Re: World of Warships
Posted: 2015-03-31 08:04am
Holy shit, that post made my brain hurt.On that note, on the official forums, I may have just read the most wrong thing I have ever read:
Get your fill of sci-fi, science, and mockery of stupid ideas
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Holy shit, that post made my brain hurt.On that note, on the official forums, I may have just read the most wrong thing I have ever read:
To translate that: special ammunition can be had for in-game credits, not real money, BUT the exchange rate is unfavorable. Firing ammunition that costs ten cents of real money can totally wipe out your credit profit on a successful engagement.Jub wrote:I don't know about plane's, but in tanks you can buy special ammo for credits and lots of the newer tanks seem to be balanced around gold being in play.Venator wrote:Or you can spend real money on superior ammunition (ACPR or HEAT) if you're a tragically unskilled oaf who should go back to quickscoping or whatever the CoD kids do these days.
Certain tanks (the T69 as an example) have poor AP rounds, but very strong HEAT or APCR rounds and thus seem to be crafted with the assumption that you will use gold rounds on them. The top gun on the E-100 is much the same in that respect, with very low penetration for what it's expected to face unless it uses premium rounds.Simon_Jester wrote:To translate that: special ammunition can be had for in-game credits, not real money, BUT the exchange rate is unfavorable. Firing ammunition that costs ten cents of real money can totally wipe out your credit profit on a successful engagement.
I'm not sure what you mean about "balanced around gold being in play."
It only costs silver for the premium ammo and Gaijin hasn't exactly blown me away with their consumer friendliness either. Examples being the way they've changed simulator battles so you can only play the nations and tanks that they deign to allow, the arcade maps being used for realistic battles involving jet aircraft, they way they changed the daily double bonus... It's a real race to the bottom between the two at times.Brother-Captain Gaius wrote:In other words... Why WoT is a scam and you should just play War Thunder?
Well, I won't argue the other stuff (I don't play simulator or jets), but the new dailies are way better. Okay, granted, maybe on an off-day you "only" get +10% for 10 missions instead of +100% once per vehicle, but it's far offset by getting massive injections of silver/research and even free gold on other days. I got 800k silver from one of my dailies, and 150 gold and 3 days free premium from another, nevermind all the other boosts I've gotten.Jub wrote:It only costs silver for the premium ammo and Gaijin hasn't exactly blown me away with their consumer friendliness either. Examples being the way they've changed simulator battles so you can only play the nations and tanks that they deign to allow, the arcade maps being used for realistic battles involving jet aircraft, they way they changed the daily double bonus... It's a real race to the bottom between the two at times.
It's more like those tanks are balanced around their gun being slightly shit and people spam gold to make up for that.Jub wrote:Certain tanks (the T69 as an example) have poor AP rounds, but very strong HEAT or APCR rounds and thus seem to be crafted with the assumption that you will use gold rounds on them. The top gun on the E-100 is much the same in that respect, with very low penetration for what it's expected to face unless it uses premium rounds.Simon_Jester wrote:To translate that: special ammunition can be had for in-game credits, not real money, BUT the exchange rate is unfavorable. Firing ammunition that costs ten cents of real money can totally wipe out your credit profit on a successful engagement.
I'm not sure what you mean about "balanced around gold being in play."
I found the grind time in WoT much more favourable, though, not to mention the tier-matching. That kind of day-to-day stuff won out for me by miles since you feel like you're actually getting somewhere.Brother-Captain Gaius wrote:In other words... Why WoT is a scam and you should just play War Thunder?
The T69's penetration isn't great, but it's designed as a highly mobile tank; I doubt you're supposed to be using that 175mm-class penetration to shoot holes in enemy tanks' frontal armor. A lot of Tier 8 medium guns don't have better penetration than that anyway.Jub wrote:Certain tanks (the T69 as an example) have poor AP rounds, but very strong HEAT or APCR rounds and thus seem to be crafted with the assumption that you will use gold rounds on them. The top gun on the E-100 is much the same in that respect, with very low penetration for what it's expected to face unless it uses premium rounds.Simon_Jester wrote:To translate that: special ammunition can be had for in-game credits, not real money, BUT the exchange rate is unfavorable. Firing ammunition that costs ten cents of real money can totally wipe out your credit profit on a successful engagement.
I'm not sure what you mean about "balanced around gold being in play."
I see Aurora there for the USSR. Is there an Olympia, by any chance? Some of the US ships are obscured in your 5th screen grab.Jub wrote: I just took some quick screen shots of the tech trees from the closed beta, the gallery should be set to public, but let me know if you can't see anything.
Link to Gallery
Right now, the Aurora is the only thing that exists in the Russian tech tree. So far they're focusing quite heavily on the Japanese and American tech trees.FSTargetDrone wrote:I see Aurora there for the USSR. Is there an Olympia, by any chance? Some of the US ships are obscured in your 5th screen grab.
The US gun-only cruisers really don't start until tier 6 as the Phoenix and the Omaha are both armed with torpedoes, I also don't have an experience with them yet as I only have the Phoenix class unlocked right now. Stats wise, and fully upgraded, the Cleveland and the Aoba stack up as follows:How are US gun-only cruisers balanced against Japanese cruisers with torpedoes?
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Cleveland-class Cruiser:
Survivability: 45
Hit Points: 35,200
Armor: 6-127 mm
Artillery Main Battery: 51
152 mm/47 Mk 16 4x3
Rate of Fire: 7.5 rounds per minute
180 degree turn time: 32.7 seconds
Max Dispursion: 125 m
High Explosive Damage: 1640
Chance of Fire: 12%
Armor Piercing Damage: 3560
Range: 14.6 kilometers
Artillery Secondary Battery:
127 mm/38 Mk 32 Mod. 12 6x2
Range: 4 km
Anti-aircraft Guns: 47
20 mm Oerlikon Mk 4 13x1
Range: 2.1 km
40 mm Bofors Mk 1 2x2
Range: 3.5 km
40 mm Bofors Mk 1 4x4
Range: 3.5 km
127 mm/38 Mk 32 mod. 12 6x2
Range: 5 km
Maneuverability: 63
Maximum Speed: 33 knots
Turning Circle Radius: 830 m
Rudder Shift Time: 9.4 seconds
Concealment: 50
Surface Detectability Range: 13.3 km
Air Detectability Range: 8.1 km
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Aoba-class Cruiser:
Survivability: 40
Hit Points: 30,500
Armor: 6-76 mm
Artillery Main Battery: 42
203 mm/50 3rd Year Type mod. C 3x2
Rate of Fire: 5.5 rounds per minute
180 degree turn time: 36.0 seconds
Max Dispursion: 127 m
High Explosive Damage: 2170
Chance of Fire: 14%
Armor Piercing Damage: 5170
Range: 14.9 kilometers
Artillery Secondary Battery:
120 mm/45 10th Year Type mod. B 4x1
Range: 4.5 km
Torpedo: 19
610 mm Quad Type 93 2x4
Anti-aircraft Guns: 28
25 mm/60 Type 96 Triple mod. 1 2x3
Firing Range: 3 km
25 mm/60 Type 96 Twin mod. 1 15x2
Firing Range: 3 km
120 mm/45 10th Year Type mod. B 4x1
Firing Range: 5 km
Maneuverability: 66
Maximum Speed: 34 knots
Turning Circle Radius: 870 m
Rudder Shift Time: 8.5 seconds
Concealment: 58
Surface Detectability Range: 12.1 km
Air Detectability Range: 7.0 km
The Des Moine's 203 mm guns can fire 10 rounds per minute compared to the Baltimore a tier below her which can only put out 4 rounds per minute from her 203s. When stacked up against the equal tier Senjo-class the Des Moine-class also wins with her 10 rpm beat the Senjo's 4.6 rpm.What is the rate of fire of a Des Moines compared to the previous cruisers?
The battles are just like WOT in that the nations are mixed on each team. I'm not sure if this will stay the same once more ships are added, but I would guess that it will.Are battles like WOT where nationalities are mixed up?
They aren't in the beta yet, just like the US battleships haven't been added yet.Where are the Japanese carriers?
Yes indeed. Speaking of, here is a recent and a historical photo of Olympia's turtleback armor, from inside and outside. These are from the other Facebook page for Olympia, this one run by the Independence Seaport Museum.Borgholio wrote:I have always loved the look of the early armored cruisers and pre-dreadnoughts. There's just something about that antique look, like a classic car.
Thanks for the link! Those pictures of the interior are great. All that wood...looks like a hotel or a 20's era office building instead of a warship. Beautiful.Yes indeed. Speaking of, here is a recent and a historical photo of Olympia's turtleback armor, from inside and outside. These are from the other Facebook page for Olympia, this one run by the Independence Seaport Museum.
Or like a cruise ship! Most of the officer's accommodations are paneled in this way and the captain's and admiral's captains were particularly lavish, given that this is a warship. With carpeting, bookcases, roomy bunks, and other furnishings, it's somewhat odd to see large guns mounted on the deck in a space that looks like it might otherwise be found in a large yacht!Borgholio wrote:Thanks for the link! Those pictures of the interior are great. All that wood...looks like a hotel or a 20's era office building instead of a warship. Beautiful.