Your captain style
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- dragon
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Your captain style
Ok by a chance of whatever you are placed in charge of a federation of your choice. What type of ship do you pick and what will be your style of leadership. And how are you going to react to the various threats.
For myself a would love to have a long range scout/science vessel, but still have abit of omph to it. You would get to go out there and see new wonders, meet new races. As for leadership Iwould allow my crew to do what they need to do with out sticking my nose into all of their business. I would also makesure they have as much relaxation and shore leave as possible.
I would also make sure that when we send a party to the planet the first time I would send them in protective gear untill we know its safe. And I deffinetly would shoot back if someone is attacking me.
For myself a would love to have a long range scout/science vessel, but still have abit of omph to it. You would get to go out there and see new wonders, meet new races. As for leadership Iwould allow my crew to do what they need to do with out sticking my nose into all of their business. I would also makesure they have as much relaxation and shore leave as possible.
I would also make sure that when we send a party to the planet the first time I would send them in protective gear untill we know its safe. And I deffinetly would shoot back if someone is attacking me.
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Well, I'll choice what I call a Galaxy Flight 3... the three nacelled with a BIG gun version from All Good Things... And if this isn't available, I'll pick a Sovereign (Nemesis Version). I'll prefer combat missions and no civilians onboard (apart Guinan), but I'll go also in search for new worlds and new civilizations. No new wonders: these are more dangerous of tactical capable Borg.
For the leadership, I'll let make my crew their business until they don't make some mess (for example, a rave party in Engineering: if I survive, I'll kick the guilties on Talos IV to make sure to can kill them), I have tea (yes, I'm a tea addict like Picard. But I have my hairs) and they go on new planets with protective gears. And if attacked, I'll shot back (this is the reason behind the choice of a Galaxy with a BIG gun or a Sovereign with 12 torpedo launchers).
For the leadership, I'll let make my crew their business until they don't make some mess (for example, a rave party in Engineering: if I survive, I'll kick the guilties on Talos IV to make sure to can kill them), I have tea (yes, I'm a tea addict like Picard. But I have my hairs) and they go on new planets with protective gears. And if attacked, I'll shot back (this is the reason behind the choice of a Galaxy with a BIG gun or a Sovereign with 12 torpedo launchers).
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First post in such a scenario, and it's already furious wanking! New records, or sadly predicatble?
I think it'd be neat to take a middling/small warship in taskgroup excercises, 'coast guard' operations, stealth insertions, etc. I bet things like Sabres and the like get all the dirty jobs.
I think it'd be neat to take a middling/small warship in taskgroup excercises, 'coast guard' operations, stealth insertions, etc. I bet things like Sabres and the like get all the dirty jobs.
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Deep space exploration, seeking out new life and new civilisations, I bet there's still plenty of the alpha and beta quadrants the Federation hasn't explored yet, and then there's the other side of the Bajoran wormhole to consider. I'd want something fairly well armed but I'd want to emphasise speed and long-range survivability over firepower, an Intrepid, possibly? Alternately, of course, I could ask for a Galaxy or Sovereign fitted with a cloaking device if I'm going to the gamma quadrant, since you can only use them there, or something.
I'm not sure what style of leadership I'd try to use, since I've rarely been in any kind of leadership position. Chances are I'd rely on my senior officers a lot, try to listen to their advice wherever possible and so on. I'd respond to threats from aliens by first trying to negotiate calmly, then with blustering, then with fighting and/or retreating. I'd never shoot first unless I was pretty sure they were charging their weapons and I could defend that assessment in front of a tribunal.
No kids on my ship, it's monstrously irresponsible.
You can use the holodeck but no one is to turn off the safety or have the computer make genuinely self aware characters. I won't be using the holodeck because the accuracy of the computers 'extrapolations' of personalities freaks me out.
If it turns out exploration isn't what it's cracked up to be (planet after planet of boring aliens with boring monolithic cultures) I'll apply for a diplomatic job. I might get both in one package, Kirk and Picard both got diplomatic and scientific assignments all the time.
I'm not sure what style of leadership I'd try to use, since I've rarely been in any kind of leadership position. Chances are I'd rely on my senior officers a lot, try to listen to their advice wherever possible and so on. I'd respond to threats from aliens by first trying to negotiate calmly, then with blustering, then with fighting and/or retreating. I'd never shoot first unless I was pretty sure they were charging their weapons and I could defend that assessment in front of a tribunal.
No kids on my ship, it's monstrously irresponsible.
You can use the holodeck but no one is to turn off the safety or have the computer make genuinely self aware characters. I won't be using the holodeck because the accuracy of the computers 'extrapolations' of personalities freaks me out.
If it turns out exploration isn't what it's cracked up to be (planet after planet of boring aliens with boring monolithic cultures) I'll apply for a diplomatic job. I might get both in one package, Kirk and Picard both got diplomatic and scientific assignments all the time.
Post Number 1066 achieved Sun Feb 22, 2009 3:19 pm(board time, 8:19GMT)
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- Starglider
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I will captain Section 31's covert operation support ship. Because it will get all the most fun assignments. By my decree this ship has been rebuilt out of the Prometheus class propulsion test prototype, which has the same hull form as the actual Prometheus class but lacks the silly separation capability. After the test phase was complete the ship (basically just an empty hull and the warp engines) was slated for disassembly, but Section 31 rerouted it and completed it at a secret location with a mixture of surplus and stolen parts. Due to this haphazard assembly its combat capabilities aren't nearly as good as a normal Prometheus class and it lacks many of the typical Federation luxuries, but it is really fast and has been equipped with a Romulan cloaking device (discreetly salvaged from the hulk of a warbird destroyed in a battle with the Dominion).
If that violates the wank ban I'll go for a border cutter as described in 'Ship of the Line'.
If that violates the wank ban I'll go for a border cutter as described in 'Ship of the Line'.

- NecronLord
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Where's that vomit smilie?Starglider wrote:I will captain Section 31's covert operation support ship. Because it will get all the most fun assignments. By my decree this ship has been rebuilt out of the Prometheus class propulsion test prototype, which has the same hull form as the actual Prometheus class but lacks the silly separation capability. After the test phase was complete the ship (basically just an empty hull and the warp engines) was slated for disassembly, but Section 31 rerouted it and completed it at a secret location with a mixture of surplus and stolen parts. Due to this haphazard assembly its combat capabilities aren't nearly as good as a normal Prometheus class and it lacks many of the typical Federation luxuries, but it is really fast and has been equipped with a Romulan cloaking device (discreetly salvaged from the hulk of a warbird destroyed in a battle with the Dominion).
If that violates the wank ban I'll go for a border cutter as described in 'Ship of the Line'.
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What? I just like the look of that four-nacelled arrow-headed design. But not the idiotic multi-vector-assault-stupidity.NecronLord wrote:Where's that vomit smilie?
Otherwise it strikes me as pretty logical; a dedicated ship is fairly necessary because Starfleet Command are too weak kneed to assign normal Starfleet ships to insert and extract spies and saboteurs. Stealing an engineering test article without kicking off a major investigation is a lot easier than stealing a starship (particularly a new design). Section 31 certainly wouldn't be able to complete it to the standard of a normal warship if they don't have access to a proper drydock, hundreds of skilled workers and access to all the usual components. But that's ok, because for most of these missions if you've got into a major battle, you've already failed the objectives. The 'really fast' part is from the relevant episode, where it was described as 'the fastest ship in the fleet'. Section 31 having at least one cloaking device is only sensible; how many opportunities have the Federation had to steal them or acquire them from wrecked Klingon and Romulan ships? The advantage they give for covert operations is enormous, and the idea of the Federation having none at all has always been idiotic. Hopefully Section 31 at least avoid that particular piece of incompetence.
Hey, at least I didn't give it a phase cloak and a magazine full of genesis torpedoes

- NecronLord
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It's Section 31, though. A retarded piece of crap if ever there was one.
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I would like to captain an Akira class ship, operating mainly in a support role for smaller ships, like Sabers, Danubes, and Peregrines. Also, being able to bring that photon torpedo firepower to a fight would probably vastly increase the combat effectiveness of such ships.
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- Bounty
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I'd go for something simple. Short-term exploration missions in relatively safe territory, with a small crew on a patched-up junker that's just spaceworthy enough for mapping missions. Something like a Constellation perhaps, or a Miranda with the Lantree-type demilitarization modifications. You'd still get to go out and see the galaxy, maybe name some planets after yourself and your pets, shoot some asteroids, but without the pressure of having a 1337 Uber-quantum-slipstream-dreadnought. And the chances of getting sent off to some frontline are almost nil when you have a ship that's held together with paperclips and sticky tape.
And since these not-quite-mothballed ships run with a crew of maybe two dozen, you'd have a lot of empty space on the ship for bits of morale-boosting luxury: its should be easy to set up a cinema, bowling alley, maybe an indoor pool or a garden in all those empty cargo bays and crew quarters.
I mea, why bother asking for a warship when you can have a nice, relaxing cruise and do useful work exploring new worlds?
And since these not-quite-mothballed ships run with a crew of maybe two dozen, you'd have a lot of empty space on the ship for bits of morale-boosting luxury: its should be easy to set up a cinema, bowling alley, maybe an indoor pool or a garden in all those empty cargo bays and crew quarters.
I mea, why bother asking for a warship when you can have a nice, relaxing cruise and do useful work exploring new worlds?
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Re: Your captain style
My ship would be a Sovereign or a Defiant (whichever will guarantee that I'd get combat missions)dragon wrote:Ok by a chance of whatever you are placed in charge of a federation of your choice. What type of ship do you pick and what will be your style of leadership. And how are you going to react to the various threats.
my command style would be 'by the book' when it's most efficient and doing what's most efficient when I can get away with it.
When it comes to threats, my reactions would be aggressive
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I'd settle for an Excelsior class deep-space exploration vessel. Not one that's supposed to be initiating first contact scenarios necessarily, but scouting for new resources to exploit. The Excelsiors are old enough that they're unlikely to be called to the front lines in case of an emergency and stable enough that I'm unlikely to experience technological mishap of the week. 

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I'm not particular about the ship class, but I'd go with a small to mid-sized starship. The mission would be to patrol between several systems on the edge of Federation space. We just fly from one colony or outpost to another, ferry personnel from place to place, check out small oddities, contact ships patrolling on the other side of the border. The watchword here is "ordinary." Neither I nor any of my crew are leading experts on any subject, we don't have the ear of the admirals, and none of us are related to anyone famous or important. We're just regular Starfleet working stiffs who do a simple job that has to get done. My command style would be to keep things peaceful, refer things to my superiors if I'm not certain how to proceed, and keep the ship and crew operating.
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I'd like an Intrepid-class ship. To my knowledge, that's the only capital ship we've seen that can land on a planet, and I like to have that ability.
And if I ever end up under attack, no bullshit about "targeting weapons arrays". Shoot to destroy.
And if I ever end up under attack, no bullshit about "targeting weapons arrays". Shoot to destroy.
What's the point if you've got a holodeck?And since these not-quite-mothballed ships run with a crew of maybe two dozen, you'd have a lot of empty space on the ship for bits of morale-boosting luxury: its should be easy to set up a cinema, bowling alley, maybe an indoor pool or a garden in all those empty cargo bays and crew quarters.
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You really think they'll waste time and resources fitting a rustbucket with holodecks?What's the point if you've got a holodeck?
Novas have landing gear too, if you like something smaller and less floppy-nacelle-ish.To my knowledge, that's the only capital ship we've seen that can land on a planet, and I like to have that ability.
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In DS9 the Excelsiors were used a lot of times against the Jem'Hadar, and in ST Nemesis one of the ships that were supposed to have to deal with the Scimitar was the Excelsior-class USS Hood, alongside the Galaxy-class USS Galaxy, the Intrepid-class USS Intrepid, the USS Nova (presumed to be the pathfinder of the Nova-class) and two old ships, the USS Archer NCC-44278 (unknow class) and the USS Aries NCC-45167 (Renaissance-class).General Zod wrote:The Excelsiors are old enough that they're unlikely to be called to the front lines in case of an emergency
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I described my ideal ship and crew in the Love Guns series. Every crewman is required to wear a "tactical suit" to protect them from shrapnel, radiation, chemical and biological weapons while they're on duty. Every crewman is armed with pistols, submachine guns, rifles, and machine guns that fire armor piercing explosive bullets. Every crewman receives training on military tactics.
The ship itself will be heavily armored and shielded. Crewmen will share rooms so the ship has more space to devote to critical systems, e.g., shield generators and weapons. Crewmen will eat MREs instead of using the replicator, so the ship has more energy to devote to critical systems, e.g., shield generators and weapons. The holodeck will be used for combat training; if the crewmen want to play games, they can go buy Nintendo Gameboys or something.
I will regularly keep the shields up, in case an enemy launches a surprise attack. I will frequently drill the crew on how to repel boarders; I do not want an enemy agent to simply beam into my bridge, grab me, and beam us both aboard an enemy ship. If I have a chance to avert a disaster, I will intervene and attempt to save as many lives as possible, instead of using the Prime Directive as an excuse to sit on my hands and watch people die.
The ship itself will be heavily armored and shielded. Crewmen will share rooms so the ship has more space to devote to critical systems, e.g., shield generators and weapons. Crewmen will eat MREs instead of using the replicator, so the ship has more energy to devote to critical systems, e.g., shield generators and weapons. The holodeck will be used for combat training; if the crewmen want to play games, they can go buy Nintendo Gameboys or something.
I will regularly keep the shields up, in case an enemy launches a surprise attack. I will frequently drill the crew on how to repel boarders; I do not want an enemy agent to simply beam into my bridge, grab me, and beam us both aboard an enemy ship. If I have a chance to avert a disaster, I will intervene and attempt to save as many lives as possible, instead of using the Prime Directive as an excuse to sit on my hands and watch people die.
Please do not make Americans fight giant monsters.
Those gun nuts do not understand the meaning of "overkill," and will simply use weapon after weapon of mass destruction (WMD) until the monster is dead, or until they run out of weapons.
They have more WMD than there are monsters for us to fight. (More insanity here.)
Those gun nuts do not understand the meaning of "overkill," and will simply use weapon after weapon of mass destruction (WMD) until the monster is dead, or until they run out of weapons.
They have more WMD than there are monsters for us to fight. (More insanity here.)
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Combine the age of the ship class with a crew not very well suited for combat. Ideal situation for avoiding the front lines. Barring that, I'd settle for a standard science-vessel.lord Martiya wrote: In DS9 the Excelsiors were used a lot of times against the Jem'Hadar, and in ST Nemesis one of the ships that were supposed to have to deal with the Scimitar was the Excelsior-class USS Hood, alongside the Galaxy-class USS Galaxy, the Intrepid-class USS Intrepid, the USS Nova (presumed to be the pathfinder of the Nova-class) and two old ships, the USS Archer NCC-44278 (unknow class) and the USS Aries NCC-45167 (Renaissance-class).
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Erm, I take it the OP meant to say a federation vessel instead of a federation.
Anyways, I'd take something moderate-sized, fast, and capable of holding it's own. That means an Intrepid, a later-generation Excelsior, or something along those lines. I'd pick a posting along the Federation frontier, somewhere that gives me some lattitude.
I'd also make sure to have a sizable contingents of both Starfleet Engineers and Marines onboard, and have them continuously perfect and subsequently upgrade the ship with all those wonderful one-shot wonders we see. The first order of buisness is to try and incorporate regenerative shields if that's not already part of the ships systems.
Anyways, I'd take something moderate-sized, fast, and capable of holding it's own. That means an Intrepid, a later-generation Excelsior, or something along those lines. I'd pick a posting along the Federation frontier, somewhere that gives me some lattitude.
I'd also make sure to have a sizable contingents of both Starfleet Engineers and Marines onboard, and have them continuously perfect and subsequently upgrade the ship with all those wonderful one-shot wonders we see. The first order of buisness is to try and incorporate regenerative shields if that's not already part of the ships systems.
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As I've said in the past, a redone Akira (IE the fictional Akula) make it a missle boat. Up that to twenty four launchers. Redo the ship to military design(IE pressure doors, standard 5ft by 8ft corridors.)
We can keep the replicators, with the prevision that they are a peacetime device. We go to war-footing, off they go and onto to MRE's we go. Remove the dead spaces and replace them with areas for addition shield generation. Forget those damn executive cabins.
I will also retain a few holo-decks. It's a useful training aid and a hell of a moral aid. However as noted. There will be as many backup safety features adding. Including the fact the safety;s won't come off without my personal say so, AND a hardwired lock of some kind. In addition, the power to any holodeck should be readily available with emergency switches.
I keep the holo-decks, and the replicators because there's so much damn wasted space, you can fit those into a new bigger badder version of the ST ship.
We can keep the replicators, with the prevision that they are a peacetime device. We go to war-footing, off they go and onto to MRE's we go. Remove the dead spaces and replace them with areas for addition shield generation. Forget those damn executive cabins.
I will also retain a few holo-decks. It's a useful training aid and a hell of a moral aid. However as noted. There will be as many backup safety features adding. Including the fact the safety;s won't come off without my personal say so, AND a hardwired lock of some kind. In addition, the power to any holodeck should be readily available with emergency switches.
I keep the holo-decks, and the replicators because there's so much damn wasted space, you can fit those into a new bigger badder version of the ST ship.
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I'll take a deep space cargo-hauler. That's it. If there is such a thing. I don't want to go on any grand exploration missions, just long, boring, jumps between star systems. As long as I have a pre-defined track, a holodeck, and working replicators, I'm good to go. Yep. Nice, boring cargo hauling. Because honestly, you wankers, you want to be in really real combat? because if trek is real in this scenario, there's not going to be any silly treknobabble to bail your asses out from the laser-weilding tribbles that are eating your warp drives.

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Probably. Though I suspect they're civilian vessels, not Starfleet. Cassidy Yates (Sisko's girlfriend for a time) hauled cargo iirc.Chardok wrote:I'll take a deep space cargo-hauler. That's it. If there is such a thing.
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