Re: EA announces SimCity will get an offline mode, FINALLY!!
Posted: 2014-01-18 07:30am
Only temporarily.Grumman wrote:Then what do they do for the sequel? Right off the bat, they kill my character in a cutscene.
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Only temporarily.Grumman wrote:Then what do they do for the sequel? Right off the bat, they kill my character in a cutscene.
I am aware. I wouldn't hate it if Shepard was merely almost killed and recovered by Cerberus. Then either let Shepard react appropriately to Cerberus's involvement (I'd personally go with "Thank you for saving my life. For that, I won't shoot anyone who isn't standing between me and the door.") or have Liara remove the control chip that Cerberus really did put in your head, at which point Shepard immediately stops being a Cerberus apologist and lets you start reacting appropriately.Zaune wrote:Only temporarily.Grumman wrote:Then what do they do for the sequel? Right off the bat, they kill my character in a cutscene.
I am not sure I agree with you there. At least in my case the more I plaid the game the less I could reasonably object to Cerberus. I mean, it's not like they are actively doing evil or have done any evil that can not be reasonably explained away with what is provided in the game. And there are plenty of options (at least on the paragon side) that make it abundantly clear that it's a marriage of convenience at best and not a partnership.Grumman wrote:I am aware. I wouldn't hate it if Shepard was merely almost killed and recovered by Cerberus. Then either let Shepard react appropriately to Cerberus's involvement (I'd personally go with "Thank you for saving my life. For that, I won't shoot anyone who isn't standing between me and the door.") or have Liara remove the control chip that Cerberus really did put in your head, at which point Shepard immediately stops being a Cerberus apologist and lets you start reacting appropriately.Zaune wrote:Only temporarily.Grumman wrote:Then what do they do for the sequel? Right off the bat, they kill my character in a cutscene.
TIM betrays you twice during the Horizon mission alone. He's been poisoning your friends against you by telling people that you're working with terrorists, and he lured the Collectors into attacking a human colony because he didn't want to wait for them to act.Purple wrote:I am not sure I agree with you there. At least in my case the more I plaid the game the less I could reasonably object to Cerberus. I mean, it's not like they are actively doing evil or have done any evil that can not be reasonably explained away with what is provided in the game. And there are plenty of options (at least on the paragon side) that make it abundantly clear that it's a marriage of convenience at best and not a partnership.Grumman wrote:I am aware. I wouldn't hate it if Shepard was merely almost killed and recovered by Cerberus. Then either let Shepard react appropriately to Cerberus's involvement (I'd personally go with "Thank you for saving my life. For that, I won't shoot anyone who isn't standing between me and the door.") or have Liara remove the control chip that Cerberus really did put in your head, at which point Shepard immediately stops being a Cerberus apologist and lets you start reacting appropriately.
Well you are. It's a marriage of convenience as I said. Although I don't remember him ever poisoning others against you aside from the part where characters do it on their own once they see you in a Cerberus uniform...Grumman wrote:TIM betrays you twice during the Horizon mission alone. He's been poisoning your friends against you by telling people that you're working with terrorists,
Honestly I did not find that all that objectionable. After all as a strategic move it makes perfect sense to attempt and trap your enemy rather than waiting for them to strike when you are unprepared. Either way you lose the colony. Better to do it on your terms and try to win something out of it than just let death go to waste.and he lured the Collectors into attacking a human colony because he didn't want to wait for them to act.
I'm fairly certain he did. As for the second part, that's trivially easy for Shepard to explain: "I don't know what they did with my old clothes when they rescued me, so it was either a Cerberus uniform or I come here buck naked."Purple wrote:Well you are. It's a marriage of convenience as I said. Although I don't remember him ever poisoning others against you aside from the part where characters do it on their own once they see you in a Cerberus uniform...Grumman wrote:TIM betrays you twice during the Horizon mission alone. He's been poisoning your friends against you by telling people that you're working with terrorists,
That would be a reasonable argument coming from anyone except Cerberus. "The ends justify the means" might be the Renegade motto, but it only works if the ends are good. Cerberus's ends aren't good - the stink of their failure is smeared across the entire galaxy in the first game. Paragon Shepard might respect someone for trying to do the right thing but failing, but if you do the wrong thing and fail like Cerberus does, Renegade Shepard is just going to shoot you.Honestly I did not find that all that objectionable. After all as a strategic move it makes perfect sense to attempt and trap your enemy rather than waiting for them to strike when you are unprepared. Either way you lose the colony. Better to do it on your terms and try to win something out of it than just let death go to waste.and he lured the Collectors into attacking a human colony because he didn't want to wait for them to act.
It was a metaphor for him showing up followed by a bunch of Cerberus related people on a Cerberus ship...Grumman wrote:I'm fairly certain he did. As for the second part, that's trivially easy for Shepard to explain: "I don't know what they did with my old clothes when they rescued me, so it was either a Cerberus uniform or I come here buck naked."
I would not go so far to claim it's anything like that. I's just simple military strategy. You make it sound as if sacrificing a few civilians to defeat an enemy is morally reprehensible rather than simply a minor sacrifice in a major conflict. I mean, come on. Even when playing what was a basically pure paragon plaything I could not argue with that move. (I tend to RP my playthroughs in such games)That would be a reasonable argument coming from anyone except Cerberus. "The ends justify the means" might be the Renegade motto, but it only works if the ends are good. Cerberus's ends aren't good - the stink of their failure is smeared across the entire galaxy in the first game.
That's the thing thou, it didn't fail. It succeeded in acquiring intelligence on the enemy that could otherwise not be acquired at the minor cost of a few civilian casualties.Paragon Shepard might respect someone for trying to do the right thing but failing, but if you do the wrong thing and fail like Cerberus does, Renegade Shepard is just going to shoot you.
That's still easily explained: unless Shepard has an FTL drive in her other pair of pants, she had to hitch a ride with Cerberus to get off the Cerberus base.Purple wrote:It was a metaphor for him showing up followed by a bunch of Cerberus related people on a Cerberus ship...Grumman wrote:I'm fairly certain he did. As for the second part, that's trivially easy for Shepard to explain: "I don't know what they did with my old clothes when they rescued me, so it was either a Cerberus uniform or I come here buck naked."
I would argue with that move, paragon or renegade, because as far as Shepard is aware everything Cerberus touches turns to shit. Frankly, Shepard's lucky they brought her back to life with the right number of appendages.Even when playing what was a basically pure paragon plaything I could not argue with that move. (I tend to RP my playthroughs in such games)
Which is going to be really harder and harder to explain to every next companion you pick up riding on the same ship. And no, you do not get the option of another ship given that no one other than Cerberus wants to help you in the mission at hand.Grumman wrote:That's still easily explained: unless Shepard has an FTL drive in her other pair of pants, she had to hitch a ride with Cerberus to get off the Cerberus base.
And how exactly did the situation "turn to shit"? It was a perfect tactical success and lead directly to resolution of the main plot which arguably could not be achieved otherwise. Again, I see absolutely nothing morally objectionable about sacrificing some people to win a war. You are basically saying that if you sacrifice a platoon to defeat a division the mission is failed because those troops used for bait died.I would argue with that move, paragon or renegade, because as far as Shepard is aware everything Cerberus touches turns to shit. Frankly, Shepard's lucky they brought her back to life with the right number of appendages.
He's probably the single worst handling of an overpowered Mary Sue in any game ever and actively ruined every part of the game he was in. I particularly liked how blatant the railroading of Shepard became and how when the game decided I lost he stopped taking damage from Widow headshots. That was awesome. It was worse than a tabletop game where the GM is scrambling to declare that you didn't kill an "important" NPC.Vendetta wrote:Yeah, Shepard was bitter that he lost to someone's mary sue self insert character* because the cutscene said so as well....Civil War Man wrote:Shepard has just experienced one of the worst and most humiliating defeats in their entire life. Joker chooses that moment to crack a poorly-thought out joke about it, causing even a Paragon Shepard to go ballistic.
I mean it's not like ME ever had a good bossfight, but none of the others actually ignored the gameplay mechanics of the rest of the game like Mr. "I can sit in the open regenerating shields and I am invincible whilst doing so because fuck you".
* PS hope you read the books so you have a clue who that is.
I especially liked that cutscene where Shepard and his party stand there and do nothing while Thane fights Leng, followed by Thane, a supposedly well trained assassin, stopping shooting at a man with a sword and deciding charging towards him was a better idea. Talk about a contrived way to kill him.xthetenth wrote:He's probably the single worst handling of an overpowered Mary Sue in any game ever and actively ruined every part of the game he was in. I particularly liked how blatant the railroading of Shepard became and how when the game decided I lost he stopped taking damage from Widow headshots. That was awesome. It was worse than a tabletop game where the GM is scrambling to declare that you didn't kill an "important" NPC.Vendetta wrote:Yeah, Shepard was bitter that he lost to someone's mary sue self insert character* because the cutscene said so as well....Civil War Man wrote:Shepard has just experienced one of the worst and most humiliating defeats in their entire life. Joker chooses that moment to crack a poorly-thought out joke about it, causing even a Paragon Shepard to go ballistic.
I mean it's not like ME ever had a good bossfight, but none of the others actually ignored the gameplay mechanics of the rest of the game like Mr. "I can sit in the open regenerating shields and I am invincible whilst doing so because fuck you".
* PS hope you read the books so you have a clue who that is.
ME3 was literally only good for multiplayer because they couldn't ruin it with massive amounts of horrible writing.
Man, gun's not gonna work on a space ninja. I mean he's got super space ninja reflexes and shit.The Vortex Empire wrote:I especially liked that cutscene where Shepard and his party stand there and do nothing while Thane fights Leng, followed by Thane, a supposedly well trained assassin, stopping shooting at a man with a sword and deciding charging towards him was a better idea. Talk about a contrived way to kill him.
And ME1 wasn't? Not only was it a corridor shooter, it was the exact same corridor, over and over. At least ME2 had more than three level layouts for sidequests, not to mention planets that actually looked good. The story....eh. But I did like some of the new characters. In fact, almost all of them, except for the DLC ones.TheFeniX wrote: ME2 was a boring corridor shooter (uh oh, I'm using "review buzzwords!") f
Kasumi was fairly entertaining as a character, she just needed more in the way of fleshing-out. Zaeed was just kind of awful altogether.fgalkin wrote:And ME1 wasn't? Not only was it a corridor shooter, it was the exact same corridor, over and over. At least ME2 had more than three level layouts for sidequests, not to mention planets that actually looked good. The story....eh. But I did like some of the new characters. In fact, almost all of them, except for the DLC ones.TheFeniX wrote: ME2 was a boring corridor shooter (uh oh, I'm using "review buzzwords!") f
Have a very nice day.
-fgalkin
huh.... You're kidding me, right? The base game wasn't superior to Civ 4 sure after the expansions......... but it was more balanced than Civ 4 base.Tribble wrote:Civ 5 is very similar to SimCity 5 - all they had to do with improve and refine upon the elements of the previous installment, and they could have had a fantastic game. Instead they tried to "revolutionize" everything, and IMO it didn't work out. It's still a decent game, but I prefer Civ 3 or Civ 4 any day
I think one of the designers of the game could sum up my feelings far better than I could: http://www.gamasutra.com/blogs/JonShafe ... _Civ_5.php
Actually, with the patches...... the game has become 'playable'.Crossroads Inc. wrote: So after almost a YEAR since the release date, we are getting at LAST, what people have been calling for since day one, AND something that EVERY other SimCity game has had since the original release.
The thing I most got out of this story was that this will be in Update 10. TEN Thats almost one update a Month since the game came out. Is that normal? Or another sign of how fucked up the game was?
Which part is the spoiler, the non sequitur from the opening cutscene, or the fact that the C-list terrorists from the first game are incompetent dicks?Flagg wrote:WTF guys? How in gods green asshole did a thread about SimCity 5 turn into a fucking Mass Effect spoiler fest with no fucking spoiler tags whatsoever?
Character deaths, major plot points, you know, shit people who are playing the games might not want to know. There is a no spoilers rule in this forum you know. Especially when the spoilers are to a game the fucking thread has nothing to do with.Grumman wrote:Which part is the spoiler, the non sequitur from the opening cutscene, or the fact that the C-list terrorists from the first game are incompetent dicks?Flagg wrote:WTF guys? How in gods green asshole did a thread about SimCity 5 turn into a fucking Mass Effect spoiler fest with no fucking spoiler tags whatsoever?