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Thirdfain
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Post by Thirdfain »

-: Corneria City, Corneria, People's Republic of Corneria :-

The city was a shattered mess. The battle for the planet had taken months, as the Commonwealth invaders fought first with the People's Party military and then the shattered factions of the collapsing totalitarian government.
The EMP bombardment had killed all electrical power over a fifth of the planet's surface. Brownouts stilled rolled across the devastated cities of the Republic.

In the center of Corneria City, the vast fortress-warren of the Party Headquarters was half demolished. Some of the outlying facilities were mere craters- targets for the Commonwealth's bunker busters. Above the edifice, a single flag flew- the mon of the Commonwealth, Sword and Suns displayed proudly.

Regualr patrols of Commonwealth soldiers marched through the city. Over a billion Legionnaires occupied the world and it's orbitals, along with thousands of Agency operatives and millions of Peacekeepers. The planet was firmly in the grasp of the Commonwealth.

Chef-Admiral Jaqueline St. Juste looked out over the city. Fires still raged in some of the outlying regions, and thick plumes of inky smoke linked the landscape with the grey arch of the sky like the pillars of some vast temple, dedicated the vengeance and war.

An underling had just brought the latest reports from the Commonwealth picket squadrons. Corneria's regional space was quite safe, guarded by the weight of the Commonwealth's fleet, but the rest of the Republic was in shambles. The destruction of the central party had triggered revolts on almost every world of the Republic. Already, many of the recently annexed outer systems were sending envoys to Corneria, declaring their independence. In the central worlds, Commonwealth assault fleets had been darting from world to world, landing fast raids and blasting centers of the old government to peices. Minor factions of the old Party had risen in most of the central worlds, tossing down the old central government.

In less than three months, the People's Republic of Corneria was returning to the chaos of independant worlds and feifdoms which had spawned it. It's totalitarian regime had provided stability for as long as the armored fist of the People's Navy and Army had forced the worlds into the fold. Now, with that gone, old local loyalties were reasserting themselves.

St. Juste looked up from the report.

"Excellent, Leutnant. I expect that the new Senate's ruling has arrived?"
The Cincinattus Clause had been revoked mere weeks ago, and the newly appointed senators were now meeting at a provisional capital on Togo Station.

"Yes, Madam Admiral."

St. Juste examined the document. It did not surprise her.

The orders were simple- the Commonwealth was not to bother itself with the affairs of the collapsing People's Republic. Diplomatic relations were to be opened to any of the newly arisen feifdoms, especially those rim worlds that had been under Cornerian control for only a short period.

Corneria herself was to remain under Commonwealth control, as a full citizen-world of the Commonwealth. Orders to prepare for the construction of a large, orbital space station were in the works. Corneria Station would act as the hub of Commonwealth influence and trade in the Galactic northeast.

Finally, the detailed examination of the Cornerian records was to be completed. No time was to be wasted on the interrogation, trial, and punishment of captured Cornerian officials. The Agency of Internal and External Affairs had long suspected the Cornerians of the famed Desjardins Incident. If any evidence could be found that the Cornerians had planted the explosive device which had killed millions on Desjardins months before the commencation of hostilities, it would be.

St. Juste looked up. She had a tall order before her, and would see it through.

"Well then, gentlemen, let's be about it."

-: ENDRECORD :-

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Glory to the Commonwealth!
Last edited by Thirdfain on 2004-05-28 05:31pm, edited 1 time in total.
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Post by phongn »

VP-1598 was assigned to HMS Guardian, one of the Space Guard's many patrol carriers. Their little reconaissance fighters were actually modern in design, but they were nowhere near as capable as their counterparts in the Navy. For fighting pirates, they were more than sufficient. At any rate, there was a dedicated fighter squadron of eighteen ships and an attack squadron of six.

During the short war, Guardian had been assigned a scouting role. It had been loaded with two dozen patrol fighters, four tankers -- and, somehow, two SWACS that had been crammed into the hanger. The attack group had been replaced with an electronic warfare group. But now they were back in their original peacetime configuration, which suited the fighter jocks just fine.

Their little Piranha fighters* were loaded out with two medium-range missiles and six dogfight missiles; their guns consisted of a gatling-style etheric cannon and three heavy blasters. Most pirates, still flying ancient fighters, were not able to handle the little fighters too well: a combination of speed and agility let them run roughshod over their foes. Plus, they had startling range for their size and drop tanks could be carried.

So as it was, an element of four Piranhas tracked down a few enemy pirates, flying mid-model X-Wings. The famous design was horridly obsolete in this day and age, but someone had stolen the plans from Incom centuries back and the pirates continued to use it to this day. Twelve old X-Wings versus four Piranhas: hardly a fair fight.

The pirates never saw their enemy coming until it was too late and by then their converted freighter-carrier had been located. An attack group of old Thunderbolt XIs was en route and protected by eight fighters as the patrol group continued their sweep. The attack on the freighter took barely five minutes before it was disabled; boarding shuttles sent out by Guardian did the rest.

No pirates survived that day, they were all killed "resisting arrest."

* Yes, yes, I've been playing Wing Commander again.

Piranha: 1x Gatling 6x20mm Etheric Cannon, 3x Heavy Blasters, 2x Medium-Range concussion missiles, 6x dogfight proton missiles

Thunderbolt XI: 2x Medium Etheric Cannon, 4x Medium Ion Cannon, 1 Light Etheric Turret (rear), 4x medium-range concussion missiels, 6x dogfight proton missiles, 3x antiship proton torpedoes
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