Cesario wrote:
Or, as Dinobot once said:
"If the future can be changed.......if these disks only record one path of all the myriad ways the cosmos might conform.....then their power is infinite! And yet limited....for they could be used but once, and in that change be rendered fiction forever more....."
Of course, that forgets the fact that I can get more than one future briefing. The future is always in motion, but so are my intelligence agents.
Again with this nonsense, you could never keep up with that kind of information, time travel or not. Especially since we are talking about time travel ONLY for intel, not for making any changes to your own timeline. Not to mention the fact that it wouldn't work on the gunports even if you did know when they would come up, since you wouldn't be able to beam something in that short of a window.
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You're the one who described it as applying like that.
No I didn't, I simply stated that even if you try to go "around" it by using more domains, you would still have to try to get back to it by going through a domain the shields extend through.
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May I see your Thrawn quote indicating that subspace is completely and perfectly shielded in all domains? Because I think the description given in that scene would clear a lot of this up.
Honestly I don't remember the exact quote, but the subspace shielding does prevent subspace communications around the ship, which would thus block such transporters.
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Also known as canon capabilities that you like to pretend don't exist.
Sorry but you may think of them as impressive, but they aren't.
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Trilithium torpedos
Except you don't make treaties to ban nonexistent weapons.
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Yes you do, to prevent their development.
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No, but the fact that federation scientists have blown up stars on accident, and successfully ignited dead ones suggests that they've got the stellar engineering knowhow anyway.
We've been over this on other threads, the star that blew up was very unusual, and what applied to it doesn't necessarily apply to a regular one. And reigniting a dead star does not mean they can cause a main sequence one to go supernova.
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The Genesis Device
A) All scientists who made it died long ago, B) All files on it were erased long ago.
Obviously this would not make it impossible, but clearly not a simple matter to bring back, however.
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Welcome to another of the great uses for time travel. There is no such thing as lost technology.
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Again that would still take time to implement and make use of the info gathered from the past you don't have infinite time since you can't just travel back to make more.
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C) It only interacts with matter, not energy, so planetary shields would stop it. (and no you won't be able to use your subspace beaming on them either)
Yes I can, but there's really no reason I have to.
Hire a smuggler to bring a small box down to a planet for me.
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No you can't, and it would take more than just a "small box" to do so.
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You're right. Guess that means I'll have to settle for reformatting the target planet's entire biosphere to my exact specifications and make it ripe for colonization. Oh, boo hoo.
Again, it won't get past theatre shields and the like, so even if you somehow managed to smuggle one onto the planet (which is itself unlikely), it would only be a glorified terrorist attack on some of the civilian populace. meanwhile the shielded military sections that the smuggler would NOT be able to infiltrate remain unaffected.
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The Soloton Wave Generator
Handled on the main site, the fact that a few mere photon torpedoes were able to take out the wave means they would be pretty well useless.
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If they catch it as early as the Big E did, sure. Trouble is, you don't fire it at anyone from point blank range.
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What you don't realize that the Empire would see that coming in more than enough time to react?
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Anti-time Eruption
Seriously? In some ways, this is almost as bad as those Halo nuts trying to activate the titular arrays as if they were an instant win. In other ways this is worse, since even if it worked then congrats, you just peformed an act worse than everything the Empire have ever done combined and are now more evil than they ever were.
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You clearly didn't read anything past the titles of these, since I directly address that in the post. Of course, we don't want to use the damn thing, but there's no point having this discussion about appropriate force if we don't put all our capabilities on the table.
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Oh but I did, and I have to say I find it amusing that you give Trek Hyperdrives but claim that the Empire won't be able to Warp
Azron_Stoma wrote:
Provided of course that it works somehow, which again I have considerable doubts.
Maybe you misunderstood the point of Q's little demonstration.
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I'm referring to the idea of you somehow managing to succeed without the Empire stopping you, and it not having any deleterious effects that would force you to undo it.
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Biogenic Weapons
Zombies are actually pretty shitty as a bioweapon. Something with a long gestation period and a high mortality rate does a far better job, since you don't have to rely on idiots letting themselves get bit to spread it.
Except Blackwing Zombies don't work the way regular ones do, and can go places traditional Bioweapons can't (through NBC protected areas by blasting through them) they can also stun everyone they come across and THEN bite them, remember these aren't your daddy's Zombies, they can operate heavy weapons. It's less like a traditional Zombie apocalypse and more like your own people turning against you.
Conventional Biogenic weapons are also common, Xizor's family was killed by a testing of one.
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Nanotechnology Weapons
Again nothing the Empire isn't used to.
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They're used to weapons with a mutilightyear explosive range?
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The ability to spread trace amounts of nanoprobes over a wide area is hardly impressive.
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Just because I don't like to play the superweapon dick-waving game doesn't mean I don't know how.
No, but it doesn't mean you do either.
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Like I said, it's hard to take your insults about my argument seriously when you make it so clear you haven't even bothered to read the post.
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Oh I have, that you think otherwise just shows how many invalid points you think are valid, that I felt weren't even worth commenting on.
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Luke signed on with a high end smuggler for what he considered an exorbitant price that he managed to pay for by selling his hovercar. The federation has hovercars.
Again how are you supposed to afford the tech in the kinds of quantities required to even try to deploy some of these alleged superweapons?
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I need to afford to book passage to one planet for any given planetary-destruction event. That's actually pretty cheep even if I have to give away a Voyager shuttlecraft for every attack.
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Uh, no. For the reasons explained before, and how exactly would the Empire NOT notice all these little arrangements? Since you aren't going to be able to use Time Travel to book them all at once.
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Though honestly, I still think Dermal Regenerators, organ replicators, and the like would be far more valuable as trade goods.
you'd think so but no, not unless it was at a really backwatter world. Even then you wouldn't get much out of it to make it worthwhile.
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Considering Darth Vader still hasn't got his replacement lungs in yet, and he's got the best medical care the Empire can afford, I think we've got plenty to offer.
[/quote] You've never read "Dark Lord" have you? Vader's cybernetic parts help him with the Dark Side, and cloning/replicating Force sensitive tissue is a bad, bad idea.
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There are a wide range of materials that aren't in any way valuable.
Nice try, but I was referring to the materials which ARE valuable but we still see being transported.
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And?
It's not like they knew this was a possibility before the Riker incident came to light. After that point, we see more shuttle missions to transport cargo. Coincidence?
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Yes, because if it was possible we would see less, as they would use the transporter to replicate the formerly valuable materials. Or are you actually trying to argue that they only use shuttle missions to transport cargo as the only "valuable" materials left are ones that cannot be transported? If so then again, nice try, but we still see valuable materials being transported long after the Riker incident with no sign of any devaluing.
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Hardly, simply explaining the multitude of levels where the plan breaks down.
Let me know when you get to one of those levels.
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I have, and continue to do so, you simply refuse to accept the facts.
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Again, I book passage on passenger-ships in Wars (which we all know are common enough to be treated like busses anyway, Wars has so many privately held ships to spare).
Which would then have to run the gammut of Imperial security on their most important worlds, especially giving deliveries that aren't scheduled, Your future intel isn't going to help you in areas you can't even get to.
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Cost isn't that prohibitively expensive
Snipped Trekwank and Warshate trolling.
It is if you want to do anything more than be a minor nuisance.
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You still haven't come up with a defense against my main planetary protection grid. I've got all the time in the world so long as I'm content to let the rest of the universe burn while preparing for the counterattack.
Again no defence is needed, the planetary protection grid would be useless against the Imperial Ships. The federation would cease to exist within hours at most. Your Future Intel would only allow you to see some of it coming, doesn't mean you can stop it.