STGOD 4 OOC Thread

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Dahak
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Post by Dahak »

Thirdfain wrote:WTF are OKM shields?
Orchovski-Kurushu-Milne shields, "Path of the Fury", David Weber :)

They creata an impenetrable field around a ship. But a ship under OKM can't maneuvre or use weapons. It is also large, meaning it can only be used by the largest ships and is a bit energy consumptive. It is a last-ditch defense.
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Post by Thirdfain »

OK, I see.

My own vessels can acheive a similar effect by redirecting their Secondaries and Tertiaries from acceleration compensation, artificial gravity, and maneuvering to defensive duties- roughly doubling the craft's shielding, at the expense of all but the smallest manuevering and acceleration.
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Post by Raptor 597 »

I'll rejoin with my old & new power or maybe some offshoot of it.
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Post by Sea Skimmer »

What the fuck is it with people and claiming invincible shielding? Anything invincible is far too open to abuse. What will happen is someone will launch a huge overwhelming salvo of missile and gunfire and the other player will simply say "ha! no my fleet or ship just switched on its uber shielding and is perfectly intact, now it will switch it off and blow you away with its own huge salvo" That kind of shit leads to arguments which stop the game, people get disintrested and when the whole things done the game is badly weakened if it goes on at all.


Alyrium Denryle wrote: Ja. Thrustw would have to hit full reverse and forward acceleration would have to stop.

So then you fleet IS still moving, it's just not accelerating. That's not the same thing by a long shot and still leaves you with the ability to coast into defended space. In space the only thing you can be the only thing you could actually be stationary relative to is the center of the universe, but if you did that then the other fleet would hurtle away at literally millions of miles per hour.
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Post by Thirdfain »

I'm handling it by having the defenses far from "invincible." A vessel with all K-T engines set to defensive duty only has twice the shielding of a vessel with only Primarys set to defense- and a Tertiary which has taken half damage will have a corresponding reductionn in it's ability to provide acceleration compensation if returned to it's regular duties.

So, a Crobuzoner warship can make itself significantly more robust, at the expense of all maneuvering and acceleration, and any shield damage taken at this time will have a direct effect on the craft's acceleration and maneuvering capacity wheen it returns to normal.

I think this is fair.
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Post by Dahak »

Only the largest ships can mount it. And once switched off, it cannot be activated again for quite some time due to its energy hunger and the sensors and weapons need some time to reattach themselves to the here-and-now.
Thus most of the fleet does not, in any way, have such a shield.

But I can happily live without such a system, but I don't like being the only one without something of the like when everyone else has some sort of Über-shield system of theirs...
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Post by Marcao »

I would prefer that no power had uber-shield capability. If it becomes prevalent, I am sure every power will develop their own. Of course, the million dollar question is who will moderate this STGOD? Personally, I think SirNitram did a hell of a job in the current STGOD 2. If this game is going to be a reality, we will need a rock solid moderator as well.
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Post by Alyrium Denryle »

So then you fleet IS still moving, it's just not accelerating. That's not the same thing by a long shot and still leaves you with the ability to coast into defended space. In space the only thing you can be the only thing you could actually be stationary relative to is the center of the universe, but if you did that then the other fleet would hurtle away at literally millions of miles per hour.
If you bothered to read the rest of what I have said, the ship inside a prismatic sphere is IMMOBILE. If it is at point A and puts up the field, it must remain at point A if it wants to stay inside. No coasting, no maneuvering.
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Post by Pablo Sanchez »

Alyrium Denryle wrote:If you bothered to read the rest of what I have said, the ship inside a prismatic sphere is IMMOBILE. If it is at point A and puts up the field, it must remain at point A if it wants to stay inside. No coasting, no maneuvering.
Rule #3 in the Big Book of Space-Time:
Because space is infinite, all movement and position is relative.
[Example: A spaceship which is stationary relative to the battle around it may actually be moving at 200 kps relative to the planet the battle is occurring around]


(rule number one, for those in the audience, is "Space is infinite")
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Post by Alyrium Denryle »

in that case, there would be no relative change in position between it, and other objects in space. While it MAY be moving at 200 kps, there will be no relative change in position between itself and a nearby planet for example. It therefore could not coast into defended territory while invulnerable.

Jesus christ when I say a spell would not allow me to do something, take it at that, I am saying it couldnt do something like that, which is the point of debate, there is no need to select a single sentence and think I am trying to weasle out of something.
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Post by Thirdfain »

It's just not a reasonable spell, unless the spell works in this way- it must be stationary relative to the nearest planet (or sun)
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Post by Alyrium Denryle »

which is what it would be. It would nto be able to "coast" into enemy territory, it is for all intents and purposes immobile
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Post by Pablo Sanchez »

Alyrium Denryle wrote:which is what it would be. It would nto be able to "coast" into enemy territory, it is for all intents and purposes immobile
I've said it before, and I'll say it again:
Clarity is our friend.
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Post by Alyrium Denryle »

yes it is, but it isnt one of my skills unless refering to biology or philosophy :p

The ship must remain stationary in relation to the nearest heavenly body to remain within the protection of the spell. Hopefully that is clear.
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Post by Alyrium Denryle »

what kind of fleet size are we loking at? I want to start writing up my OOB
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Post by Thirdfain »

Here's a suggestion:

100 Capital-size warships (1k-5k), 300 cruisers (500m-1k), and 1000 or so escorts (500m>)
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Post by Alyrium Denryle »

that would seem about right....
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Post by Thirdfain »

hahah! NO! infact, this would make out small STGOD include FAR larger fleets than the STGOD 2, which was on the Galactic scale.

hmmm.

Howzabout:

20 Capital warships (1-3 kilometers)
70 cruisers (500m-1km)
500 escorts
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Post by Alyrium Denryle »

Though, my ships are smaller but pack a wallop. This is because they have no need for a power plant that is more than a few meters in size, it has no need for an engine room, or fuel or massive capacitors...

Yes, my ships violate conservation of energy and the laws of motion.
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Post by Alyrium Denryle »

Thirdfain wrote:hahah! NO! infact, this would make out small STGOD include FAR larger fleets than the STGOD 2, which was on the Galactic scale.

hmmm.

Howzabout:

20 Capital warships (1-3 kilometers)
70 cruisers (500m-1km)
500 escorts
hehe... You tricked me you monkey child.. Either way works for me. Massive fleets, small fleets... *shrug*
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Post by Thirdfain »

ook ook.
>:P
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Post by justifier »

I want to join, I'll post details latter.

For now I'll say that rather than planets my faction uses big motherships(5-6) and has two planets full of primative aliens occupied and used as a resouce base.

It is all tech based, no TK or magic.

The standard soldiers wear power armor equipped with 7.62 railguns, jet packs and other goodies. We have plenty of assasins and sabators. Since my faction needs some flavor I'm transplaneting Ubz warriors from some stories I'm writing to it.
Ubz warriors=Scottish warriors wielding double bladed waraxes which can shoot lasers out of end with the grip on it, and have dune style shields they can turn on (some spies or other members may use dune shields, but the use will be limited since the shields fuck with powerarmor and machinery movement.)

Full post tomorrow.
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Post by Sea Skimmer »

Alyrium Denryle wrote:yes it is, but it isnt one of my skills unless refering to biology or philosophy :p
Then you ought to reconsider using a bunch of things few players have heard of as the basis of your force.
The ship must remain stationary in relation to the nearest heavenly body to remain within the protection of the spell. Hopefully that is clear.
Fine I suppose, though if it gets abused I intend to treat any ship using it as a solider inert block of iron.
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Post by Sea Skimmer »

Dahak wrote:Only the largest ships can mount it. And once switched off, it cannot be activated again for quite some time due to its energy hunger and the sensors and weapons need some time to reattach themselves to the here-and-now.
Thus most of the fleet does not, in any way, have such a shield.
Sounds fine.
But I can happily live without such a system, but I don't like being the only one without something of the like when everyone else has some sort of Über-shield system of theirs...
Na, your system is the way it should be, its is a defined ability with a set limit, not just "i'm invincabul". Personally fuck sheilding, if everyones going to have some special +10 abilities my guns are going to fire much faster in bursts.
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Post by Thirdfain »

Everyone agree to the 20 capital ship, 70 cruiser, 500 escort numbers?
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