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Posted: 2003-05-20 08:23pm
by Anarchist Bunny
Hamel, I meant huge in content.

Posted: 2003-05-20 08:31pm
by Hamel
anarchistbunny wrote:Hamel, I meant huge in content.
I had the feeling you did, however I wanted to counter the "hey it's gonna be 100 megs like the HL patches" before they started

I play mostly HC, btw

Posted: 2003-05-20 08:55pm
by Keevan_Colton
Hamel wrote: 5) I'm one of the 50 legit people on east :shock:
Well, I'm there too....so that only leaves 48 of us to be found :D

Posted: 2003-05-20 09:09pm
by Soontir C'boath
Hamel wrote:Have you actually made a vindicator? They own all manner of shit outside the cow level.
Never played as a Paladin per say so no. :lol:
You could say i'm one of those Sorc/Ama whores. *avoid slings of dung*

Cyaround,
Jason

Posted: 2003-05-20 09:48pm
by Spyder
The last time I played diablo 2 was shortly after they added a whole shitload of rare item prefixes and suffixes that resulted in hundreds of rare items being dropped that were absolute garbage. In the end it was like "oh, a rare, should I even bother?"

Posted: 2003-05-20 09:54pm
by Anarchist Bunny
From what I hear all rares will have 6 effects if possible, so that should help clear that problem up.

Posted: 2003-05-20 10:14pm
by Hamel
anarchistbunny wrote:From what I hear all rares will have 6 effects if possible, so that should help clear that problem up.
It isn't about the number of mods, its the quality and chances of getting good mods

It is possible to get "godly" rares that even approach the power of uniques and lower-end cruels, but

1) The mods have to be -->perfect<--
2) It should be ethereal, and since rares only have one socket, you can only zod them
3) It needs of quickness suffix

For a rare balrog blade that'd be godly you'd need

100 ED perfect master's mod
100 ED perfect king's mod
Screaming suffix (+.75 max dam per level)
Of quickness suffix (40 ias)
Another +dam suffix below butchery


I think rares can get six mods, but it isnt set in stone as you can definately get 1 mod rares

Even if you ended up with six don't be surprised if you get junk like 5% fire resists

Posted: 2003-05-21 02:24am
by Sriad
Hamel wrote:
anarchistbunny wrote:From what I hear all rares will have 6 effects if possible, so that should help clear that problem up.
It isn't about the number of mods, its the quality and chances of getting good mods

It is possible to get "godly" rares that even approach the power of uniques and lower-end cruels, but

1) The mods have to be -->perfect<--
2) It should be ethereal, and since rares only have one socket, you can only zod them
3) It needs of quickness suffix

For a rare balrog blade that'd be godly you'd need

100 ED perfect master's mod
100 ED perfect king's mod
Screaming suffix (+.75 max dam per level)
Of quickness suffix (40 ias)
Another +dam suffix below butchery


I think rares can get six mods, but it isnt set in stone as you can definately get 1 mod rares

Even if you ended up with six don't be surprised if you get junk like 5% fire resists
A rare can also be "godly" if it has +2 skills and +2 to a skill tree (or skill), but that's only certain types of course.

Edit: I'm one of the 63 legit players on USWest, account names are Lord.Sloth and T-Jay. I think. It's been a while.

Posted: 2003-05-21 02:41am
by Hamel
Sriad wrote: Edit: I'm one of the 63 legit players on USWest, account names are Lord.Sloth and T-Jay. I think. It's been a while.

You westies have one fucked up realm

The white charms/rings/gloves put East's bugged and iths on a lower level

Posted: 2003-05-21 10:43am
by Thunderfire
I switched to mods more than 1 year ago. Realms are as bad as
open today.

Posted: 2003-05-21 08:25pm
by Anarchist Bunny
I'm Legit on both East and West. I like to keep characters on each Realm incase one is down for matinance.

Posted: 2003-05-21 10:17pm
by EmperorMing
Thunderfire wrote:I switched to mods more than 1 year ago. Realms are as bad as
open today.
What do you recommend for mods?

Posted: 2003-05-22 05:57am
by Rubberanvil
To this day I've never got a SoJ in single player. Is it that common as people said it is on B-Net?

Posted: 2003-05-22 06:20am
by Ravencrow
I've never gotten an soj either. It's only particularly important for spell casters. The realms are a chaotic place these days, a lot of them (sojs and other unique items) could be duped.
What do you recommend for mods?
I heard Middle Earth mod is pretty good. You can get it and other mods from Phrozen Keep,
http://d2mods.xfernet.com/index.php.

Posted: 2003-05-22 08:40am
by Hamel
Rubberanvil wrote:To this day I've never got a SoJ in single player. Is it that common as people said it is on B-Net?
I've not found a single stone since my dii debut, and that was years ago

They're not necessarily duped either~ Here's what happened

People found out that if you brought a nagelring and a manald heal into the game, the next time a unique ring would appear it would definately be an soj

This worked on gambling, too~ if you had the mentioned rings you would get an soj if you ended up gambling a unique ring

Back then the chances of getting uniques while gambling were high compared to today, which is 1/100,000 chance~

However, you had the people that used packet sniffers to decifer what kind of item you were going to get before you actually gambled~ they would retry the gambling screen over and over until the packet sniffer showed that the ring was gonna be an soj~ Tens of thousands of players did this and that's why we have so many sojs. Even if all the duped sojs somehow disappeared (which they can't since they don't have an item id), you would still have tens of millions of them still sitting on old mules

Posted: 2003-05-22 10:25am
by Thunderfire
EmperorMing wrote: What do you recommend for mods?
I am currently using gemstone. You should be
able to get it at the site posted by Ravencrow.
This mod has a slightly better class balance
compared to normal LoD.