Fair enough. Though the OP did specify we could use Legends canon which does (i'm fairly certain) include examples of capital ship guns being at least moderately effective against attacking fighters, the sheer numbers will mitigate that.NecronLord wrote:The point is the flakbursts don't exist and aren't even tried in any serious way vs fighters in Star Wars.Eternal_Freedom wrote:Yeah, the DS1 turbolasers couldn't stop 30 fighters in loose formation. But 250,000 in an extremely close formation? You don't have to hit individuals targets to take out multiple ships if the bolts can smash through tens or dozens of ships in the swarm.
Hence why I said it "should prove effective at clearing close swarms of lightly-armoured targets." You can't compare this hypothetical situation to Yavin as the situation is too different. Especially since the DS1 guns were explicitly built for fending off capships not fighters, whilst in Legends cannon massed fire from ISDs/SSDs was a threat to Rebel fighters. And again, those Rebel fighters were a) aware of the possibility/danger and b) actively maneuvering to avoid getting hit whilst Krall's swarm didn't IIRC, the swarm moved and relied on attrition and numbers to wear down targets (I may be wrong, I only saw Beyond once and it's been a couple weeks).
Plus the (by ST standards) ridiculous sublight acceleration of the ISD means that it has to be an ambush situation, as TRR pointed out. Which precludes using the entire swarm, since by the time thy form up the ISD can say "fuck it" and retreat at high speed.
The swarm didn't try to evade but nu-Trek guns have a firing rate of upward of 1500 RPM and a near 100% hit ratio vs missiles on the connie (I've done a thread on this in the past) and accuracy to within about two meters - far better than Turbolasers. There's no point trying to evade them - they'd be extremely effective vs Wars fighters too.
Though there is still the problem of "ISDs have >2300g max sublight acceleration so can run away easily enough" issue.