How well could a Federation ground force....

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How well could a Federation ground force....

Post by LT.Hit-Man »

Respond to an Imperial ground force chemical weapon attack?
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Re: How well could a Federation ground force....

Post by Darth Wong »

LT.Hit-Man wrote:Respond to an Imperial ground force chemical weapon attack?
Very well. I would estimate 100% fatalities in minutes.

Oh wait, you probably meant "how well would they respond from their perspective". Well, then the answer is "horribly" :)
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Re: How well could a Federation ground force....

Post by LT.Hit-Man »

Darth Wong wrote:
LT.Hit-Man wrote:Respond to an Imperial ground force chemical weapon attack?
Very well. I would estimate 100% fatalities in minutes.

Oh wait, you probably meant "how well would they respond from their perspective". Well, then the answer is "horribly" :)
Hehehehehe

Say a 1,000 Feddies are on patrol and run into a 50 man stromtrooper scout team and one of the stromtroopers send a Fex-23 chemical missile into the middile of the Feddie patrol before they bug out.
What would happen?
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Re: How well could a Federation ground force....

Post by Isolder74 »

LT.Hit-Man wrote:
Darth Wong wrote:
LT.Hit-Man wrote:Respond to an Imperial ground force chemical weapon attack?
Very well. I would estimate 100% fatalities in minutes.

Oh wait, you probably meant "how well would they respond from their perspective". Well, then the answer is "horribly" :)
Hehehehehe

Say a 1,000 Feddies are on patrol and run into a 50 man stromtrooper scout team and one of the stromtroopers send a Fex-23 chemical missile into the middile of the Feddie patrol before they bug out.
What would happen?

A long slow and painfull death for anyone that survived the first minute.
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Post by Darth Wong »

With a ground force of 1000 troops and just one chemical rocket, I guess the effectiveness would depend on the kill radius of the weapon. But whatever the weapon was designed to do, it would do without impediment from the Feddies' nonexistent NBC protection, that's for sure.
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Re: How well could a Federation ground force....

Post by Stormbringer »

LT.Hit-Man wrote:Hehehehehe

Say a 1,000 Feddies are on patrol and run into a 50 man stromtrooper scout team and one of the stromtroopers send a Fex-23 chemical missile into the middile of the Feddie patrol before they bug out.
What would happen?
A lot of them die horribly. Isn't Fex-23 much nastier than even our worst nerves gases? I know it doesn't disperse as readily as most gases now. That would make it much nastier.
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Post by Darth Wong »

The Feddies' only real chance is that a thousand of them would probably be spread over a large area, so a single chemical burst might not get them all.

Mind you, I'm assuming that they don't all cluster into one place in close proximity, because that would be stupid ... although Feddies have done such things before ... and they have no concept of ground combat tactics ... actually, they're fucked.
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Post by Howedar »

Conceivably they could be beamed up by the handy-dandy starship waiting in orbit, and the magical transporter buffer could save their asses.

I don't think thats likely, but you know, just for the sake of argument and all...
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Post by Isolder74 »

Darth Wong wrote:The Feddies' only real chance is that a thousand of them would probably be spread over a large area, so a single chemical burst might not get them all.

Mind you, I'm assuming that they don't all cluster into one place in close proximity, because that would be stupid ... although Feddies have done such things before ... and they have no concept of ground combat tactics ... actually, they're fucked.
Even dispersed fed unit, Nerve gas will spread out untill it disperses until it is totally ineffective. It should be able to kill most of them in the first strike. Needless to say the division's off site commander would be outraged and order orbital bombardment of the Storm trooper's base. Since this base is designed to withstand a Rebel orbital attack it would likely fail.
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Post by Stravo »

They could always use a tricorder, a wrench and duct tape and create an inverse graviton accelerator that would evacuate the gas away from the group. Then they would call in armored support....waves of Argo dune buggies would rumble past them in shapr formation as they prepared to engage the enemy. Air support in the form of hoppers would pound the Stromtrooper positions with M-80's...uh I mean Federation artillery
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Post by Darth Wong »

Howedar wrote:Conceivably they could be beamed up by the handy-dandy starship waiting in orbit, and the magical transporter buffer could save their asses.

I don't think thats likely, but you know, just for the sake of argument and all...
Modern high-lethality nerve gases leave you unable to speak in seconds, and will kill you in less than a minute. Add to that the bulk transport rate limitations mentioned in TNG, and the troopers are fucked.

If there's a main character with them, he and his immediate group would probably get away, but that's it.
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Post by Howedar »

Yes, the rate at which people can be beamed up would be an issue.

I don't remember nerve gasses being quite that immediately lethal. Thought it was more like a matter of five minutes or so.


But isn't there a time floating around for how long Imperial nerve agents take to kill a person?
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Post by Isolder74 »

Stravo wrote:They could always use a tricorder, a wrench and duct tape and create an inverse graviton accelerator that would evacuate the gas away from the group. Then they would call in armored support....waves of Argo dune buggies would rumble past them in shapr formation as they prepared to engage the enemy. Air support in the form of hoppers would pound the Stromtrooper positions with M-80's...uh I mean Federation artillery
Your kidding right? :shock:

This would work until they reach the Imperial garrison base and the large armored doors open to reveal the bases AT-AT's and AT-ST's. This assuming that they even have a ghost of a chance of penetrating the outer perimiter of the base in order for them to see the doors open in the first place.
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Post by Isolder74 »

Howedar wrote:Yes, the rate at which people can be beamed up would be an issue.

I don't remember nerve gasses being quite that immediately lethal. Thought it was more like a matter of five minutes or so.


But isn't there a time floating around for how long Imperial nerve agents take to kill a person?
The real good ones we have stored at The Tooele Army Depot(with liberal idiots running around protesting the incinerator facility that is desroying this nasty menace to the entire Salt Lake area if the wind is just right and they have a major containment leak. Which liberals do not actually live around here so not destroying the things does not affect their wives and children. :roll: :evil: ) can kill in 20-45 seconds and death is certain after one minute. Those who don't get a full dose will die after a few days of a nasty painful death if the anti-agent is not administered.
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Post by Peregrin Toker »

Darth Wong wrote:
If there's a main character with them, he and his immediate group would probably get away, but that's it.
Aren't character shields out-of-the-question in VS debates?
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Post by Darth Wong »

Simon H.Johansen wrote:
Darth Wong wrote:If there's a main character with them, he and his immediate group would probably get away, but that's it.
Aren't character shields out-of-the-question in VS debates?
Yes, but that's only to the extent that weapons and powers are presumed to not be effective against them. I'm just assuming that they would be lucky enough to be far from the blast point and call for transport out immediately, before the gas reaches them.
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Post by Vympel »

What chem/bio warfare does the Empire use?
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Post by Stravo »

Vympel wrote:What chem/bio warfare does the Empire use?
Would it really matter against the pajama clad hordes?
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Post by Darth Wong »

Vympel wrote:What chem/bio warfare does the Empire use?
EGWT, pg. 44

"There are a number of specialty grenades with payloads designed solely to injure enemy soldiers. Microscopic Bothan stun spores cause disorientation and unconsciousness. Plank gas is a corrosive chemical that eats away at exposed skin, causing extremely painful injuries; it can also destroy space suits, electronics components, and droids. While generally not lethal, the chemical agent T-238 attacks a soldier's digestive tract, causing severe, debilitating nausea for several hours. The most lethal specialty grenades release billowing yellow clouds of Fex-M3 nerve agent, which can cause death after just ten seconds of exposure."

Goodbye, Feddies.
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Post by Smiling Bandit »

Plank gas is a corrosive chemical that eats away at exposed skin, causing extremely painful injuries
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Post by Howedar »

Its a shame this evil gas is yellow. Some Feddies could conceivably call for transport if they see this big yellow cloud coming out of a rocket, before the agent even reached them.

Of course, this depends on the intelligence of the Fed troops to realize what a chemical agent is :roll:
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Post by Stormbringer »

Howedar wrote:Its a shame this evil gas is yellow. Some Feddies could conceivably call for transport if they see this big yellow cloud coming out of a rocket, before the agent even reached them.

Of course, this depends on the intelligence of the Fed troops to realize what a chemical agent is :roll:
My guess their first reaction will be to point a tricorder at it and then stand around wondering what it is till it turns their insides into outsides.
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Post by Sceptre »

Stravo wrote:They could always use a tricorder, a wrench and duct tape and create an inverse graviton accelerator that would evacuate the gas away from the group. Then they would call in armored support....waves of Argo dune buggies would rumble past them in shapr formation as they prepared to engage the enemy. Air support in the form of hoppers would pound the Stromtrooper positions with M-80's...uh I mean Federation artillery
These wouldn't be the same dune buggies as we saw in Nemesis ... you know ... the ones with the aft facing gun?
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Post by The Kernel »

Stravo wrote:
Vympel wrote:What chem/bio warfare does the Empire use?
Would it really matter against the pajama clad hordes?
Nope, in fact a modern VX or Sarin gas attack would kill them just as effectively. Better if it were an air burst since they wouldn't even see it coming.
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Post by Stravo »

Sceptre wrote:
Stravo wrote:They could always use a tricorder, a wrench and duct tape and create an inverse graviton accelerator that would evacuate the gas away from the group. Then they would call in armored support....waves of Argo dune buggies would rumble past them in shapr formation as they prepared to engage the enemy. Air support in the form of hoppers would pound the Stromtrooper positions with M-80's...uh I mean Federation artillery
These wouldn't be the same dune buggies as we saw in Nemesis ... you know ... the ones with the aft facing gun?
The better to hit you with as they run away.
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