The Enterprise D in the Star Wars universe in 19 BBY

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Zor
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The Enterprise D in the Star Wars universe in 19 BBY

Post by Zor »

In this scenario due to some unforeseen anomaly which passes by the USS Enterprise D is sucked into the Star Wars universe a few weeks after the events of Revenge of the Sith. By good fortune they are dumped in the outer rim near some backwater system with a small mining operation and refueling station but not much else, as well as the wreckage of a CIS battlefleet which includes a few ships which have intact hyperdrives and navicomputers which can be fitted to the Enterprise to allow it to get around. For better or worse they're stuck in this galaxy far far away and won't see the federation again.

As they a snowball's chance in hell against the Imperial Navy in a shooting match with the Imperial Navy, what would be the best course of action?

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Re: The Enterprise D in the Star Wars universe in 19 BBY

Post by The Romulan Republic »

Probably try to find a way home, exploring along the way (i.e. like Voyager) until their ship breaks down, then settle on some random backwater if anyone's still alive. Some might end up integrating with local society, though their'd be a lot of skills they'd lack that they'd have to retrain.

Still, I suppose an ex-security officer could probably find work as a grunt for hire pretty easily in the Outer Rim, even if it goes against the usual Federation ethos. A Betazed or Vulcan would have telepathic skills that would make them useful to politicians/diplomats/criminals/spies/law enforcement.

Unless the Will of the Force has other plans for them, I suppose.

Edit: Some of their technology is either non-existent or atypical enough in Star Wars that they could probably trade it for something of considerable value- holodecks and transporters are the obvious ones that come to mind.
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Re: The Enterprise D in the Star Wars universe in 19 BBY

Post by FaxModem1 »

After eventually realizing there is no way home, Picard and company will probably stay together for a while. I rather doubt anyone would want to abandon their families on board, or lose their connection to the home they know.

Having access to the maps from the CIS computers will be a good starting point. The Enterprise will take a while trying to upgrade their ship probably. Anyone who comes by will have a rather severe influence on their viewpoint on the galaxy. Until they see how things really work. Picard isn't one to let the wool go over his eyes that much.

I would not be surprised if the Enterprise founds a Federation style colony on some uninhabited world. Replicators, equality, social justice, tolerance, etc. That would attract a lot of people to live there. Especially during the rise of the Empire, with all those things going out of style fast.

Palpatine might take interest in them, if they draw attention to themselves, but they probably won't.

I see the crew joining the Rebellion, just because the prime directive won't apply and they will be morally outraged at what they're seeing.

Picard would be quite a boon for the Rebel Alliance. He's very diplomatic, has a thousand people under his command, and while the Enterprise is no match for Star Wars ships, they will be able to rally a lot of ships and peoples, maybe even planets, to their cause because of the wrong they right, as it's in their nature.

Riker will be great as a fighter pilot, and a commando. His entire repertoire is using dirty tricks against bigger, tougher opponents. See Peak Performance and Best of Both Worlds.

Believe it or not, Troi will be rather useful at infiltration. She does know how to play a room, and force others to obey her if called for. See Face of the Enemy.

Worf will be able to train a lot of rebels in hand to hand combat, security procedures, and infiltration. This is the guy who won bat'leth tournaments, took down six Jem'Hadar with his bare hands.

So, after a couple years of building up a local Federation civilization in their middle of nowhere, they can become a base for the Rebellion, manufacturing ships and gather allies for them while also giving them new ideas for ship design. X-wings are great, but I'm rather curious what Geordi, Data and Barclay could cook up after gaining familiarity with Star Wars tech.

Crusher is a mixed case. I can see her establishing a hospital and triage unit for Rebels. She can also teach basic first aid as well as how to heal yourself with local herbs.

I do see Data establishing ties with the droids. Him, R2, and C-3P0 might be able to start a droid equality movement. One that could make a second front on the Empire.

This would be a great story actually.
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Re: The Enterprise D in the Star Wars universe in 19 BBY

Post by The Romulan Republic »

FaxModem1 wrote:After eventually realizing there is no way home, Picard and company will probably stay together for a while. I rather doubt anyone would want to abandon their families on board, or lose their connection to the home they know.
I would expect most would stick together long-term, yes. Especially as they'd be the only members of their civilization and indeed potentially their universe around.
Having access to the maps from the CIS computers will be a good starting point. The Enterprise will take a while trying to upgrade their ship probably. Anyone who comes by will have a rather severe influence on their viewpoint on the galaxy. Until they see how things really work. Picard isn't one to let the wool go over his eyes that much.
Depends on the extent to which Star Wars tech. is compatible with their's.

But yes, Picard is no fool. At least, when he has a good writer. :wink:
I would not be surprised if the Enterprise founds a Federation style colony on some uninhabited world. Replicators, equality, social justice, tolerance, etc. That would attract a lot of people to live there. Especially during the rise of the Empire, with all those things going out of style fast.
That's quite possible, yes, although I can also see them integrating into an existing world.

Such a colony would be fairly minor initially, though. The Enterprise D has, what, a thousand and some people on board? They'll also need a reliable source of resupply for things they can't replicate themselves, and that's even presuming the technology is compatible.

They might just be better off trading anything of value they can afford to part with in exchange for local tech. (transporters and holodecks come to mind), but that would involve a certain... flexibility with Federation laws/regulations that I'm not sure Picard could ever swallow unless the situation was truly desperate.
Palpatine might take interest in them, if they draw attention to themselves, but they probably won't.
Oh, I think the discovery of an entire other galaxy and possibly an alternate reality, intergalactic travel (whatever means brought the Enterprise their), and the origin world of humans would be of profound interest to a great many people, Palpatine not least among them.

I can also see the Empire wanting to get its hands on Vulcan/Betazed agents/test subjects for intelligence purposes.
I see the crew joining the Rebellion, just because the prime directive won't apply and they will be morally outraged at what they're seeing.
Well, some might still see themselves as Starfleet officers bound by the Prime Directive and any other laws/regulations against interference in the internal affairs of another society. That will take a long time to wear off, if it ever does.

At the same time, their are people in that crew who won't be happy about turning a blind eye to such atrocities.

Of course, if the Empire comes after them, its something of a moot point. Then it ceases to be simply an internal problem. Hell, given that they'd be the sole representatives of the Federation in this new galaxy, and crew of a Starfleet vessel, Picard might even be able to spin an attack on them as an act of war against the Federation, even if the rest of the Federation will never here of it. :)
Picard would be quite a boon for the Rebel Alliance. He's very diplomatic, has a thousand people under his command, and while the Enterprise is no match for Star Wars ships, they will be able to rally a lot of ships and peoples, maybe even planets, to their cause because of the wrong they right, as it's in their nature.
If he can set aside his devotion to the Prime Directive.
Riker will be great as a fighter pilot, and a commando. His entire repertoire is using dirty tricks against bigger, tougher opponents. See Peak Performance and Best of Both Worlds.
Yes.
Believe it or not, Troi will be rather useful at infiltration. She does know how to play a room, and force others to obey her if called for. See Face of the Enemy.
Oh, I don't think I've ever bought the "Troi is useless" line.
Worf will be able to train a lot of rebels in hand to hand combat, security procedures, and infiltration. This is the guy who won bat'leth tournaments, took down six Jem'Hadar with his bare hands.
There's a lot more to combat than hand to hand skill or strength. He will have to familiarize himself with unfamiliar technology and tactics. I'm not saying he couldn't, but he'd be starting out, at best, only marginally ahead of a green recruit. In some ways, behind them.

This will be a common problem.
So, after a couple years of building up a local Federation civilization in their middle of nowhere, they can become a base for the Rebellion, manufacturing ships and gather allies for them while also giving them new ideas for ship design. X-wings are great, but I'm rather curious what Geordi, Data and Barclay could cook up after gaining familiarity with Star Wars tech.
Probably more than a couple of years.

Besides, a Rebel base is only useful if its unknown in the early stages of the war, so unless they stay hidden from the start, or only give limited support under the table, this doesn't work.
Crusher is a mixed case. I can see her establishing a hospital and triage unit for Rebels. She can also teach basic first aid as well as how to heal yourself with local herbs.
She's as useful as any semi-competent Starfleet officer.

Local herbs... presuming the plants are the same, maybe. Otherwise, she too will have to play catchup for a while.

Also, familiarize herself with new aliens' anatomy, though that will not be a new problem to an experienced Starfleet medical officer with years of experience in the field.
I do see Data establishing ties with the droids. Him, R2, and C-3P0 might be able to start a droid equality movement. One that could make a second front on the Empire.
An interesting idea.
This would be a great story actually.
It certainly could be.
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Re: The Enterprise D in the Star Wars universe in 19 BBY

Post by FaxModem1 »

Keep in mind that the Enterprise is near both a refueling station and a mining operation. Depending on if these are CIS property, how thoroughly automated and defended they are, and therefore how open they are for salvaging due to the CIS leadership all being butchered by lightsabers, the Enterprise crew may have enough materials to keep the Enterprise going for a while, assuming that there's deuterium, anti-matter, and other materials nearby. Voyager lasted 7 years trading with locals and kept the lights on, after all.

IF they are run by the Mining Guild or something, they can probably find some way of trading.

As for the Prime Directive, remember that the Empire is more advanced than them, and they are separated from the Federation. Essentially, this is similar to Voyager's situation, only on a grander scale. Picard isn't as stubborn as Janeway, and would probably adapt rather quicker than she would to bending the rules. After all, Picard is the one who fought an insurrection when pushed morally on an issue.

There will be an adjustment period, but Picard, when pushed, isn't someone to sit on his hands.
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Re: The Enterprise D in the Star Wars universe in 19 BBY

Post by FedRebel »

For better or worse they're stuck in this galaxy far far away and won't see the federation again.

As they a snowball's chance in hell against the Imperial Navy in a shooting match with the Imperial Navy, what would be the best course of action?

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The Empire is the legitimate government, likely they find some means to patriate into society.

1. They settle on an outer rim world and stay out of the way

2. They find their way to Alderaan (closest thing to "home" I can think of) and are eventually recruited by the Organa's to aid the growing Rebellion.

3. They make their way to Coruscant, are a diplomatic eccentricity for a week or so then just dissolve into the countless quadrillions. Proceeding to either path 1 or 2

4. Have this misfortune of running into pirates, Hondo Ohnaka would find some profit in the unlucky heroes. The E-D would be an easy prize, over a thousand inhabitants to be sold and/or used. Countless trinkets that'd fetch a high price to the right buyers.
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Re: The Enterprise D in the Star Wars universe in 19 BBY

Post by Joun_Lord »

The Romulan Republic wrote:They might just be better off trading anything of value they can afford to part with in exchange for local tech. (transporters and holodecks come to mind), but that would involve a certain... flexibility with Federation laws/regulations that I'm not sure Picard could ever swallow unless the situation was truly desperate.
I doubt Picard would have too much of a problem selling off some of the more exotic tech. The main thing about tech trade seems to apply to less technologically advanced species. The GFFA is more advanced, possibly has similar tech but for whatever reason isn't common. They have cloning and advanced medical tech. They have things similar to replicators for food, the foodstuff raw material and food prep units. Industrial fabricators and molecular furnaces take care of the manufacturing side of replicators. Really the only thing missing is transporters but its entirely possible they have the ability to create them but for whatever reason don't. As others have pointed out they have such insane acceleration they really don't need transporters to get from planet to orbit fast.

Thats not to say the tech would be useless, clearly while Wars has similar tech it isn't used the same in some cases. Some of the more advanced med tech in Trek could possibly be superior to Wars. Though hard to say on that. Ignoring some cases where medical tech seems pretty much magic like completely rewriting DNA, kidney pills, and inoculations against radiation, some medical tech in Trek doesn't seem that impressive. Picard had to have an artificial heart rather then growing a new one. Neelix couldn't have new lungs grown or mechanical ones built. There seemed to be problems removing all Borg implants both in new drones (Picard) and long time ones (7 of 9). They seem to be good at replacing limbs, Picard's missing parts after being Locutus and Nog's leg but Nog's leg wasn't cloned but biosynthetic. Plus older depictions of medical tech like Pike's iron lung chair.

Wars med tech might be superior in some cases. There seems to be some debate how well Trek medical tech could help Vader after him roasted and de-limbed. Would Vader be in the same situation as Pike if he was in Trek even in the TNG era? They had somewhat similar injuries, paralyzed, scarred, and mute. There has been some debate whether Vader could even be healed all the way, if his anger and dark side rot prevent him from being healed though.

Trek has nothing as impressive as bacta which borders on magic. Tech that created General Grievous, essentially a bag of organs in a robot shell, seems beyond Trek's ability. Advanced cybernetics attached to burnt and cauterized stumps. Highly advanced medical droids that completely remove the need for organic doctors.

So would the GFFA find Trek medical tech all that impressive?
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Re: The Enterprise D in the Star Wars universe in 19 BBY

Post by FaxModem1 »

The EMH is probably better than a standard medical droid. It's an open question if one was ever installed into the E-D, though.

Bacta is also tightly controlled by one planet, and without access to it, one's medical facilities are rather lacking Star Wars(Legends continuity anyway). In regards to Vader, we know that while replicating a Klingon spine is still in the experimental phase, but that seems to mostly be due to how primitive Klingon neurological science is.
RUSSELL: Your ideas on bio-active interfaces border on revolutionary. It's going to be a genuine pleasure working with you.
CRUSHER: Thank you. Have you had a chance to review Worf's case history yet?
RUSSELL: Only briefly. I must admit, I was a little shocked to find the state of Klingon neurological medicine to be so primitive.
CRUSHER: It's a cultural bias. When I contacted the Klingon Medical Division, they informed me that they usually let the patient die in a case like this. As a result they've done almost no research on neurological trauma.
RUSSELL: We'll be in uncharted waters.
They also don't confine people to iron lung style wheelchairs anymore.
CRUSHER: Would you like us to come back later?
WORF: No. Please come in, Doctor.
CRUSHER: This is Doctor Toby Russell. She's from the Adelman Neurological Institute. She specialises in spinal injuries like yours. We've discussed a variety of surgical procedures. I'm afraid none of them will repair the spinal cord, but we have found a way for you to regain much of your mobility. We can implant a series of neural transducers in your lower torso and legs. They're designed to pick up the electrical impulses from your brain and stimulate the corresponding muscles. With a little work, you can eventually regain sixty to seventy percent of your motor control.
RUSSELL: The first step would be to fit your legs with motor assist units like this one. They're a training device. Once you've mastered using them, we can move on to the implants.
(she puts a band around his leg)
RUSSELL: Now try to move your leg.
(it jerks)
CRUSHER: No, no, that's good for a first try. It will take some time before you get used to manipulating the
WORF: No! (rips the band off) I will not live like that.
CRUSHER: These are very sophisticated devices. With enough time, they will give you
WORF: Sixty percent of my mobility. No, I will not be seen lurching through corridors like some half-Klingon machine, the object of ridicule and disgust.
CRUSHER: Perhaps this all seems a bit frightening to you know. I want you to take some time before making a decision. Think about it.
RUSSELL: There is one other option I'd like you to consider. It's called genetronic replication. It's still in the experimental stage, but if it works, it will restore virtually all of your mobility and without the need for artificial implants.
They can even make artificial organs out in the field, though Talaxian ones are too complicated for the computer:
KES: What happened?
JANEWAY: It appears that Neelix was attacked. We don't know how it happened, but someone has surgically removed his lungs.
(Kes goes to Neelix's bedside.)
JANEWAY: Did you find any evidence of the life sign that Neelix reported?
CHAKOTAY: No.
KIM: Captain, I've analysed the sensor logs from Neelix's tricorder. The bio-scanner picked up a single class three humanoid organism.
EMH: The blood gas infuser will keep him alive for another forty seven minutes. The only chance for his survival I see at the moment is to get his own lungs back.
JANEWAY: Can't we fit him with a pair of artificial lungs?
EMH: His respiratory system is directly linked to multiple points along his spinal column. It's too complex to replicate. I may be able to surgically reattach the organs if we get them back. In the meantime I'll have to search for other options.
As you said, they can make biosynthetic limbs, Vader could have all four of his limbs replaced with something better than what Luke got, but it would depend on his psychology, and his neural system.
EZRI: Oh. Well, I think we've covered just about everything you missed while you were away. Is there anything you want to talk about?
NOG: Not particularly. Here it comes.
EZRI: What?
NOG: The cane problem. You're about to ask me why I need to walk with the cane since Doctor Benbasset told you my biosynthetic leg works perfectly. He also told you the problem's all in my head. That I'm crazy.
EZRI: He didn't say that.
NOG: It's what he thinks.
EZRI: Forget what he thinks. What do you think? Why do you need the cane?
NOG: My leg hurts. And if I put my full weight on it, it hurts more. So I have to limp. And that means I need to walk with a cane.
EZRI: Sounds reasonable to me.
NOG: Good. Look, can I be perfectly honest with you? I've spent the last three weeks talking about my feelings with the counsellors on Starbase two three five and to tell you the truth, I'm a little sick of it. I just want to be left alone for a while.
EZRI: I understand. I think we've done enough for today. I'll see you tomorrow.
They also would be able to help him with his skin, due to dermoplastic grafts, as they did with Seven of Nine from Borg to human. The Doctor can also stimulate full on hair growth in a matter of days(meaning that Picard chooses to be bald). They can also remove scars, something that Gul Dukat was able to do in a matter of moments to pretty up a girl with a scarred face. So, if Vader wanted to look like a male model again, he could.
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Re: The Enterprise D in the Star Wars universe in 19 BBY

Post by FaxModem1 »

I rewatched the DS9 episode 'Defiant' for my Trek 50th anniversary marathon. Thomas Riker pulls several tricks against the Cardassians. He and Will Riker have a lot in common, so I wonder if Riker would pull the same tricks, and could pull the same tricks with Star Wars technology if he somehow got access to an Imperial ship of capable firepower.

He makes several Maquis ships register as the Defiant while crossing the Imperial border.
SOLDIER: There is a perimeter alert in the Almatha sector.
DUKAT: Put it on the main viewer. Who's commanding the outpost nearest that ship?
SOLDIER: Gul Toran of the Sixth Order, and he's identified the vessel. It's the Defiant.
DUKAT: Order all warships in that sector to converge on the Defiant.
SISKO: Something's wrong. Why wouldn't they be cloaked? Can you show me the sensor information on the Defiant?
SOLDIER: The Defiant is attacking outpost sixty one.
DUKAT: Tell Gul Toran that he has permission to pursue the Defiant into the Demilitarised zone.
SISKO: No, don't pull your ships off the border.
DUKAT: Commander, you don't expect me to break off pursuit of the Defiant simply because the treaty
SISKO: That's not the Defiant. It's a decoy. They're trying to draw your patrol ships out of position. That ship's sending out a fake warp signature identical to the Defiant, but the phase variance and subspace harmonics don't match.
DUKAT: Order Toran to break off pursuit. Have him redeploy his
SOLDIER: Sir, another perimeter alert. Outpost forty seven has detected a cloaked ship with their anti-proton beam.
DUKAT: Tell Toran to head for Outpost forty-seven!
SOLDIER: The Defiant has decloaked and begun to attack the outpost. We've lost contact with outpost forty seven. Incoming message from Gul Toran. The Defiant has recloaked and it's last know heading was one four eight, mark two one five.
DUKAT: It's headed directly into the heart of Cardassian territory.
KORINAS: Commander Sisko, you should be commended. I only wish we had someone with such keen tactical instincts who could have prevented this invasion of our territory.
He attacks enough spots to make the Cardassians dance to his tune:
SISKO: This is how your ships were deployed before the first Defiant attack. And this is where they are now. Don't you see what happened? Each Defiant attack was designed to draw your ships away from that sector, leaving it virtually defenseless.
DUKAT: But there's nothing of any value in that sector.
SISKO: There must be something. Are there any Class-M planets there?
DUKAT: There's one. Orias Three. But it's uninhabited, it's desolate.
SISKO: But everything seems to point to the Orias System. It might be worth your sending one of your warships there just in case the Defiant does show up.
DUKAT: All right. Contact Gul Ranor. Tell him to dispatch one warship
Note, it's only due to Sisko that the Cardassians take notice. Thrawn would of course notice the pattern as well, as would Vader, but what about standard Imperial officers?

Riker's biggest problem would be grabbing an Imperial ship docked somewhere from the Empire's noses, but it is possible, as shown in Star Wars Rebels.

So, my question, how do Star Wars ships identify each other, and could Riker find a way to pull the wool over their eyes?
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Re: The Enterprise D in the Star Wars universe in 19 BBY

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FaxModem1 wrote:So, my question, how do Star Wars ships identify each other, and could Riker find a way to pull the wool over their eyes?
IFF transponders integrated into the ship (canon).
IFF codes burned into the sublight-engines that automatically send IFF codes and ship information (legend).

Though the Ebon Hawk had hers replaced and the Millennium Falcon had multiple IFF codes/transponders (legend).

So it might be a bit harder to fake ship ID unless they get their hands on replacement transponders or the ability to change the codes.

There is no canon material on who manages the codes but according the Legend there is a central Bureau of Ships and Services (B.O.S.S. - now that's a nice aurabesh-soup agency name :lol: ) that does since around 18.000 BBY.
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Re: The Enterprise D in the Star Wars universe in 19 BBY

Post by FaxModem1 »

Well, per the scenario, they are surrounded by abandoned ship hulls from the CIS, so that might be rather possible.
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