World of Warships

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Raesene
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Re: World of Warships

Post by Raesene »

Sank my first Yamato in my Atago yesterday. Was just lucky but I could get used to that.

Ranked play should start today again.

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Venator
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Re: World of Warships

Post by Venator »

Still getting the hang of the Japanese DDs, I played pretty naff - hovering just outside detection range of a cluster of enemies when I really should have disengaged and gotten a better approach, so I could actually get surprise with my torps.

After they sunk me though a Kongo started to mock my playing, not realizing that I had tied up him and two Omahas single-handed while the rest of my team were winning the game. Read your map, bro.


In abother matter entirely, how's the Atlanta in the current state of play? I'm thinking of getting a ship as a reward for getting a raise at last. Though I kind of have my heart set on waiting for the Tirpitz to come back...
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Re: World of Warships

Post by Jub »

Venator wrote:Still getting the hang of the Japanese DDs, I played pretty naff - hovering just outside detection range of a cluster of enemies when I really should have disengaged and gotten a better approach, so I could actually get surprise with my torps.

After they sunk me though a Kongo started to mock my playing, not realizing that I had tied up him and two Omahas single-handed while the rest of my team were winning the game. Read your map, bro.


In abother matter entirely, how's the Atlanta in the current state of play? I'm thinking of getting a ship as a reward for getting a raise at last. Though I kind of have my heart set on waiting for the Tirpitz to come back...
I would steer clear of the Atlanta unless you're incredibly confident in your ability to hit shots with it's poor gun arc, and are patient enough to escort the fleet until you won't be a target for every cruiser out there. It's a ship that used to be better, but the gun arc and shell velocity nerfs have really hurt it.

I'd personally get the Atago or the Murmansk myself. Or you can hold out for the Tirpitz or the Warspite, but honestly the Atago and Murmansk are good enough to justify the money.
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Alyrium Denryle
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Re: World of Warships

Post by Alyrium Denryle »

OK. So there is a mission going on as a promotion for Arpeggio of Blue Steel. Two three stage missions, the one I am going to be discussing is the most annoying mission in the universe. Wherein one must kill 30 destroyers. This is fucking frustrating, because of kill-sniping. I go in with a destroyer and either I get redacted by a cruiser when I get detected in a destroyer duel, or the kill gets sniped out from under me by some douchebag in a cruiser who waits until the other DD has 120 HP left, and tags him with shotgunned 6 inch HE shells.

In a cruiser, same problem without the instant redaction. More often than not some douchebag in a cleveland (I am in a Pensacola) snipes the skill before my last reload.

So I have conceptualized, executed, and completed something I like to call Operation Anglerfish (if you can figure out what this means before reading further, you get a cookie).

Image

I realized that DDs have one extra special target: Battleships. And most DDs will be detected before they get into torp range (and the ones that are not, can be careless and get detected anyway). It turns out, while I cannot citadel battleships (cruisers are a different story) worth a damn in my battleship (fully upgraded New Mexico), I am a crack shot with battleship guns against destroyers for some strange reason, up until about 10-12 km. No clue why.

So what I did is take my battleship into places where I know DDs like to go. Into islands, narrows, YOLOing down the middle in Two Brothers etc.

Destroyers thought I was easy prey, and always hunger for kills. The lure was thus wiggled like a bio-luminescent fleshy growth.

I know they are there (because I mostly play DDs) and am not distracted by other targets. I angled my hull to make turning in easy while still maximizing the guns I can bring to bear. They are detected. Commence ripple fire. Turn in, dodge most of the torpedoes, take a few probably. Repair flooding, if any. Repair hull if necessary. Now engage other targets.

Image


Fully half the necessary DD kills were obtained by way of Operation Anglerfish.
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Jub
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Re: World of Warships

Post by Jub »

I'm not stressing over the mission, you have 53 days to manage it and the last two steps are pretty easy as long as you have ships that are conducive to killing planes or starting fires.
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Alyrium Denryle
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Re: World of Warships

Post by Alyrium Denryle »

Jub wrote:I'm not stressing over the mission, you have 53 days to manage it and the last two steps are pretty easy as long as you have ships that are conducive to killing planes or starting fires.
Yeah, but it is the sort of thing that pisses me off. The planes were easy. 5 battles in my fighter-loaded Independence finished that. I dont have a cleveland anymore, so 200 fires will be a liiiiitle bit more difficult, but nothing I need stress too much over.
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Jub
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Re: World of Warships

Post by Jub »

Alyrium Denryle wrote:
Jub wrote:I'm not stressing over the mission, you have 53 days to manage it and the last two steps are pretty easy as long as you have ships that are conducive to killing planes or starting fires.
Yeah, but it is the sort of thing that pisses me off. The planes were easy. 5 battles in my fighter-loaded Independence finished that. I dont have a cleveland anymore, so 200 fires will be a liiiiitle bit more difficult, but nothing I need stress too much over.
I still have my Cleveland as well as an Atlanta, so I'm not overly worried about the fires and I've got a fighter loaded Indy ready to rumble. Right now I need 11 more cruiser kills and 13 more destroyer kills.

All this said I do get annoyed at this kind of mission design. I'd much rather the mission be do 50%+1 damage to 75 cruisers/destroyers because frankly that would be many times less frustrating to complete and faster to boot.
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Re: World of Warships

Post by Jub »

So the Błyskawica, while still very good, isn't as OP as I thought she was. For a gunship, her shells just don't pack the same punch as other DDs at that tier. That doesn't mean she isn't the best tier 7 destroyer, but she's no pre-nerf Kiev like I thought she could be.
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Re: World of Warships

Post by Nephtys »

Fuck it, I'm free XPing past the New York.

Look at these stats:
New York - 50,899 avg damage. 30% win ratio, 1.13 KDR
Kongo - 51604 avg damage, 58.8% win ratio, 2.53 KDR
Fuso: - 77869 average damage, 81.82% win ratio, 3.8 KDR
Tirpitz - 65277 avg damage, 81.25% win ratio, 3.17 KDR

Forget it! Ship's bloody useless. It does nothing well.
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Re: World of Warships

Post by Venator »

Jub wrote:I'm not stressing over the mission, you have 53 days to manage it and the last two steps are pretty easy as long as you have ships that are conducive to killing planes or starting fires.
Having played so little since CBT, I am stressing. I get at least 20 aircraft kills a game in my Langley, but I have to grind another 20k on it before I have a carrier eligible for the bloody mission.

I'm finally getting good at the Konigsberg, and at least passable in the Gremyshaajsyebshshsy, so cruiser kills at least are coming in.
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Re: World of Warships

Post by Jub »

Venator wrote:
Jub wrote:I'm not stressing over the mission, you have 53 days to manage it and the last two steps are pretty easy as long as you have ships that are conducive to killing planes or starting fires.
Having played so little since CBT, I am stressing. I get at least 20 aircraft kills a game in my Langley, but I have to grind another 20k on it before I have a carrier eligible for the bloody mission.

I'm finally getting good at the Konigsberg, and at least passable in the Gremyshaajsyebshshsy, so cruiser kills at least are coming in.
Yeah, that makes sense. I had enough gold from secret Santa that I free exp'd my way into an Independence.
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Re: World of Warships

Post by xthetenth »

Once you get into the bogue with the fighter fit it's pretty trivial to get the mission.

I'm just annoyed because the DD mission is not something the game is prepared to handle at all. A mission to go hunting a moderately scarce class that is always going to have the choice of whether or not you get the opportunity for a kill is a recipe for frustration and highlights a lot of mechanical weirdness. That whole incredibly stupid gimmick where DDs drop smoke and calmly plop out shells because they can't be seen but can see just fine is doubly annoying when they are your only goal and suddenly you can't see them. Similarly for when a destroyer just calmly peels away and you can't get him only for him to appear on a different part of the map. Add in the killstealing and it's one of the more frustrating missions possible.
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Re: World of Warships

Post by Jub »

xthetenth wrote:Once you get into the bogue with the fighter fit it's pretty trivial to get the mission.

I'm just annoyed because the DD mission is not something the game is prepared to handle at all. A mission to go hunting a moderately scarce class that is always going to have the choice of whether or not you get the opportunity for a kill is a recipe for frustration and highlights a lot of mechanical weirdness. That whole incredibly stupid gimmick where DDs drop smoke and calmly plop out shells because they can't be seen but can see just fine is doubly annoying when they are your only goal and suddenly you can't see them. Similarly for when a destroyer just calmly peels away and you can't get him only for him to appear on a different part of the map. Add in the killstealing and it's one of the more frustrating missions possible.
Yeah, as much as I've tried not to stress over it, my last 40 games have had my playing like crap just trying to get kills on these classes. I just finished my cruiser kills last night and have 10 DD kills to go.
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Re: World of Warships

Post by xthetenth »

Cruiser kills are really easy and can be gotten in the process of self-defense while gunning for DDs in cruisers. It's destroyers that are utterly amazingly soul-crushing.
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Re: World of Warships

Post by Venator »

In other news, http://worldofwarships.com/en/news/comm ... ins-fleet/

Tier 8 cruiser with a smoke generator, heavy AA armament, 2x5 torpedo tubes and 12 main guns. And, of course, a frustrating lack of detailed information.
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Re: World of Warships

Post by Sea Skimmer »

Well, the ship design predated the Soviet decision to make bulkheads out of MAGNESIUM on major warships, so it probably doesn't have a burn to below the waterline damage modifier.
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Dominus Atheos
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Re: World of Warships

Post by Dominus Atheos »

It's basically a good version of the Atlanta (Russian bias), 12x155mm main guns and pretty good AA.

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Re: World of Warships

Post by Jub »

This site has numbers that seem to make sense.

http://na.wows-numbers.com/ship/3762206 ... l-Kutuzov/

Survivability
Hit Points: 40,700
Gun Casemate: 26mm
Citadel: 23 - 100mm
Armored Deck: 15 - 50mm
Forward and After Ends: 26mm

Main Battery
4 x 3 152 mm/57 MK-5-bis
-Rate of Fire: 6.7 rounds/min
-180 Degree Turn Time: 33.3 seconds
-Maximum Dispersion: 142m
-HE Shell: ???
-HE Damage: 2200
-Chance of Fire: 12%
-AP Shell: ???
-AP Damage: 3300
-Firing Range: 15.9 km

Secondary Batteries
6 x 2 100 mm/70 SM-5-1s

Torpedos
2 x 5 533 mm Quintuple PTA-53-68-bis
-Reload Time: 131 seconds
-180 Degree Turn Time: 7.2 seconds
-Torpedo: ???
-Maximum Damage: 14,400
-Torpedo Speed: 60 knots
-Torpedo Range: 8.0 km

Anti-Aircraft
AA Mounts: 22
32 x 1 37 mm V-11
-Average Damage per Second: 144
-Range: 3.5 km

6 x 2 100 mm/70 SM-5-1s
-Average Damage per Second: 90
-Range: 5.0 km

Maneuverability
Speed: 33 knots
Turning Circle Radius: 760 m
Rudder Shift Time: 6.5 seconds

Concealment
Surface Detectability Range: 14.5 km
Air Detectability Range: 9.3 km
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Re: World of Warships

Post by Sea Skimmer »

So I have not played in many months, have they ever published armor penetration curves or not?
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Re: World of Warships

Post by Jub »

Sea Skimmer wrote:So I have not played in many months, have they ever published armor penetration curves or not?
I think you could possibly find that stuff on the forums, but nothing official. I know the plunging fire straight up isn't a think because while they compressed firing ranges, they didn't make any changes to keep that as a valid strategy. This especially bones the US who have such high arcs specifically to plunge through deck armor.
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Re: World of Warships

Post by Nephtys »

Plunging fire does occur at ranges you get with spotter planes though. Nailed a Kongo with Fuso spotter plane fire at some 26km for a detonating cit in an opening volley.
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Re: World of Warships

Post by Jub »

Nephtys wrote:Plunging fire does occur at ranges you get with spotter planes though. Nailed a Kongo with Fuso spotter plane fire at some 26km for a detonating cit in an opening volley.
Yeah, at 25 km ranges and beyond it starts to work, but that's kind of an edge case when some of the ships that would have made use of plunging fire can't even fire out to those ranges.

Also, this just happened to me. It's only 11:35 PST, so the server isn't empty. Thanas is this common at higher tiers?

Image

Our Essex was 100% stock, and our Yorck got hit by a wall of death from the Taiho before I was even in gunnery range of anything. I just yolo'd against their Myoko and got unlucky with the citadels before eating his torps.
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Re: World of Warships

Post by Thanas »

Yeah that is just you being stupid and closing the range. Don't do it.

Killed a tirpitz and a colorado yesterday in the same match who thought it a good idea to sail into my cruiser torp range instead of hanging back at 16km and firing at me.
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Jub
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Re: World of Warships

Post by Jub »

Thanas wrote:Yeah that is just you being stupid and closing the range. Don't do it.

Killed a tirpitz and a colorado yesterday in the same match who thought it a good idea to sail into my cruiser torp range instead of hanging back at 16km and firing at me.
We were fucked either way and I didn't really care. Our carrier wasn't able to save our cruiser from being torp'd with all his fighter squads and the AA cooldown. My AA rating, while better, didn't have the benefit of messing up torp drops, and even if it did if a cruiser couldn't dodge what chance would I have had? I was going to be next either way so I went out on my own terms. Hell, I even took two shots at the enemy carrier knowing that killing him before we lost anybody was our only chance. I didn't sink him. I could have hung back and played smart, farmed another few thousand damage while going 2v1 against another North Carolina and a Myoko, but I doubt that would have changed the outcome in the slightest, at least this way I could hope to have fun with a ram.

Really our Essex being stock and setup for a strike role against a fully upgraded Taiho also in a strike configuration won them the game. I was at best equal with my counterpart on the enemy team. In terms of cruisers, I'd call the Myoko, especially the ARP version which shows at least a time commitment to the game, better than our Yorck. The win rate stats for the two ships also back that up with the Myoko having a 2% better win rate, and 7k more damage done per game. Given such a game how hard would you have tried?
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Re: World of Warships

Post by Thanas »

Very hard.

I once was caught in a Fujin vs a Minkaze and a Hatsuharu. I knew I was fucked. I knew there was no chance of victory. But I still tried my best. Managed to take the mine down to 4k and torp-kill the hatsuharu.
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