Treknobabble wrote:Every single one of which can ignore any reasonable amount of YR ships with impunity.
Assuming we get a ten to one advantage with the YR ships, the required firepower advantage an ISD would need to have over a YR ship in order to win would be a hundred to one. Our calculations indicate a firepower disparity closer to 10:1.
An N-fold increase in quantity is as valuable as an N-squared-fold increase in quality.
The Lanchester Laws aren't meant to model this kind of combat, not on small scales. They don't talk about what happens when one combatant appears that can casually obliterate one of its enemies with one shot, while taking a massive amount of sustained barrage fire to put down.
This is why no number of rifle-armed infantry can realistically stop a tank, even though in theory one thousand rifle shots put out enough kinetic energy to equal one shell from an antitank gun. The tank can drive up to such a force, blast away until its ammunition or fuel runs low, and retreat, with virtual impunity. The Lanchester Laws don't affect this.
So basically, if an ISD is shielded to survive sustained fire from a ship of its own class, it will probably take a combined fleet with aggregate firepower
greater than or equal to that in order to kill it. "Greater than," because the defending fleet's firepower will start to erode almost immediately as it takes losses, whereas a rival ship individually as powerful as the ISD would not erode right away.
Of course, a fleet that is not large enough to kill the ISD might theoretically 'drive it off' by simply remaining in the field long enough that the ISD exhausts its ammunition supply or its crew gets tired killing them or the combined bombardment somehow wears down the shields enough that the star destroyer captain decides to leave. But this would require absolutely ludicrous insensitivity to casualties, the sort of thing normally only seen in parody.
Treknobabble wrote:However, just as a battleship wouldn't use its AA guns to disable a fleeing corvette, I doubt that a Star Destroyer would use its point defense to disable Princess Leia's fleeing corvette. It was dealing with a large ship that it wanted intact, and a secondary battery would be ideal in such a situation.
Depending on whether the fleeing corvette has meaningful armor/shield protection, the battleship might do
exactly that, and use Bofors guns (or hell, a .50 caliber bolted to the railing). Remember, Vader wants Leia (and her ship's computers, and apparently her ship's officers)
alive. Any weapon powerful enough that it poses a high risk of overpenetrating and accidentally killing her would be a poor choice, whereas lightweight weapons capable of causing only the most superficial damage would be an excellent choice, as long as they can prevent her from escaping entirely.
Basically, if I'm on a battleship and I'm trying to stop a [url=
http://en.wikipedia.org/wiki/Go-fast_boat]cigarette boat[/i], I'm not going to shoot it with a 5" gun. Sure, the 5" gun would stop it... but it would also blow the thing to kindling and scrap metal.
A similar argument applies to the
Millenium Falcon, which is an even smaller and more lightly built ship. As I remember, on most if not all occasions where the
Falcon is shot at by starship-grade weapons, the Imperial gunners have reason to want her taken more or less intact.
It would thus appear that the comparison of an Iowa battleship's secondary battery to its main guns seems far more apt than my original proposal.
Conclusion: an ISD's light turbolasers can deliver 4 megatons with each shot, and its heavy turbolasers can deliver 200-500 megatons with each shot.
Remind me again why we're assuming firepower scales perfectly with volume? Because if we follow this to its logical conclusion, I suspect we'll end up concluding that the Death Star is considerably less powerful than it needs to be to blow up planets. A heavy turbolaser turret is... somewhere between 10 and 100 meters in barrel length, compared to a superlaser roughly 100000 meters in barrel length, so the superlaser "should" have somewhere between one billion and one trillion times the power output... except that isn't
anywhere near big enough, because your upper bound on turbolaser firepower is on the order of 10^19 joules per bolt.
It's hard to find numbers on B5 ships. However, assuming that they are armed with some kind of nuclear missiles in addition to their energy weapons, and assuming that the Imperial force is limited to the Death Squadron (~30 ships + the Executor), and assuming a Lanchesterian situation, even a yield of 50 megatons per second from each B5 YR ship would be sufficient to enable a sizable fleet (ie several hundred ships) to compete with the Star Destroyers.
It would be rather impractical to coordinate such a fleet against an overwhelmingly powerful opponent- but perhaps possible. Also, the reliance on massed barrages of nuclear missile fire is questionable for a number of reasons, among them missile fratricide.
And, again, the ability of ISDs to casually one-shot individual defending ships, while requiring the defenders to fire massed, sustained barrages to even
seriously inconvenience them, tends to make a mockery of the Lanchester Laws, which are based on the assumption that all combatants on both sides are equally susceptible to being killed at all times, even if one side has less ability to do killing than the other.