Mass Effect 3 (Spoilers)

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CaptHawkeye
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Re: Mass Effect 3 (Spoilers)

Post by CaptHawkeye »

If the gameplay is actually good then i'm honestly willing to ignore the crap bits of the story. It's usually not the character arcs that annoy me in the game but the overall plot that feels forced. I played the demo the other night and I gotta say the Mass Effect's take on Horde Mode wasn't too shabby.
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Re: Mass Effect 3 (Spoilers)

Post by Starglider »

Havok wrote:Best outing of the series. Very few let downs.
It was worse than the second game in every measure except sheer art resource thrown at the cutscenes and environments. Comparison with the first game is harder but I'd say the much better gameplay variety and ending still make ME1 a better experience.
The non linear feel that was lost in ME2 is back.
I find it hard to believe you aren't simply trolling. In ME2 the team member acquistion and loyalty missions can be done in any order. There are a large number of side quests (Cerberus, N7 and general) that can be done in any order. Everything outside of the core story missions is demonstably non-linear. The final mission has meaningful outcomes in terms of killing any combination of your team members, and effort you put in in the game saves them (and Sheppard) from this fate. You are given the choice to delay the final mission at the cost of losing your minor crew members.

In ME3 almost all of the missions are 'story' missions. There are two optional missions immediately before each major mission, on the same planet. The very few side missions are mostly one linear N7 chain. Even the NPC fetch and discussion quests are all reduced to 'pick up item drop off at citadel' and 'click on arguing person for arbitrary rep bonus'. The final mission is completely linear and the outcome does not depend in any significant way on any of your choices in the entire last three games. Finally the character railroading is clearly worse; having no choice in working for the Illusive Man was a little annoying, but at least you could pick your rationalisation - in the ME3 ending you have no meaningful choice at all in how to respond to the Crucible.

As such your argument is clearly bullshit, as is 90% of your contribution to this thread.
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Re: Mass Effect 3 (Spoilers)

Post by PeZook »

Havok wrote: Yeah, we learn that in the last 15 minutes of the game and it doesn't seem to be something that it cares to divulge. Even the Keepers, who have evolved out of control from the Reapers, weren't stopped by the AAI when they started getting out of line. All these little tidbits lead me to my earlier line of thinking that the Reapers don't even know about the AAI in the Citadel and their connection to it.
Even if they don't know, why the hell was the trap even set up that way, with Sovereign chilling in the galaxy monitoring radio signals and then HIM signalling the Citadel which signals the keepers who open the hidden mass relay, instead of the AI, sitting right there in the middle of galactic politics, just flooding the atmosphere with poison gas and opening the relay?

When Sovereign failed and had to go all Plan B, the AI still wanted the cycle to happen, after all.
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Re: Mass Effect 3 (Spoilers)

Post by PeZook »

Havok wrote:
PeZook wrote:I noticed there is an achievement caled "Mail Slot" the last time I got the opportunity to play a bit.

What the hell is it? :D
Kill the Cerberus guys with the shields through the shield eyeslits.

I'm a sniper whore, so I was stoked when I saw that actually worked as it was the first thing I aimed for. :D
Really? Awesome! :D

Do you actually get anything for it, though, or is it just there for kicks?
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Re: Mass Effect 3 (Spoilers)

Post by Vendetta »

PeZook wrote:
Havok wrote:
PeZook wrote:I noticed there is an achievement caled "Mail Slot" the last time I got the opportunity to play a bit.

What the hell is it? :D
Kill the Cerberus guys with the shields through the shield eyeslits.

I'm a sniper whore, so I was stoked when I saw that actually worked as it was the first thing I aimed for. :D
Really? Awesome! :D

Do you actually get anything for it, though, or is it just there for kicks?
It's an achievement, you get points for it. (Protip I got 9/10 for it using a shotgun, because those pellets gotta go through the slot sometimes)
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Re: Mass Effect 3 (Spoilers)

Post by Anacronian »

Havok wrote:
Anacronian wrote:In any case the reapers behavior in ME 3 is goddamn retarded, ME 1 was all about not letting the reapers getting control of the Citadel because not only could Sovereign summon the other reapers but it could also use the Citadel to shoot down the entire Mass effect relay system...so why the fuck don't the reapers start their invasion by taking the Citadel?

I mean it's not like it's hard for them.. i fact they can do it in about the same time it take Shep to clear out a Cerberus base - so why not take the citadel, prevent all the younger races to utilize the relay system, restricting them to only real space FTL ...ohh right the plot said so..right.
They seem to be an off limits thing. The Reapers can use them and restrict usage, but Sheppard will just blow it up now, probably killing the Reapers in system. So it's better and safer to just let everyone use it since there is no real threat posed by the different races flying around the galaxy. The Reapers could use them to keep track of enemy ship and fleet movements as well. Just guessing there though.
That's some pretty dumb guessing though, If the relay system is closed down it doesn't matter if Shepard can convince people to actually hurl asteroids at the relays(even though it's hard to imagine how he would convince other people in other systems to do so since communication goes though the relay system) - it would effectually isolate all the races in their home systems, there would be no long range trade, no communication, No cooperating between races so even if the young races destroys the relays the reapers could just leisurely FTL their way to the isolated systems and pick them off one by one.

Taking the Citadel should in any scenario be the number one priority for the reapers.

The reason why the reapers doesn't take the Citadel is because there would be no game then.
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Re: Mass Effect 3 (Spoilers)

Post by Akhlut »

The Crucible strongly implies he's in control of the Reapers, and the Crucible is also shown to not be that great about making good decisions based on actual, rational thought. If he told the Reapers to leave the Citadel alone until it was clear that Shepard was going to use it to destroy them, then it is probably out of the Reapers' hands to actually take the Citadel and stop everyone else from using the mass relays.
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Re: Mass Effect 3 (Spoilers)

Post by Zinegata »

Havok wrote:Yeah, well that complete ignores that Jarvik EXPLICITLY states that the machines they fought against "rebelled against us". UH OH!! Pesky facts and having to pay attention to the actual game. :lol:
Actually, you trolling dumbass, I don't have the DLC. However, a quick youtube search actually turns this up:

http://www.youtube.com/watch?v=2Vky30HMRb4

The exact words are actually "The Zhati'l turned against the Zha", which again shows that you're the one not listening and just engaging in blatant trolling, because the Zhati'l wasn't originally rebelling against the Protheans - they were created by someone else and they fought the Protheans later on (who were not their creators)

Also, given the fact that they literally talk about like five or six other bloody wars that did not involve synthetic vs organic conflicts at all in that very same conversation (Krogan vs Citadel, Citadel vs Rachni, whole bunch of Prothean-era wars), we can once again dismiss you as somebody who is as fucking retarded as the Catalys because you seriously think that genocide is an ideal way to stop people from fighting. Create a desert and call it a peace, that's what your bullshit is about.

Facts are facts. Organics vs Synthetics are not hardwired to kill each other. It's nothing more than racist ideological bullshit to think so.

So really, stop fucking trolling because you're a fucking Nazi-lover.
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Re: Mass Effect 3 (Spoilers)

Post by Zinegata »

CaptHawkeye wrote:If the gameplay is actually good then i'm honestly willing to ignore the crap bits of the story. It's usually not the character arcs that annoy me in the game but the overall plot that feels forced. I played the demo the other night and I gotta say the Mass Effect's take on Horde Mode wasn't too shabby.
I personally greatly enjoyed the combat aspects; albeit opinions seem to vary.

The main good changes are as follows:

1) More variety in the enemies you face. You're no longer just fighting a bunch of mooks with rifles - you're now fighting what seems to be a more balanced combined-arms force. For instance, when facing Cerebrus troops you'll have grunts with regular guns as cannon fodder, backed up by heavier troopers armed with smoke grenades to give their comrades cover. Eventually, they'll get snipers, engineers who set up turrets, heavy support mechs, etc.

You'll only ultimately face three kinds of enemy armies though, so despite having a more diverse mix of enemies you're going to see the same mix (i.e. Cerberus infantry team) much more often than in ME2.

I personally still play the multiplayer because of how nice the combat is.

2) Much less aggravation in terms of the "item collection" mini-game. The scanning mini-game is still sorta there but it's much less tedious.

3) Weapon attachments really make it feel as though your weapons are really custom fit for your needs.

====

Combat variety in missions is also pretty nice. You don't simply have to gun down everyhting anymore. There are now defense missions, escort missions (of a sort), and other mission types. It's actually a shockingly decent shooter game.

The main quibble is that the last set of missions do not have the same depth as the ME2 final missions. No ordering Squad 2 to do Objective B for instance - it's just you and two buddies gunning through a fuckton of enemies.
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Re: Mass Effect 3 (Spoilers)

Post by Zinegata »

Anacronian wrote:That's some pretty dumb guessing though, If the relay system is closed down it doesn't matter if Shepard can convince people to actually hurl asteroids at the relays(even though it's hard to imagine how he would convince other people in other systems to do so since communication goes though the relay system) - it would effectually isolate all the races in their home systems, there would be no long range trade, no communication, No cooperating between races so even if the young races destroys the relays the reapers could just leisurely FTL their way to the isolated systems and pick them off one by one.

Taking the Citadel should in any scenario be the number one priority for the reapers.

The reason why the reapers doesn't take the Citadel is because there would be no game then.
In ME1, it's actually explicitly said that the very first place that the Reapers hit during the Prothean cycle was the Citadel - because it was essentially the center of the Prothean government and they could gather a huge amount of data on where the Protheans are spread out all over the galaxy.

Ironically, the Citadel is still the heart of the galaxy in the Shepard time frame, so I have to agree that the Reapers were either being brain-dead, or had other reasons why they didn't hit it.

If we are to speculate on some possible plausible reasons...

1) The Reapers are actually concerned about taking on the Citadel fleet - as it is guarded by the Turians, Asari, Salarians, and Humans who were aware of the threat. By comparison, the Protheans were apparently caught completely offguard.

And note that for all the losses the humans suffered, thanks to the Washington Treaty the humans still technically have one of the smaller fleets in the galaxy in terms of capital ship numbers. The Turians have like 40 dreadnoughts while humans are restricted to 24, and the Alliance hadn't even built up to that level yet since full elevation to Citadel member status had only come recently. Sure, the Alliance had carriers that bypassed the treaty, but overall they were still not as powerful as the Turians or Asari on their own.

Not to mention the fact that one of their number was actually killed on the Citadel.

2) The Reapers may have decided to bypass the Citadel, thinking that the humans represented a greater threat. Hence the initial focus on Earth.

====

Moreover, an interesting thought came to my mind:

What if the Catalyst wasn't telling the truth that it had always been part of the Citadel?

What if it was actually just installed there by the Reapers after they captured the Citadel?

That actually explains why it never intervened in ME1 and was oblivious to the Keepers getting reprogrammed; and lends more credence to the idea that the Catalyst was nothing more than a sham trying to fool Shep.
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Re: Mass Effect 3 (Spoilers)

Post by Akhlut »

Zinegata wrote:2) The Reapers may have decided to bypass the Citadel, thinking that the humans represented a greater threat. Hence the initial focus on Earth.
Shepard did kill two Reapers with the crew of only a single ship. Hunting down Shepard and trying to utilize psychological warfare on him by destroying his homeworld was probably a high priority for them. Especially if they were worried about other humans like Shepard emerging.

Additionally, the Illusive Man did seem to worry them a bit too, as they did try to destroy the facilities that were trying to figure out how to control the Reapers.

So, it'd make sense for them to view humans as one of the primary threats of the galaxy, as they are proven to be very dangerous against Reapers, while most of the other races are much less dangerous from that perspective. The decision to destroy human resistance was probably made to both deprive Shepard and TIM of other humans to work with them, and to maybe get lucky and kill them if they happened to be on earth (remember, the Reapers were only a few meters off from killing Shepard in the first few minutes of the game, which probably would have guaranteed their victory).
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Re: Mass Effect 3 (Spoilers)

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over all greatg game though ending kind of lame as well as what happens to Miranda. What really pissed me off was the scripted fight with the assassin in the temple. I hated scripted fights that you have no chance of winning.
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Re: Mass Effect 3 (Spoilers)

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dragon wrote:over all greatg game though ending kind of lame as well as what happens to Miranda. What really pissed me off was the scripted fight with the assassin in the temple. I hated scripted fights that you have no chance of winning.
What happened to Miranda? She survived in mine as far as I know.
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Re: Mass Effect 3 (Spoilers)

Post by Anacronian »

Akhlut wrote:
Zinegata wrote:2) The Reapers may have decided to bypass the Citadel, thinking that the humans represented a greater threat. Hence the initial focus on Earth.
Shepard did kill two Reapers with the crew of only a single ship. Hunting down Shepard and trying to utilize psychological warfare on him by destroying his homeworld was probably a high priority for them. Especially if they were worried about other humans like Shepard emerging.

Additionally, the Illusive Man did seem to worry them a bit too, as they did try to destroy the facilities that were trying to figure out how to control the Reapers.

So, it'd make sense for them to view humans as one of the primary threats of the galaxy, as they are proven to be very dangerous against Reapers, while most of the other races are much less dangerous from that perspective. The decision to destroy human resistance was probably made to both deprive Shepard and TIM of other humans to work with them, and to maybe get lucky and kill them if they happened to be on earth (remember, the Reapers were only a few meters off from killing Shepard in the first few minutes of the game, which probably would have guaranteed their victory).
Even if the reapers perceive the humans as the greatest threat it would still make sense to capture the citadel first and especially if the reapers are frighted senseless out of fear of The Shep captioning the Citadel still makes sense because it would curtail Sheps ability to move around and work his/her magic on the rest of the galaxy.

Only reason not to capture it that i can see is that if the Protheons scientists of Ilos did something more to the citadel than just altering the Keepers to only respond to the Citadel, But the again what was Sovereign trying to achieve when it was humping the citadel tower?

In any case as the game is now there is absolutely no reason for the reapers to not go for the citadel first.
Zinegata wrote: 1) The Reapers are actually concerned about taking on the Citadel fleet - as it is guarded by the Turians, Asari, Salarians, and Humans who were aware of the threat. By comparison, the Protheans were apparently caught completely offguard.
Yeah well it took the reapers very short time to defeat the citadel fleet, Capture the citadel and transport it to Earth in ME 3 - in fact it was done of screen while Shep were clearing out a Cerberus base, So i don't really think the reapers had any fear of the citadel fleet, Especially if they showed up in full force.
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Re: Mass Effect 3 (Spoilers)

Post by Havok »

CaptHawkeye wrote:If the gameplay is actually good then i'm honestly willing to ignore the crap bits of the story. It's usually not the character arcs that annoy me in the game but the overall plot that feels forced. I played the demo the other night and I gotta say the Mass Effect's take on Horde Mode wasn't too shabby.
It's fun Hawks. You'll like it. The game itself has pretty fun combat in the singleplayer as well.
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Re: Mass Effect 3 (Spoilers)

Post by Darksider »

Anacronian wrote:
Yeah well it took the reapers very short time to defeat the citadel fleet, Capture the citadel and transport it to Earth in ME 3 - in fact it was done of screen while Shep were clearing out a Cerberus base, So i don't really think the reapers had any fear of the citadel fleet, Especially if they showed up in full force.
Is it ever stated that the Citadel fleet is even there anymore? They were still rebuilding from their losses to Sovereign. With the various races' home worlds under attack and alliances fracturing, they may have recalled what few ships remained to guard the citadel to reinforce their fleets battling the Reapers.
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Re: Mass Effect 3 (Spoilers)

Post by Havok »

Starglider wrote:
Havok wrote:Best outing of the series. Very few let downs.
It was worse than the second game in every measure except sheer art resource thrown at the cutscenes and environments. Comparison with the first game is harder but I'd say the much better gameplay variety and ending still make ME1 a better experience.
If you say so. :lol:
There isn't anymore variety in the ending of 1, 2, or 3 in comparison with each other at all. ME1: Choose the council, 3 choices. ME2: Destroy the Collector base or not. ME3: Pick how to kill the AAI and Reapers, 3 choices.
There is a difference in in the amount of choices squad mate wise in ME2 vs ME3, but that is simply a nature of the point of the story you are in. You aren't going to and fucking shouldn't spend ME3 doing loyalty quests for people you already have the loyalty of or on planets that are in ruins or under siege while the galaxy is being killed. It was acceptable in ME2

On top of that... The combat is by FAR the best of the series. The armor and weapon customization is back and also improved. The UTTERLY CHILDISH romance options are toned down to a tolerable level and the game does a great job of mixing the old characters in with the new and keeping them involved in the story in surprisingly interesting ways.
Also, saying, "aside from the better cutscenes and levels" is a HUGE fucking cop out as this is a HIGHLY visual medium and the levels are a huge focus of what makes the games different from each other as the dialogue and renegade paragon systems were sadly neglected in both sequels.

The non linear feel that was lost in ME2 is back.
I find it hard to believe you aren't simply trolling. In ME2 the team member acquistion and loyalty missions can be done in any order. There are a large number of side quests (Cerberus, N7 and general) that can be done in any order. Everything outside of the core story missions is demonstably non-linear. The final mission has meaningful outcomes in terms of killing any combination of your team members, and effort you put in in the game saves them (and Sheppard) from this fate. You are given the choice to delay the final mission at the cost of losing your minor crew members.
Uh... so? Aside from less squad members, you can do the same thing in ME3. On top of that there are no penalties for not doing things in a proper order or timely fashion for the games arbitrary reasons. (Such as the losing certain dialogue options because you don't do loyalty missions in time)

Let me break down ME2.
IM: Sheppard, I brought you back to work for me.
S: No.
IM: Yes.
S: OK.

IM: Now, go find your squad members.
S: No.
IM: Yes.
S: OK

IM: Now go do this.
S: N
IM: Yes.
S: OK.

IM: Now go do this even though you know I sold you out.
S: No.
IM: Yes.
S: OK.

:lol:
Yeah, not linear and controlled at all.

In contrast... ME1 & ME3:
Alliance/Council: Here is your ship go do stuff/save the galaxy.
S: What/How?
Alliance: How the fuck should we know?
S: Copy that.

:lol:

It's a simplistic take, but it is accurate.

I mean yeah, the loyalty missions are fun but you aren't actually doing them to get loyalty. (Would you even need it from Garrus or Tali?) You are doing them to get stuff. They are literally elaborate fetch quests. They should have been like the asset quests in ME3. Oh and for some reason if you gain "loyalty", your squad members get character shields. :lol:
In ME3 almost all of the missions are 'story' missions. There are two optional missions immediately before each major mission, on the same planet. The very few side missions are mostly one linear N7 chain. Even the NPC fetch and discussion quests are all reduced to 'pick up item drop off at citadel' and 'click on arguing person for arbitrary rep bonus'. The final mission is completely linear and the outcome does not depend in any significant way on any of your choices in the entire last three games. Finally the character railroading is clearly worse; having no choice in working for the Illusive Man was a little annoying, but at least you could pick your rationalisation - in the ME3 ending you have no meaningful choice at all in how to respond to the Crucible.
Hahahaha fucking what?
There is no discernible order that you have to do any mission in 3 in. And now apparently "story missions" making up the majority of the game play in an RPG is a bad thing? :lol:
There are trigger missions that open new missions, but UNLIKE 2, you don't HAVE to do any of them in order to save the galaxy and keep your squad mates alive. The story missions alone get you to the ending. You have the choice to do the extras and sides at your whim at consequence or benifit to your end game results. A point which you ascribe as a plus for ME2, but somehow not for ME3?

By the way, there are like 28 mission, actually playable, in ME3 not counting DLC. There are only around 23 in ME2 not counting DLC. I'm talking missions where you have to do things beside scan and deliver.

Now none of that says ME3 is perfect and ME2 is horrible. ME2 did a great job of actually assigning squad members to appropriate jobs in the endgame, allowing you the feel of saving the galaxy as a team instead of as three superheroes like in ME1 and now ME3. Something ME3 failed to capitalize on, which was a horrible oversight.

ME3 also erased the consequence of ME2's results. Got Legion killed? That's OK, here is Geth IV. :lol:

Of course, I hadn't done my "things ME3 fucked up" post yet before you decided to be a condescending prick about someone not having the same opinion as you.
As such your argument is clearly bullshit, as is 90% of your contribution to this thread.
Uh huh. :roll:
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Re: Mass Effect 3 (Spoilers)

Post by Havok »

PeZook wrote:
Havok wrote: Yeah, we learn that in the last 15 minutes of the game and it doesn't seem to be something that it cares to divulge. Even the Keepers, who have evolved out of control from the Reapers, weren't stopped by the AAI when they started getting out of line. All these little tidbits lead me to my earlier line of thinking that the Reapers don't even know about the AAI in the Citadel and their connection to it.
Even if they don't know, why the hell was the trap even set up that way, with Sovereign chilling in the galaxy monitoring radio signals and then HIM signalling the Citadel which signals the keepers who open the hidden mass relay, instead of the AI, sitting right there in the middle of galactic politics, just flooding the atmosphere with poison gas and opening the relay?
Exactly. Why don't they just do that? The logical answer is that the Reapers themselves, while they know what they are supposed to do, don't know their God or his reasons and like all beings that don't know, ascribe their own POV onto what they are tasked to do. That explains the almost maniacal enjoyment you spoke of in contrast to the cold calculating demeanor of the AAI.

It shows that the AAI acts more as an overseer and up until now, hasn't been directly involved in a long fucking time and that the Reapers operate more or less independently. Being in the Citadel also allows the AAI to stay in the galaxy monitoring the situation as well as pretty much all info the cycles current civilizations have on the rest of the galaxy as they discover it.
When Sovereign failed and had to go all Plan B, the AI still wanted the cycle to happen, after all.
Probably not the first time a Reaper was killed in the initial insertion of the Reapers into the current civilizations. Based on the facts, the AAI and the Reapers strike me as fairly patient and not prone to panic.
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Re: Mass Effect 3 (Spoilers)

Post by Havok »

Anacronian wrote:
Havok wrote:
Anacronian wrote:In any case the reapers behavior in ME 3 is goddamn retarded, ME 1 was all about not letting the reapers getting control of the Citadel because not only could Sovereign summon the other reapers but it could also use the Citadel to shoot down the entire Mass effect relay system...so why the fuck don't the reapers start their invasion by taking the Citadel?

I mean it's not like it's hard for them.. i fact they can do it in about the same time it take Shep to clear out a Cerberus base - so why not take the citadel, prevent all the younger races to utilize the relay system, restricting them to only real space FTL ...ohh right the plot said so..right.
They seem to be an off limits thing. The Reapers can use them and restrict usage, but Sheppard will just blow it up now, probably killing the Reapers in system. So it's better and safer to just let everyone use it since there is no real threat posed by the different races flying around the galaxy. The Reapers could use them to keep track of enemy ship and fleet movements as well. Just guessing there though.
That's some pretty dumb guessing though, If the relay system is closed down it doesn't matter if Shepard can convince people to actually hurl asteroids at the relays(even though it's hard to imagine how he would convince other people in other systems to do so since communication goes though the relay system) - it would effectually isolate all the races in their home systems, there would be no long range trade, no communication, No cooperating between races so even if the young races destroys the relays the reapers could just leisurely FTL their way to the isolated systems and pick them off one by one.

Taking the Citadel should in any scenario be the number one priority for the reapers.

The reason why the reapers doesn't take the Citadel is because there would be no game then.
My guess is dumb? Not knowing that the Reapers can shut down the relays to everyone but themselves is pretty dumb. :lol:

The Reapers didn't take the Citadel because the Council got control of it as others have already stated.

Which brings up a point FOR the Reapers knowing about the AAI and not wanting to endanger it as to why they left the Citadel alone and only made a move on it when the AAI was in direct danger from the Crucible plan.
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Re: Mass Effect 3 (Spoilers)

Post by Galvatron »

I don't know if this has been addressed yet (or even if the following is true), but I just read that the reapers were originally intended to be explained as having been created to serve as a defense against extragalactic dark energy causing all the stars in our galaxy to die prematurely (e.g. Haestrom's star). That's why we had so many references to dark energy in ME2.

Apparently, the reapers acted as giant energy sinks which is why they loiter outside the galaxy for 50,000 years: to act as a giant shield. However, as the centuries pass, the amount of dark energy increases so they need to harvest more species to create more reapers, hence the vicious cycle.

The end of the game would have given Shepard the choice of either destroying the reapers and hoping that the advanced races of the galaxy can eventually come up with a new way to stop dark energy OR bargaining the reapers down to just harvesting humans to make a new reaper, thus sparing everyone else.

And then they replaced Drew Karpyshyn with Mac Walter, who gave us ME3.

Take it FWIW.
Last edited by Galvatron on 2012-03-13 05:14pm, edited 2 times in total.
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Re: Mass Effect 3 (Spoilers)

Post by Thanas »

^That actually would have been a good story.
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Re: Mass Effect 3 (Spoilers)

Post by Anacronian »

Havok wrote:My guess is dumb? Not knowing that the Reapers can shut down the relays to everyone but themselves is pretty dumb. :lol:
Hey dimwit what about you fucking play the game and understand what the fuck is going on, Reapers can not shut down any relay without the fucking citadel otherwise don't you think they would have shut down the Charon relay when they came for Earth.. Jesus Havok i know this is a site meant to make "mockery of stupid people" but do you have to jump to the front of the line on every possible opportunity?


The Reapers didn't take the Citadel because the Council got control of it as others have already stated.
The council got control of opening and closing the ward arms and that's all, And you're entire argument is refuted by the fact that the reapers swoop in and take the citadel later in no time.


Which brings up a point FOR the Reapers knowing about the AAI and not wanting to endanger it as to why they left the Citadel alone and only made a move on it when the AAI was in direct danger from the Crucible plan.
This is utterly bullshit - you have no way of guessing the reapers motives to not taking the citadel, Hell you don't even know what is the exact nature of the crucible-catalyst-reaper relationship.

All you and anybody else can judge is what actually happens in the game - Fuck you don't even know if the reapers are aware of the catalysts existence, But keep making shit up it's pretty fun to read.
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Re: Mass Effect 3 (Spoilers)

Post by Havok »

Zinegata wrote:
Havok wrote:Yeah, well that complete ignores that Jarvik EXPLICITLY states that the machines they fought against "rebelled against us". UH OH!! Pesky facts and having to pay attention to the actual game. :lol:
Actually, you trolling dumbass, I don't have the DLC. However, a quick youtube search actually turns this up:

http://www.youtube.com/watch?v=2Vky30HMRb4
:lol: :lol: :lol: So the guy without the DLC is arguing points about it because he watched some youtube videos? I'm the troll? :lol:

Oh and what happened to ignoring me? Who is the liar here? Man, you are fucking sad.

But anyway...
The exact words are actually "The Zhati'l turned against the Zha", which again shows that you're the one not listening and just engaging in blatant trolling, because the Zhati'l wasn't originally rebelling against the Protheans - they were created by someone else and they fought the Protheans later on (who were not their creators)

So go to 8:50. The exact dialogue is there.
NOTE THE ORDER OF EVENTS and what he says. "Very early WE" THEN "Rebeled against US", THEN "unite all organic life within OUR empire". Their synthetics clearly rebelled against the Protheans before anyone else and before everyone considered themselves Prothean.
This information, that is in the actual course of the gameplay, and is not some background dialogue, or codex entry takes precedent.

You are also assuming that that literally FIVE WORD LINE, refers to the same AI. Does referring to the Geth cover in any way shape or form the killer AI from Luna? Nope, but how would your slow mind grasp that.
Also, given the fact that they literally talk about like five or six other bloody wars that did not involve synthetic vs organic conflicts at all in that very same conversation (Krogan vs Citadel, Citadel vs Rachni, whole bunch of Prothean-era wars), we can once again dismiss you as somebody who is as fucking retarded as the Catalys because you seriously think that genocide is an ideal way to stop people from fighting. Create a desert and call it a peace, that's what your bullshit is about.

Facts are facts. Organics vs Synthetics are not hardwired to kill each other. It's nothing more than racist ideological bullshit to think so.
:lol: Really... so not every example of synthetics/AI in ME hasn't involved either them trying to destroy their creators or their creators trying to destroy them? Is that your contention? REALLY? I mean, go ahead and say that... :lol:

Oh wait, but Sheppard stopped them!!! El Oh Fucking El. :lol:
So really, stop fucking trolling because you're a fucking Nazi-lover.
Blah blah blah says the idiot. :lol:
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Re: Mass Effect 3 (Spoilers)

Post by Anacronian »

And then they replaced Drew Karpyshyn with Mac Walter, who gave us ME3.

Take it FWIW.
Marc Walters was also lead writer on ME 2 - though by the time ME 3 went into production only two of the original 7 writers remained.
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Re: Mass Effect 3 (Spoilers)

Post by CaptHawkeye »

Thanas wrote:^That actually would have been a good story.
It would nice for them to unveil something major like that in the plot without spoiling it in the trailers or first 10 minutes of the game. I like the idea of the Reapers actually revealing themselves as the saviors of life in the universe who are simply lacking a better solution.
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