't happening in front of a warship full of guns which could've effortlessly blown up that small walker but didn't because uh drama.FaxModem1 wrote: As for the demo, I do like it, I just had to get myself into the Mass Effect control scheme first. Whatever city you start off, quite a few buildings are being red beamed to death, so it's no picnic. The pathos at the end of the first level, with the false hope being crushed as the Reaper takes out the evacuees, specifically the one you talked to, shows that the Reapers are playing for keeps, and I think it's more effective having one person you talked to be killed than have a bunch of random people eat it. You're more invested in what happens to them. At least, I was.
It wasn't a Reaper that shot those shuttles down, it was a small four-legged walker the size of a tank.FaxModem1 wrote: Uh, I don't think the Normandy could have taken a Reaper by itself, considering that it took an entire Alliance fleet to kill sovereign. It could have tried to distract the reaper, but I don't know if the thing would notice the shots.
Don't we see the Collector ship basically ignoring minutes worth of bombardment from planetary defense canons designed to blow ships up? I thought the upgunning on the normandy was supposed to be representative of putting better-than-capital-ship pewpews on it specifically to wreck everyone's day, that you wouldn't see anywhere else.Losonti Tokash wrote:You mean "chunk of rock with an engine and a laser strapped on"? The one time you see it in a straight up fight, it gets blown to shit by an up-jumped frigate. The collectors' strength was surprise and secrecy, while the reapers literally can just ignore massed fire from a hostile fleet while humping the citadel tower. Or even after lying dead in space for millions of years.
Losonti Tokash wrote:It gives it better firepower for its size, not better than a dreadnought. If you don't buy the upgrade, the Normandy still blows up the collector ship with the same type of weapons you see on Horizon.
Anyway, it's the same Normandy in ME3, but it's been stripped and refitted by the navy.
PARAGON: " There are civilians, blow it up!"PeZook wrote:Yeah, I misremembered that walker. It was pretty large, the size of a small house but still - a space warship should've been able to fuck it up. Or at least TRY.
It has a bit more of you sticking your gun in peoples face, threating people with bodily harm and of course you can punch that racist reporter right the fuck out.Kingmaker wrote:Do the 'moral choices' still boil down to being a juvenile, belligerent, racist asshat or a sane, mature adult?
(I didn't play mass effect 2, but I heard the vaunted Bioware morality was in full effect).