Star Wars vs Star Trek as RPG campaign settings(is either post scarcity?)

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Zwinmar
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Re: Star Wars vs Star Trek as RPG campaign settings(is either post scarcity?)

Postby Zwinmar » 2016-08-05 10:47am

I think that the problem for me in a ST campaign is that they are a bunch of wannabe paladins, of the lawful stupid variety. "Encounter at Farpoint" has always bugged me a bit with Picards hate of the Marine uniform and ideas, go figure.

The main problem is that in other genres the Captain isn't god like he is in Trek, or rather there is viable alternatives as they ships rarely have more than a handful of crew whereas in Trek the crews are huge.

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The Romulan Republic
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Re: Star Wars vs Star Trek as RPG campaign settings(is either post scarcity?)

Postby The Romulan Republic » 2016-08-05 11:57am

Sigh... yet another post treating "typical Starfleet cliche" as the totality of the setting.

You know, their's nothing to stop you playing a Marquis, or a Section 31 guy, or a Kingon, or a Romulan, or a Cardassian, or a random freighter captain (Firefly, Trek-style), or simply a Starfleet guy who doesn't fit the above mould (their are quite a lot of them in canon), etc...
"Our progress in degeneracy appears to me to be pretty rapid. As a nation, we began by declaring that "all men are created equal." We now practically read it "all men are created equal, except negroes" When the Know-Nothings get control, it will read "all men are created equal, except negroes, and foreigners, and Catholics." When it comes to this I should prefer emigrating to some country where they make no pretence of loving liberty -- to Russia, for instance, where despotism can be taken pure, and without the base alloy of hypocracy." - Lincoln.

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Zwinmar
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Location: McPherson, Kansas

Re: Star Wars vs Star Trek as RPG campaign settings(is either post scarcity?)

Postby Zwinmar » 2016-08-05 12:21pm

closest i get is playing STO at this point, no groups going on around here so.


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