Re: Fallout 4... is coming (10 Nov 2015)
Posted: 2016-07-11 04:28pm
Don't you worry about the CK working fine, let Beth worry about Blank:
Full thread contents not posted. Essentially, 1.6 broke games with modifications to the settlements system, possibly due to them trying to come up with new resource saving concepts. By refusing to use aliases, Fallout will dump settlers out of memory immediately after looking away from them (and old 3D trick). Since the information concerning them (looks, equipment, task) isn't stored in an alias, it's recreated on the fly. From what I've read, this will actually lead to more script bloat, so it really only improves performance in the short term.So it appears we've been hit with an impenetrable roadblock in the workshop system. Bethesda, for reasons unknown, has made some rather... bad changes to how things work.
If you don't want to read through the details, the summary of the situation is this:
Settlers recruited via the radio beacon (basically all of them really) or settlers placed via console commands (shame on you people!) will begin to exhibit gear, appearance, gender, and even race changes after a certain amount of time. My own testing shows this is tied to how long the respawn timer is for the game. Cut it to one hour, you can get the problem almost immediately. Raise it, and you can probably delay it, but it will cost severely in performance elsewhere. In the end, it's an engine issue we cannot solve. Eventually, just standing around in the cell WHILE THE SETTLERS ARE WITH YOU will result in them changing if you turn your back on them, even for just a few seconds.
Anyway, here's the details, as explained by Sclerocephalus: