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Posted: 2003-11-01 07:05pm
by Raxmei
I'm fine with ~SW tech level. I'd been planning on using a mix of 40K tech, which is around that level.
Pablo Sanchez wrote:I agree, but I think I should let you guys hash out how many ships to how many planets. I think that an ISD should represent a "ship of the line" instead of a peak vessel. A battle fleet could break down to something like 60% screen and filler, 30% ISD-equivalents, 10% larger battleships and carriers etc. The ISD would form the muscle of the fleet, but it wouldn't be the peak.
That composition sounds about right. A BFG fleet would normally be one or two battleships, a cruiser squadron, and escorts in around those proportions. By Imperium standards that's about 1/8-1/10 of a sector fleet. A sector has 10-15 notable systems, each with one or more habitable planets.

Rounding out a bit, there'd be an average of 5-10 ships of various sizes per system, not counting planetary defense fleets (which vary depending on local politics) and neglecting unimportant locations.

Posted: 2003-11-01 07:06pm
by Chardok
Well, here goes my idea for my race...I will run it by the other STGODders to see what you think. It's not exactly "Three thousand warships of varying design seeking to separate other ships into their component molecules" I wanted to try to be different...a bit more...clandestine, shall we say?
I would like to join in the STGOD, only...I would like to have my race as the Xenomorphs...would that be permissible? Seems silly, I reckon, but most of my moves I would like to make out of view of most of the races. Not unlike something like....I dunno, one of the other players finding a captain of one of their ships chestbursted. I'll start off in some kind of Space Hulk just floating about near the battle. Hopefully one races curiosity will get the best of them before they Vaporize it instantly

Well, I didn't want to give away my strategy of "Infecting" Ships in relative secrecy..if you take my meaning. spreading through boarding actions or a facehugger stowaway in a cargo container, or making a race of pseudo xenos who are smart enough to eject eggs into space and towards other ships, infecting them in the process...I know it's somewhat vague
These were two separate PM's sent to the moderator, and of course could be subject to change, I just thought it might be a neat little mokeywrech to throw into the Cog's of macroscopic space battle fought between huge fleets in the blackness of space...

thoughts?

Posted: 2003-11-01 07:09pm
by Pablo Sanchez
Sea Skimmer wrote:Fine by me. Anyway my biggest concern is technology rather then cultural history, numbers or firepower, I can live with any decision on those. It's not what my tech's capabilities are, but I have a number of ideas I'd like to use which aren't run of the mill stuff. For example I've thought up an almost realistic way to drive my ships with propellers, paddle wheels and sails. I'm concerned about having it all be invented in a dark age and applied to my fleet, though I suppose only recent ships might use it.
Ether driven ships? :D Well, technical innovation happens in a dark age, just not as quickly or easily. For technology, I think it should remain as advanced in the small sense, in that it's still all there; it's just that there isn't enough money or resources or reason to apply it. Then you get the "use it or lose it" effect on the general populace...
Well if we wanted to have even more fun with math then the limited could be purely volume based, with every ship having a length, width, height and block coefficient. You could have anything from one giant ship to billions of oversized fighters.
That seems overcomplicated. What about a points system, where you have X number of 'support points' per planet and ship classes have different point values. i.e., an average system gives you ten points to play with... each fighter group costs 1 point, a destroyer two, a cruiser (ISD equivalent) 4, battleship 8, and so on.

Posted: 2003-11-01 07:13pm
by Pablo Sanchez
Chardok wrote:These were two separate PM's sent to the moderator, and of course could be subject to change, I just thought it might be a neat little mokeywrech to throw into the Cog's of macroscopic space battle fought between huge fleets in the blackness of space...

thoughts?
Basically anything within reason is permissible for classic STGOD, and half of the action is just that kind of monkeywrench. But... I have to warn you that smart people with firepower vs. Xenomorphs comes off very unbalanced against you. Probably you'll just end up with your planets slagged :(

Posted: 2003-11-01 07:22pm
by Enigma
Pablo Sanchez wrote:I have a basic idea for adjusting the continuity of the STGOD Mk.1 universe.

The Atlanteans and SKS sign a brief cease-fire after Skaarjin, because they've both suffered too many losses to go on. Over a couple of years they try to build back up, the SKS losses are too much to effectively make up, especially among trained magic users, and the Atlanteans start up another offensive.

Fortunately, the Lost get enough forces free to assist the SKS significantly, the Atlanteans bog down. Then, the Outsiders decide to make up for the failure of their experiments in the Milky Way by expelling the Kzin from their galaxy to ours... and sympathetic Outsiders give them technical assistance. A Fifth-Century Rome style barbarian envelopment ensues, with the Kzin siezing much of the newly uninhabited Boyd territory and causing massive damage to civilized infrastructure. At the end, the annoyingly huge fleets can no longer be supported.

To open things up for new players:
Neo-feudalism develops, because the central governments are no longer capable of properly running their territories. The Atlanteans splinter up due to massive mutinies among their Kzin auxilia and revolts of subject populations, the SKS have some of their autonomous regions decide to go their own way, and other galaxies ravaged by the raging evil Kzin or the Lost-Zerg war have refugees showing up.

This would require us to fast forward a bit, but not more than 100-300 years. We retain the basic animosity of previous nations/characters but we correct what was really annoying and make space for new characters.

Any thoughts yourself?
But that would leave the I.R.S. (Mafiosi) relatively untouched since they controlled the Virgo Cluster of galaxies.

Posted: 2003-11-01 07:24pm
by Sea Skimmer
Pablo Sanchez wrote:
Ether driven ships? :D
Well its basically there's a new place called the Hyperwarp Space or something similar, which is completely filled with stuff, (Why bother naming any of it? I'll just change my mind). So a ship "submerges" its propellers, sails or paddle wheels into this space and moving it along as if it was water propels the ship through normal space.

For some fiction I'm working on I've expanded on it to allow submarine analogues to hide in the space to hide, and thrown in a higher zone in which fighters get to play, basically replicating planet side naval combat in space. But I don't intend to use either of those things in the STGOD.
Well, technical innovation happens in a dark age, just not as quickly or easily. For technology, I think it should remain as advanced in the small sense, in that it's still all there; it's just that there isn't enough money or resources or reason to apply it. Then you get the "use it or lose it" effect on the general populace...
That works, hopefully all or almost all shield piercing weaponry will remain in the "We've got one in stock and we can't issue it because then we'd be out and regulations don't allow that" category.
That seems overcomplicated.
I'm not serious about it.

What about a points system, where you have X number of 'support points' per planet and ship classes have different point values. i.e., an average system gives you ten points to play with... each fighter group costs 1 point, a destroyer two, a cruiser (ISD equivalent) 4, battleship 8, and so on.
I'm not sure we really need any system, it would be far more complex then that because of the need to account for different levels of development. The everyone posts an OOB and then we all argue over them option does work.

Posted: 2003-11-01 07:30pm
by Enigma
This is getting more complicated than the ASVS' STGOD MK II.

I prefer that model but with the tech be bumped up a bit.

Posted: 2003-11-01 07:30pm
by Pablo Sanchez
Enigma wrote:But that would leave the I.R.S. (Mafiosi) relatively untouched since they controlled the Virgo Cluster of galaxies.
I think most of the known universe got hit by angry, rapidly expanding Kzin or is caught in the middle of a truly colossal Zerg-Lost war. Anyway, I think your Mafiosi belonged firmly in the realm of "too fucking big," together with Planetoid warships and fleet counts in the Billions.

Posted: 2003-11-01 07:34pm
by Enigma
Pablo Sanchez wrote:
Enigma wrote:But that would leave the I.R.S. (Mafiosi) relatively untouched since they controlled the Virgo Cluster of galaxies.
I think most of the known universe got hit by angry, rapidly expanding Kzin or is caught in the middle of a truly colossal Zerg-Lost war. Anyway, I think your Mafiosi belonged firmly in the realm of "too fucking big," together with Planetoid warships and fleet counts in the Billions.

Oh well. :) But I still will hold on to the Mafiosi except a bit smaller (with the same tech from ASVS STGOD MK II but a bit more advanced).

Posted: 2003-11-01 10:01pm
by SirNitram
Enigma wrote:
Pablo Sanchez wrote:
Enigma wrote:But that would leave the I.R.S. (Mafiosi) relatively untouched since they controlled the Virgo Cluster of galaxies.
I think most of the known universe got hit by angry, rapidly expanding Kzin or is caught in the middle of a truly colossal Zerg-Lost war. Anyway, I think your Mafiosi belonged firmly in the realm of "too fucking big," together with Planetoid warships and fleet counts in the Billions.

Oh well. :) But I still will hold on to the Mafiosi except a bit smaller (with the same tech from ASVS STGOD MK II but a bit more advanced).
Behold my magic!

The Mafiosi's main territory got caught in a crossfire between a Cerebrate and Beast Submind. The escaped forces are roughly on-par with the other surviving empire's, and are very eager to get back in business. Cause it's a dangerous galaxy. Things could get... broken.

Posted: 2003-11-01 10:07pm
by Alyrium Denryle
So far I have worked out a nation with 3 races, a race of octopus people, dolphin/shark(best fatures of both) people, and amphibian people.

Ships look and behave like aquatic animals(hunter killers are basically giant mechanical cuttlefish that are bristeling wth weapons... I have yet to design carriers, but tey will probably be like monkey fish, defensive sats/minefields are like clouds of jellyfish etc etc etc)

Posted: 2003-11-01 10:12pm
by SirNitram
Sea Skimmer wrote:
Pablo Sanchez wrote:
Ether driven ships? :D
Well its basically there's a new place called the Hyperwarp Space or something similar, which is completely filled with stuff, (Why bother naming any of it? I'll just change my mind). So a ship "submerges" its propellers, sails or paddle wheels into this space and moving it along as if it was water propels the ship through normal space.

For some fiction I'm working on I've expanded on it to allow submarine analogues to hide in the space to hide, and thrown in a higher zone in which fighters get to play, basically replicating planet side naval combat in space. But I don't intend to use either of those things in the STGOD.


That's neat stuff.
Well, technical innovation happens in a dark age, just not as quickly or easily. For technology, I think it should remain as advanced in the small sense, in that it's still all there; it's just that there isn't enough money or resources or reason to apply it. Then you get the "use it or lose it" effect on the general populace...
That works, hopefully all or almost all shield piercing weaponry will remain in the "We've got one in stock and we can't issue it because then we'd be out and regulations don't allow that" category.
Shield piercers will remain in the 'terror weapon' classification if I can help it. That is, you can build one or two at a time, it takes a while, and it's a big honking target.
That seems overcomplicated.
I'm not serious about it.

What about a points system, where you have X number of 'support points' per planet and ship classes have different point values. i.e., an average system gives you ten points to play with... each fighter group costs 1 point, a destroyer two, a cruiser (ISD equivalent) 4, battleship 8, and so on.
I'm not sure we really need any system, it would be far more complex then that because of the need to account for different levels of development. The everyone posts an OOB and then we all argue over them option does work.
Pretty much. A point thing would ensure everyone is equal, but again, the focus is on story, not smal quibbles.

Posted: 2003-11-01 10:52pm
by Stormbringer
I'm planning on using a stars wars level technology base combined with an Imperium of Man-esque government (theocratic, xenophobic, and over militarized).

Posted: 2003-11-01 11:17pm
by Rye
I've come up with my own race, going with to call them the Aegis (after a protective device that Zeus and Athena had). To fit in with the myth, aegis technology can be used as a cloak and a shield, the shield can also be used as a tesla-coil like device.

The Aegis society is highly decadent, they are immortal, and are fairly androgynous, all looking vaguely effeminate. but can do that frogs thing from jurassic park, at will. They have vestigal tiger-like stripes that show up when they're horny.

They're an old race that have gone very introverted on the galactic scene, their main capabilities now lie in defense, as their main strategy is"turtling" in their empire, as they have everything they need in it, and excel at building defensive structures.

Their ships are big and ornate, much like their society's structures, exceptthey have large turrets coming out of them, and a glowing edge to the ancient engine design. (I'll do some sketches later)

Their weapons aren't that diverse. They're effectively 3 types. 1 various strengths of a white energy beam weapon, large turrets that fire some kind of explosive orb weapons and anti projectile/fighter short range missiles.

Ships aren't really all that diverse, just bigger or smaller versions of the same basic design, and fighters and specific fighter carriers.

Posted: 2003-11-01 11:45pm
by God Emperor
Can I use a race like the Deep Ones?

Posted: 2003-11-01 11:47pm
by Alyrium Denryle
One of my 3 species is sort of like that.... A bit more charismatic, and intelligent, but still....

Posted: 2003-11-01 11:48pm
by SirNitram
God Emperor wrote:Can I use a race like the Deep Ones?
If you really want to be a bunch of ugly fishmen, that's fine.

Posted: 2003-11-01 11:48pm
by God Emperor
O well, guess i'll just have to go with my idea of giant sloth like creatures

Posted: 2003-11-01 11:52pm
by Alyrium Denryle
SirNitram wrote:
God Emperor wrote:Can I use a race like the Deep Ones?
If you really want to be a bunch of ugly fishmen, that's fine.
Works for me.

Posted: 2003-11-02 12:10am
by Crayz9000
Since Kyle ran the UTR (which my SCEF merged with), I think I'll just stick with one character. Although given that this new STGOD seems to be set 300 years after the end of the ASVS STGOD mk.1, it means that I'll have to use another excuse to drag him through... hm. Interesting having two copies of the same character running.

Posted: 2003-11-02 12:44am
by Pablo Sanchez
Crayz9000 wrote:Since Kyle ran the UTR (which my SCEF merged with), I think I'll just stick with one character. Although given that this new STGOD seems to be set 300 years after the end of the ASVS STGOD mk.1, it means that I'll have to use another excuse to drag him through...
Considering the technology level and ready availability of magic, there's probably a commercially available solution to aging :D

I'll be playing as the Kzin Patriarchy in Exile.

Posted: 2003-11-02 01:06pm
by Stormbringer
You guys want to just declare our countries and militaries then get started? Or is there more stuff we need to work out?

Personally, I like Phongn's idea of resource points but I'll leave that up to the group to decide.

Posted: 2003-11-02 01:25pm
by Mitth`raw`nuruodo
I will do something with a part of the Gnomish Empire, I will start thinking about information for whenever it's required. But I'd love to have a little while to do so :P

Posted: 2003-11-02 01:51pm
by Alyrium Denryle
Stormbringer wrote:You guys want to just declare our countries and militaries then get started? Or is there more stuff we need to work out?

Personally, I like Phongn's idea of resource points but I'll leave that up to the group to decide.
I wouldnt mind resource points either.

Posted: 2003-11-02 01:52pm
by Alyrium Denryle
Mitth`raw`nuruodo wrote:I will do something with a part of the Gnomish Empire, I will start thinking about information for whenever it's required. But I'd love to have a little while to do so :P
bah, n00b... I have been designing ships since I saw this thread. :P