[STGOD] info poll 1 - tech level

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Tech Level of new STGOD

Near Modern
2
10%
The Race
1
5%
Star Trek
1
5%
Honorverse
7
35%
Star Wars
9
45%
 
Total votes: 20

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Post by Pablo Sanchez »

I'd rather play the Kzin than the GPF. The only reason they didn't get much play was because I had difficulty following USENET threads that were hundreds of posts in length until I got Free Agent (and by then the STGOD was basically over). I really enjoyed playing a villainous and rather crazy nation-power, and with the Web format it ought to be more possible.
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Post by phongn »

The spectrum for inventory went from (1) copper ring to exquisitely detailed orders of battle for imperial warfleets.

Not coincidentially, the person with the ring happened to be the most powerful within his sphere of influence.
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Post by Crayz9000 »

The Duchess of Zeon wrote:Oh. I forgot the Lost. They showed up around the time of the VHRW downfall and started absorbing things. They eventually became a nominal Communist satellite state, before being attacked by large Zerg hordes and having to flee to extra-galactic holdings near the end of the STGOD.
I thought the Star Kingdom had contracted them as a sort of police force?
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Post by Crayz9000 »

phongn wrote:Not coincidentially, the person with the ring happened to be the most powerful within his sphere of influence.
Although who can forget the infamous Earth duplicate mess?

I swear, that infinitely improbable duplicate was bouncing around the universe like a cosmic billiard ball.
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Post by phongn »

The Duchess of Zeon wrote:Oh. I forgot the Lost. They showed up around the time of the VHRW downfall and started absorbing things. They eventually became a nominal Communist satellite state, before being attacked by large Zerg hordes and having to flee to extra-galactic holdings near the end of the STGOD.
IIRC, The Lost (then New Corellia - before they went commie) were responsible for wrecking the VHRW (which wasn't exactly hard and resulted in one of the few times Demios actually wrote well). Of course, they also had covert aid from the SKS, mostly involving some special-warhead strategic missiles.
Anyway, there's undoubtably more powers I've forgotten, but it's all in the Nomocanon.
Didn't you have that REALLY old power at the dawn of the STGOD?
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Post by phongn »

Crayz9000 wrote:I thought the Star Kingdom had contracted them as a sort of police force?
The backstabbing bastards went Red.
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Post by Crayz9000 »

Oh, and Marina, you forgot to add in the New Republic / New Republic Military Dictatorship...
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Post by phongn »

Crayz9000 wrote:Although who can forget the infamous Earth duplicate mess?

I swear, that infinitely improbable duplicate was bouncing around the universe like a cosmic billiard ball.
Oh God, not the Earth Duplicate mess. That took ages to fix and wasn't really satisfactory.
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Post by Crayz9000 »

phongn wrote:Didn't you have that REALLY old power at the dawn of the STGOD?
That was Countess Nefirea.
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Post by The Duchess of Zeon »

Thirdfain wrote:Honorverse tech basically has fusion powerplants, nuke/laser weaponry, and extremely advanced gravitational manipulation tech.
The USSSR actually used wedges for propulsion, but they'd broken past the Honorverse mass limits and could use them for the
V.I. Lenin-class Bolshoy Raketny Kreyser:

Length: 82,680m (oa)
Beam: 11,400m (hull)
Beam: 13,620m (oa)
Height: 9,250m (hull)
Height: 14,840m (oa)

Number in service: Fourteen.
Number under construction: None.
Number planned: Two more ships are to be authorized in the next Five Year Plan.

Crew compliment: 12,004,820 as the full Fighting Crew. (With 29,211 officers.)

Weaponry:

32 x MRAK-20 Heavy Anti-ship particle bolt cannons in 16 twin turrets.

MRAK-20:
Range: Seventeen Light Minutes before bolt disperses.
Speed of Bolt: 295,000kps.
Yield: 3.4 Teratons per shot.
ROF: One shot per second.
Bolt options: Direct Impact firing or Flak Bursts.

12,500 x PRXX-2 Primary Beam Projectors.

PRXX-2:
Range: 3,000,000km
Speed of Bolt: Lightspeed.
ROF: One shot every six seconds.
Effect: The super-focused force beam is tightly focused as to have better range and to completely penetrate anything, it doesn't do major damage to the shields or armor, the hole is too small, but it does take out internal equipment. The hole is 5cm in diameter, and will literally spear straight through any ship in existence and all the shield layers it has, though that penetration will be irrelevent. The force-beam operates off gravitonic principles, that is, it is effectively a gravity beam.

Though the actual damage done from each hit will be minor unless magazines of missiles are detonated or the ship has a reactor vulerable to exploding when being sliced through at any point, no matter the size of the penetration, the fact that a ship has no defense from it except gravitic impeller wedges or some other concentration of exceptionally powerful gravity means that the interior of the ship can be subjected to a 'death of a thousand small cuts'.

This means that the Primary is naturally the favoured weapon of the Soviet Union in ship to ship combat when they are forced to use energy weapons and not missiles, almost, though not quite, to the exclusion of other heavy weapons. Ships like the V.I. Lenin can literally ventilate attackers with a salvo of their primaries, peppering them with thousands of 5cm holes at extreme range, when those ships have no effective defense unless they offer their impeller wedges and decline battle; If the ships use a different drive technology, they would effectively be finished. Of course, against lesser vessels, where many fewers Primaries are carried, the danger is less pronounced, but these weapons still provide the awesome ability of being able to systematically rip a ship apart from the inside out, no matter their number.


200 x Quadruple P-1800 StS missile launchers, CD variant. Each quadruple launcher is fully loaded and has 200 reload missiles. This is a total of 40,800 missiles with a capability to fire 800 simultaniously. Refire time is three seconds for all tubes all quadruple launchers.

P-1800 Starship to Starship Missiles:
(Chernikov Drive Missiles)
Range: 11 Light Years.
Speed: One light year per six seconds, standard. Alternatively fuel can be burned at a higher rate to provide One light year per three seconds, but range is then reduced to Three Light Years.
Yield: 90 Teraton Plasma-burst flak detonation OR 30 Teraton Shaped-charge armour piercing warhead.
Warhead Options: Plasma-burst flak detonation OR Shaped-charge armour piercing warhead. (Secondarily designed to collapse certain sections of a shield or open small segments of one for further attacks.)
Drive system: Missile can be boosted the first 100,000 kilometers either by a Hyperlaunch sustainer carrying it at 2c or by a sublight reaction drive accelerating it to 0.952c by the time it reaches the 100,000km mark. At the range of 100,000km from the nearest friendly vessel that an active direct-datalink is maintained with, the Chernikov drive missile will engage the Chernikov drive and seek its target independently after that.
Special notes: A near miss by a Chernikov Drive Missile at a range of 1,000km in radius or less is lethal to organic beings by the radiation a Chernikov drive produces, regardless of shielding, except for Universe Shields or Foldshields (Not currently in use in this dimension any longer.)

100,000 x SAK-105 Octuple Light Anti-ship particle bolt cannons.

SAK-105:
Range: Two Light Minutes before bolt disperses.
Speed of Bolt: 298,500kps.
Yield: 4.5 Gigatons per shot.
ROF: Two shots per second per barrel (Eight barrels per mount).
Bolt options: Direct Impact firing or Flak Bursts.

50,000 x GRRS-2 FTL Shockwave widebeam cannon. (Anti-missile defensive system.) FTL shockwave propagates at 280,000c and effects targets in realspace and hyperspace. Range is 0.53 lightyears. Effects, however, are relatively minor, and are mainly limited in power to the effective destruction by shock effect of missiles and starfighters, with some secondary damage inflicted on capital ships. Capital ships can be more severely damaged, however, if they lack hypershielding.

120,000 x KKR-78 FTL Anti-missile Missile Launchers. (Also capable of engaging enemy craft.) Each launcher has 200 missiles for a total of 24,000,000.

Strela-447 Anti-missile Missile.
(Boosted Hyperlaunch missile with Gravitonic Warhead.)
Range: 2 Light Years.
Speed: 3,000,000c.
Yield: Gravitonic Warhead.
Warhead Options: Gravitonic only.
Notes: Because the missile uses a Hyperlaunch drive and is intended to intercept both Realspace or FTL targets, only a Gravitonic, or Gravity-shockwave warhead, can be utilized, sufficient to destroy missiles and fighters in a an expanding spherical shockwave, but of less use against larger craft except for shock effect.

In addition, the boost effect of a normal Hyperlaunch instead of Trans-Hyperlaunch for greater speed means that the missile rapidly consumes fuel and burns out the drive; The range is greatly limited in comparison with the larger and more advanced Chernikov Drive type missiles. Of course, these weapons are safe to use at full speed close-in to a ship, and even with the drive activated, should they "pass through" a target, the interaction of such a direct hit without detonation can be disastrous.

180,000 x KKA-190 Sublight Anti-missile Missile Launchers. (Also capable of engaging enemy craft.) Each missile launcher has 40 missiles for a total of 7,200,000.

Notes: Standard sublight Anti-missile Missiles that are intended to double in the Anti-fighter role. Range is 4,500,000km, acceleration is 8,000g's, warhead yield is 250 MT plasma warhead with flak-burst type detonation.

100,000 x GH-RR-6 Flechette Cannon. (Gravitic acceleration; Firing Duranium Flechettes.)

Notes: Standard Flechette Cannon. Merely accelerates the Flechettes gravitically and uses Duranium Flechettes. Range is 60,500km.

200,000 x UMM-200 Octuple Anti-starfighter pulsed particle cannon.

Notes: Standard Octuple barrel rapid-fire Anti-starfighter particle cannon. Range is 300,000km. Yield per pulse is 2 MT.

480,000 x UMM-480 Octuple Anti-missile pulsed particle cannon.

Notes: Standard Octuple barrel rapid-fire Anti-missile particle cannon with anti-starfighter capability. Range is 175,000km. Yield per pulse is 200 kT.

1,000 x Artificial Gravity Hawsers. These are a series of very heavy gravity generators which, on a diffuse setting, can function essentially as Gravity Well Projectors. On a tight-beam setting, they function essentially as Tractor Beams. They have an upper-level projection capacity of 600g's EACH. However, the mass upon which each can exert that force depends on how many are active at a time. In general, they can exert such a force on six times the mass of the generating vessel for ALL the Hawsers combined, or on an equal mass for 1/6th of the Hawsers locking onto one vessel, etc. The maximum effective range of the Hawsers is 1,200,000km.

Defensive protection:

1. Hull is coated in stealth layer and other concealing measures to aide in passive concealment are taken.

2. Outermost hull layer consists of explosive-reactive armour to provide a last-ditch defensive measure against incoming FTL-velocity missiles.

3. Shielding Capacity (Hypershields) overall:

Twelve shield layers total. Each shield layer has:
1e43 J (Total capacity for one shield layer.)
2e40 W (Burst capacity over one second per shield layer.)


4. Armour: 24 meter thick Compound armour* backed by 21 meter thick Duranium/Tritanium alloy.

*= Compound armour consists of 3 meters of Quantum Crystalline armour as a frontal plate for a varying thickness of Duratritanium armour. (Advanced form of Durasteel; Development of Durasteel that is to Durasteel as Tritanium is to Steel in effective improvement.)

Stardrives and Sublight drives:

Sublight Drive: Gravitic Impeller Wedges with a maximum acceleration of 517 G's, maximum sublight velocity of 0.93c. Gravitic Impeller Wedges provide effective complete immunity from all forms of attack, including likely MDD attack, if directed against the dorsal or ventral surfaces of the ship. Because the Hypershields do not work on gravitic principles, there are no vulnerable spots in the defenses of any Soviet vessels using Gravitic Impeller Wedges for propulsion. This system for such a huge ship is based on a breakthrough in the initial mass/acceleration curve that limited the tonnage in earlier designs to around 8,500,000 tons.

Stardrives:

Hyperlaunch: This drive allows maneuver while Hyperlaunch is engaged, and Hyperlaunch is similiar in some respects to forms of hyperdrive as used by the Empire, but slower. The speed can range from Two times the speed of light to 280,000c. This is the secondary drive of Soviet ships. The drive operates somewhat in realspace, but is not affected by it. It is almost effectively out of phase.

Trans-Hyperlaunch: Primary drive of Soviet ships. These drives, however, can reach a speed of 100 million times c; Though not an instantious drive, quite sufficient for the purposes of the USSSR. Effectively all Soviet combat vessels use this as their main drive. Note that a ship can slow to Hyperlaunch and accelerate back to Trans-hyperlaunch without slowing to Realspace. The drive operates somewhat in realspace, but is not affected by it. It is almost effectively out of phase.

B5-type Hyperspace drive: Standard fit; All Soviet vessels have this, but it is considered more as a tactical system, as Hyperspace is another realm in which Soviet ships are expected to fight with potential enemies or to evade potential enemies, not so much as they are expected to travel.

Reactors: Naquada Reactors of various sizes and outputs spread throughout the hull. Central Naquada reactors in main reactor chambers. (Naquada reactors cannot explode or otherwise destabilize in a physically destructive fashion and are an effectively 'clean' power source of simply incredible potential.. That the Soviets have largely tapped. Some Naquada reactors of extreme power are so small as to be man-portable.)

Special Equipment:

Note should be given to the fact that nanites exist in the air of the ship, as they do in the atmospheres of all Soviet worlds. These are to defend against Drakan genetic plagues and nanoviruses and to attack and destroy Homo Drakensis when they come in contact with their genetic makeup. They provide complete protection for anyone breathing the atmosphere from those threats, and also from any other chemical and biological threats they are either programmed for or can recognize in time.

After the recent Zerg conflict, these Nanites have also been programmed to attack and destroy any Zerg that come in contact with the atmosphere of Soviet ships, as well. (And the same for those nanites in the atmosphers of Soviet-held planets, for that matter.) Though originally a matter of paramount survival against the ruthless and cunning Draka of the Prime Line, the development of this technology has proven yet another advancement of Soviet science to allow for primacy over other powers.

These nanites have limited sentience with a 'communist' sort of hive mind and absolutely no central control. They can receive guidance from any Soviet control facility, military base, ship, or unit, and cannot be dissuaded from their mission of protecting Soviet citizens and military personnel. On the other hand, this makes them useless as an offensive weapon (Unless Soviet troops have already landed on a planet to be attacked), though the Soviets have less sophisticated nanoviruses for these tasks. The nanites are quite capable of adapting to changing or adapting threats and countering their counters as necessary.

Electronic Warfare equipment/Command facilities:

Best described as 'Vast' on a vessel of this magnitude, the ECM and ECCM facilities of the V.I. Lenin class are simply staggering, and in the covert fight against the Prime Line Draka, who, in their Cold War against the Samothracians, developed very advanced computer technology, forced the Soviets to do the same, naturally resulted in the development of extensive electronic warfare facilities for the Soviet fleet.

The Soviets are hampered by extreme paranoia, though. They do not have direct mental interfaces for their crewers that are set up as wireless ones. To prevent interference, they instead use older style cord-type computer interfaces connecting into cybernetic jacks in the neck. These are also used for rapid control of weaponry and other critical systems, to provide an additional degree of protection and super-hardening of their computer systems against Drakan and other potential hacking attempts for their overall networks.

Naturally, this is represented especially in Electronic Warfare, but the Soviets have lately been agressively developing the field to take the lead in beating the Draka instead of a more passive defense, and their advances in the frenzy of paranoia of the past few decades since the discovery of the Prime Line by the USSSR has resulted in impressive technological leaps in these fields, as with others. The uncontrolled spiral of technological development that seizes both the Draka and their enemies has not left the USSSR untouched. Naturally the V.I. Lenin class are designed as the flagships of whole Soviet area fleets, and much space is taken up by huge command facilities.

Fighters and Support Craft:

Fighters:

(One Regiment contains 40 aircraft at full strength.)

8 x Mig-140B Star Interceptor Regiments.
20 x Su-98C Star Superiority Fighter Regiments.
8 x Mig-152A Attack Bomber Regiments.
12 x Mig-140D Star Recon Regiments.

Support Craft:

200 x Yak-185 Cargo Shuttles.
400 x Yak-300 Passenger Shuttles.
980 x Yak-680 Modular Regimental Assault Shuttles.


Troop Capacity:

4,300,000 x Naval Infantry organized into fifty corps with some armour and artillery support for landing missions.

160,000 x Marines with Power Armour for starship assaults, internal defense,etc, organized into five corps.
That's the upper-end of STGOD Original technology. Most of it will still be available in some form for this, but a lot of the construction infrastructure will be worked over by Halite's invasion and other subsequent events (for instance, the New Republic was destroyed and the NRMD took heavy damage, and the SKS is nearly entirely gone; the UTR invaded, etc, and other things may have happened--the Boyd Collective was also destroyed, so there's lots of junk laying around but questionable support in some areas. Definitely, however, this can be considered the general tech level.

I think that for the sake of fairness the Trans-Galactic powers should be worked out with the end of the Halite arc. (which can be done easily enough I think.) Obviously the game would be trans-dimensional in nature and trans-galactic itself; just that a country should not possess several galaxies.
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Post by Sea Skimmer »

That thing....

I truly despise shield-piercing weaponry. Shields are magic, you beat magic with brute force.
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Post by The Duchess of Zeon »

Crayz9000 wrote:
That was Countess Nefirea.
Exactly, who was me, of course. The Ramans, or Ramavishna properly or something like that. Blah, to tired to remember properly. Them against the--Muahahaha--Aryans!, at the dawn of pre-history, very, very long ago, before any of the Star Kingdom stuff. They dominated half the galaxy and fought ritualized warfare between their two Empires, which were both human and both ruled from Earth. Then the ritual system collapsed and they fought a real war which lasted several millennia and killed lots of things and sent Earth back into the Stone Age.

It was based on the Mahabharata and the Ramayana and also on a bunch of quack theories from quackery land which I was using to compose a work of fiction I never finished, but was based around the character Nefirea. The guy who possessed Kynes was her rival from several millennia ago.
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Post by The Duchess of Zeon »

Sea Skimmer wrote:That thing....

I truly despise shield-piercing weaponry. Shields are magic, you beat magic with brute force.
Well, a lot of it was actually designed around "beating the NRMD with brute force, Soviet-style."
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Post by SirNitram »

Ah, The Lost. The only group to simultaneously backstab at least three groups in one arc.

One must remember, of course, they held ultimate loyalty to no one(Though they did owe a debt of honor to the SKS, hence stance reinforcements against Halite). Of course, after New Corellia fell, they stopped giving much of a damn about the Commies and simply battened down the hatches for a nasty war, trying to lure Halite into the Thousand Galaxy Protectorate to slow her down(When you have entire Galaxies subverted, you can slow anyone down. Possibly by throwing those galaxies at them).

But yes. The Thousand Galaxy Protectorate is a little unbalanced if we're toning it down, unless the Beast is going to be some sort of God-Monster of fabel(Which wouldn't be a necessarily bad idea. The ultimate Mod-Force: The Beast Horde).
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Post by phongn »

The Duchess of Zeon wrote: The Original STGOD, of course, with the Star Kingdom of Serenity, the Boyd Collective, the United Terran Republic, the Southern California Evacuation Force, the Second Galactic Empire, the Mars Pact, the Sixth Imperium, the GPF, the notorious "Vengeful Hegemony of Romulan Wrath," the tin-pot dictatorship of the New O'Farrel Republic and the even tin-potter banana republic of ARSE (they drink beer out of those tin pots, you see). Never forget, of course, the Two Republics, the New Republic and the New Republic Military Dictatorship!
Well, the SKS managed to last but the war between the Moon and Atlantis did take awhile to conclude. The Boyd Collective was destroyed by the Free French. The SCEF and UTR merged together (and oddly enough, the United States of America managed to survive until the formation of the UTR - no mean feat.) The Mars Pact kind of languished from inactivity; the SGE sat there with Rog's absence, the 6I languished under Kyle's absence, the GPF went mad, the VHRW was crushed, the NOFR kept changing its government and ARSE was, well ARSE. The NR finally died in and invasion and Halite killed the NRMD.
But things changed, of course! There was the Robotech Merchantile Empire and the destruction of the VHRW, there was the Vong invasion (which turned into a bit of a farce because they were as outgunned as Arabs trying to take on the USA in T-55s), then we had the Union of Soviet Socialist Star Republics, and its mortal enemy, the Domination of Draka.
The RME was ... odd. Especially when their author-avatar was a triumverate.
Finally the entire thing got slammed by the Planetoid Invasion of Halite, Queen of the Dark Kingdom of Atlantis and former High Inquisitor of Beryl, famed enemy of the Old Queens of the Star Kingdom (Yes, the Star Kingdom is descended from Sailor Moon). Unfortunately, that plot turned into long-duration, and absences and lack of continuance and frustration staggered things to pieces.
Alas. Still, it's fun running an absolute monarchy whose leaders have a prediliction for miniskirts :D (One might imagine the usual fashion of the Star Kingdom and how much the males of the multiverse enjoy it)

As for the Senshi, well, they don't usually wear The Uniform. It protects well, being magical and refined over the years, but it's kinda flashy, doesn't protect enough of the body and, well, it looks a bit absurd. OTOH, powerarmored Senshi == very bad thing to fight against.
(A T-55 in the STGOD would be, say, an Imperial Star Destroyer.)
If we consider a modern STGOD destroyer to be equviliant to an, oh, L2A6 tank, an ISD would more closely rank around a T-34.

Didn't some pirates based in the Star Republic of Somalia try using VSDs to hit NRMD convoys?
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Post by Sea Skimmer »

The Duchess of Zeon wrote:
Well, a lot of it was actually designed around "beating the NRMD with brute force, Soviet-style."
As I recall in addition to part of the main armament going through both shields and hulls effortlessly, the missiles engines also kill crews through shielding while the ships main drive makes the bow immune to almost all fire.

The Soviets would simply mount bigger guns and thicker armor
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Post by Crayz9000 »

Sea Skimmer wrote:That thing....

I truly despise shield-piercing weaponry. Shields are magic, you beat magic with brute force.
Has anyone here who's not from ASVS heard of the Centerpoint-II battlestations?

Think of Centerpoint Station at Corellia. Scale it up so that its length is equal to the second Death Star's diameter. Add two hypermatter reactors and two superlasers. Then add on about a million assorted weapons all over the surface.

Now consider that the damned things could make inter or extra-dimensional wormholes at whim, as well as hyperspace gateways. The tractor-repulsor array could move anything from a moon to a star from one end of the Milky Way to the other (although, as I recall, moving a star took all of the stations working synchronously.) In addition, they were capable of firing the repulsor wide-beam as an anti-fleet weapon (think of Agents of Chaos I: Jedi Eclipse and you'll get the idea, just bigger.)

Yes, those were my creations, and looking back, I can't help but laugh at the notion now...
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Post by phongn »

SirNitram wrote:Ah, The Lost. The only group to simultaneously backstab at least three groups in one arc.
Well, Titanite forgave the Lost, even if I didn't (or for that matter, most of the Star Kingdom).
One must remember, of course, they held ultimate loyalty to no one(Though they did owe a debt of honor to the SKS, hence stance reinforcements against Halite).
There were also the veiled warnings about "what can be created can be destroyed," ergo it was in their best interest to help out.
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Post by The Duchess of Zeon »

Sea Skimmer wrote: As I recall in addition to part of the main armament going through both shields and hulls effortlessly, the missiles engines also kill crews through shielding while the ships main drive makes the bow immune to almost all fire.

The Soviets would simply mount bigger guns and thicker armor
Which is still strictly second rank to the infamous weapons of the NRMD. Though actually the Chernikov Effect was more intended against bio-ships than anything else.

Well, I think we can tone down the USSSR easily enough if it remains in, which it might not (or only in remnant form--perhaps among the satellites and cut-off pieces), especially since the NRMD is gone.
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phongn
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Post by phongn »

The Duchess of Zeon wrote: Which is still strictly second rank to the infamous weapons of the NRMD. Though actually the Chernikov Effect was more intended against bio-ships than anything else.
Bah, there were plenty of counters against NRMD weapons that returned the STGOD rightfully to slugging matches.
Well, I think we can tone down the USSSR easily enough if it remains in, which it might not (or only in remnant form--perhaps among the satellites and cut-off pieces), especially since the NRMD is gone.
The Space Republic of Cuba? :P
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Post by The Duchess of Zeon »

phongn wrote:
Didn't some pirates based in the Star Republic of Somalia try using VSDs to hit NRMD convoys?
Yes! Hee! They were fought off by the defensive guns of the fast transports in the convoys! *snerk*
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Post by phongn »

There was also an attempted treaty on medical ships, one that Graeme promptly used to make his worldships classified as "medical ships."
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Post by Sea Skimmer »

The Duchess of Zeon wrote:
Which is still strictly second rank to the infamous weapons of the NRMD.
They seem to have disappeared from the field by the time I started paying attention to The STGOD.

Well, I think we can tone down the USSSR easily enough if it remains in, which it might not (or only in remnant form--perhaps among the satellites and cut-off pieces), especially since the NRMD is gone.
Toning down would be good.
The Space Republic of Cuba?
Bulgaria would be better
Last edited by Sea Skimmer on 2003-08-04 12:16am, edited 1 time in total.
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Post by Crayz9000 »

Actually, Graeme only has (had) one worldship. And it's a beast of one...
The Duchess of Zeon wrote: Yes! Hee! They were fought off by the defensive guns of the fast transports in the convoys! *snerk*
They obviously weren't the Quaynar Industries refits :D

I wonder if it's boasting to say that the SCEF was probably the only galactic power that still used Rendili Dreadnaughts.
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Post by The Duchess of Zeon »

phongn wrote:There was also an attempted treaty on medical ships, one that Graeme promptly used to make his worldships classified as "medical ships."
Not to mention the farce our U.N. turned into.
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