Search found 768 matches
- 2014-05-19 12:42am
- Forum: STGOD role-playing games
- Topic: Modern World STGOD Concept
- Replies: 1250
- Views: 349873
Re: Modern World STGOD Concept
Sadly due to time constraints in "Real Life" I am going to have to back out of this game. Good luck to you all.
- 2014-05-13 10:10pm
- Forum: STGOD role-playing games
- Topic: Modern World STGOD Concept
- Replies: 1250
- Views: 349873
Re: Modern World STGOD Concept
Ok so move them away from Rheinland, more easterly and down away south from the Republics.
- 2014-05-13 09:22pm
- Forum: STGOD role-playing games
- Topic: Modern World STGOD Concept
- Replies: 1250
- Views: 349873
Re: Modern World STGOD Concept
Fighting pirates is only a sideshow for the main story/event I have planned for the islands. Events that could spark WAR! Or just lots of arguing over tea in fancy houses.
- 2014-05-13 09:15pm
- Forum: STGOD role-playing games
- Topic: Modern World STGOD Concept
- Replies: 1250
- Views: 349873
Re: Modern World STGOD Concept
Either way works, whether it's been picking up since the end of the 80 years war using stocks of supplies left in the islands after brutal jungle warfare, or the islands aren't on the major trade routes. The main thing I need out of the islands, is for them to be close enough to other nations that a...
- 2014-05-13 09:56am
- Forum: STGOD role-playing games
- Topic: Modern World STGOD Concept
- Replies: 1250
- Views: 349873
Re: Modern World STGOD Concept
You want three islands of similar size then, Thanas? Those islands I colored are Honshu-Kyushu (they look like one due to the pixels), Shikoku, and Hokkaido flipped to the right. Oh, apparently I suck at recognizing shapes now.No, that is fine. Sorry about that. @Simon: Sorry about that. Forgot abo...
- 2014-05-13 12:23am
- Forum: STGOD role-playing games
- Topic: Modern World STGOD Concept
- Replies: 1250
- Views: 349873
Re: Modern World STGOD Concept
Could we get an archipelago of small one island NPC nations south of the Federated Republics, stretching from Granadia to UOCSR, the Minoan Archipelago. Or any other name, that's not really important. However I have a story idea or two that I need some islands infested with somali-style pirates and ...
- 2014-05-12 11:45pm
- Forum: STGOD role-playing games
- Topic: Modern World STGOD Concept
- Replies: 1250
- Views: 349873
Re: Modern World STGOD Concept
Actually you can go in to edit and delete the [ img ][ /img ] tags and the image goes away.Simon_Jester wrote:[Sorry, you're right, the images are in the quotes so you don't have control over them. Oops.]
- 2014-05-12 09:12pm
- Forum: STGOD role-playing games
- Topic: Modern World STGOD Concept
- Replies: 1250
- Views: 349873
Re: Modern World STGOD Concept
Sorry, long couple of days. The only thing I would like to change on the overal shape of my borders, is to have the southern border almost exactly east-west to give some more coastline. Sorry, maybe that got lost somewhere - yellow is just climate zone (subtropical) and not a border. Basically ever...
- 2014-05-12 08:35pm
- Forum: STGOD role-playing games
- Topic: Modern World STGOD Concept
- Replies: 1250
- Views: 349873
Re: Modern World STGOD Concept
Sorry, long couple of days.
The only thing I would like to change on the overal shape of my borders, is to have the southern border almost exactly east-west to give some more coastline.
The only thing I would like to change on the overal shape of my borders, is to have the southern border almost exactly east-west to give some more coastline.
- 2014-05-12 07:34pm
- Forum: STGOD role-playing games
- Topic: Modern World STGOD Concept
- Replies: 1250
- Views: 349873
Re: Modern World STGOD Concept
http://i1353.photobucket.com/albums/q665/stgarrettjr/WorldMap2_zps9b32bba4.jpg if there are any issues with the sizes let me know, this is what looks to be what we have so far save for the southern Eastern Hemisphere Continent. Looks fine, except can you flip ostrheinland so it slants towards the l...
- 2014-05-12 12:11pm
- Forum: STGOD role-playing games
- Topic: Modern World STGOD Concept
- Replies: 1250
- Views: 349873
Re: Modern World STGOD Concept
Well I'm still not on there and I think there are one or two more players who aren't shown yet, so maybe give it a couple more days.Simon_Jester wrote:We're still a little short on landmass for an Earthlike planet. Do we hold out for more players, or start roughing out an NPC continent?
- 2014-05-12 12:33am
- Forum: STGOD role-playing games
- Topic: Modern World STGOD Concept
- Replies: 1250
- Views: 349873
Re: Modern World STGOD Concept
Republic of Ceannaire is the largest and most populous of the nations and tends to set the tone for the rest of the Federated Republics. The Saothraigh Republic, is a wide open nation of rolling plains and meandering rivers and is the breadbasket of the Republics. Cheannsa is very mountainous with a...
- 2014-05-10 06:52pm
- Forum: STGOD role-playing games
- Topic: Modern World STGOD Concept
- Replies: 1250
- Views: 349873
Re: Modern World STGOD Concept
Note: I'm up for opposition to any naming in this or the concept of Francia being in a big war at the turn of the century, a clear counterpart to the Napoleonic wars. Francia being a counterpart would be ok with me, with Rheinland playing Prussia in such a war. ___________ I am currently occupied w...
- 2014-05-10 09:40am
- Forum: STGOD role-playing games
- Topic: Modern World STGOD Concept
- Replies: 1250
- Views: 349873
Re: Modern World STGOD Concept
So it'll be a little longer before I have my concept typed up since I forgot about mothers day and apparently we're going on a road trip to go see my mother-in-law. Will have it up as soon as possible.
- 2014-05-09 12:20am
- Forum: STGOD role-playing games
- Topic: Modern World STGOD Concept
- Replies: 1250
- Views: 349873
Re: Modern World STGOD Concept
Watching this thread develop for a bit while working on a nation concept. Got a good deal of it written down on paper, need to get it typed out and finish fleshing it out. I'll be the Federated Republics, six nations, former empires that lost their colonies sometime between the 1700s and late 1800s....
- 2011-11-02 11:01pm
- Forum: STGOD role-playing games
- Topic: SDNW4 Story Thread 2
- Replies: 908
- Views: 758048
Re: SDNW4 Story Thread 2
HCNV Steady Sublight in shoal space near the Balcora system The humming blue beams of pseudo-electricity coursed between the Steady and her prize. Designed to force even hardened equipment to shut down, the paralyzer beams ensured that captured vessels wouldn't be able to escape their captors. Whil...
- 2011-11-02 05:01pm
- Forum: STGOD role-playing games
- Topic: SDN Worlds 4 Commentary Thread VII
- Replies: 404
- Views: 207833
Re: SDN Worlds 4 Commentary Thread VII
Forcelord, just read your most recent post and I'm a little confused as to the timing. It starts out reminiscing about something that happened 31 years ago and then at the end it says the character served Enduvos for a century, before he had to turn against him. Which leaves me wondering which time ...
- 2011-08-23 09:26pm
- Forum: User Fiction
- Topic: Rogues' Gallery, Star Wars/nBSG Updated 8/23/2011
- Replies: 71
- Views: 14175
Re: Rogues' Gallery, Star Wars/nBSG Updated 8/23/2011
Pleasantly surprised to see this back! Though Winter seems to have become the Presidential Aide rather fast. Especially since you start out the chapter with Wedge talking to himself about earning the Colonials trust. IMHO it seems a little odd that if trust is an issue, Winter would be allowed to b...
- 2011-08-23 04:21pm
- Forum: User Fiction
- Topic: Rogues' Gallery, Star Wars/nBSG Updated 8/23/2011
- Replies: 71
- Views: 14175
Re: Rogues' Gallery, Star Wars/nBSG Updated 8/23/2011
Pleasantly surprised to see this back! Though Winter seems to have become the Presidential Aide rather fast. Especially since you start out the chapter with Wedge talking to himself about earning the Colonials trust. IMHO it seems a little odd that if trust is an issue, Winter would be allowed to be...
- 2011-08-11 02:09am
- Forum: STGOD role-playing games
- Topic: SDN Worlds 4 Commentary Thread VI
- Replies: 1229
- Views: 353111
Re: SDN Worlds 4 Commentary Thread VI
Ok sorry I've been silent for so long. Actually had a job last week working the fair, Wed-Sat 3pm-9pm standing in a parking lot directing traffic. Six hours a day in the hot sun on my feet, left me feeling disinclined to write anything. Just got caught up on the commentary thread and am working my w...
- 2011-07-20 11:47pm
- Forum: User Fiction
- Topic: (TGG) Under a Strange and Dark Sky
- Replies: 14
- Views: 8744
Re: (TGG) Under a Strange and Dark Sky
This is very exciting! The first TGG story I am around to follow as it develops !! This one has my interest piqued as TGG usually does, especially as to who the Oteran's are and how Terrible Tisara became their ruler. Also what is this terrible war that threatens their entire existence? So many ques...
- 2011-07-05 02:15pm
- Forum: STGOD role-playing games
- Topic: SDNW4 Story Thread 2
- Replies: 908
- Views: 758048
Re: SDNW4 Story Thread 2
Thamasa Sector, Shinra Republic You couldn't miss them: four impossibly huge vessels plowing their way through hyperspace with the slow grace reserved for the mightiest creatures. The lead vessel, almost 40km long, was the Makaan , flagship of the Hiigaran Clans Navy and the largest mothership clas...
- 2011-07-05 02:15am
- Forum: STGOD role-playing games
- Topic: SDNW4 Story Thread 2
- Replies: 908
- Views: 758048
Re: SDNW4 Story Thread 2
Sorry its so short and so long in coming, I had thought it was going to be significantly more involved than this. http://i245.photobucket.com/albums/gg79/johuajury4b/Morganclass.jpg Bridge of the HCNV Steady, Morgan-class Corvette, several light hours away from Chimera Station For a moment Lt. Comma...
- 2011-07-04 10:28pm
- Forum: STGOD role-playing games
- Topic: SDN Worlds 4: History Consolidation Thread
- Replies: 28
- Views: 44250
Re: SDN Worlds 4: History Consolidation Thread
Landfall, and the Development of the Modern Hiigaran Society By Mevath Sagald The 14 ship convoy that had left Earth during the Diaspora finally reached their destination in the year 2371 (Terran Standard). Settlements were rapidly established on the surface of an Arth type planet. Additional settl...
- 2011-06-29 11:24pm
- Forum: STGOD role-playing games
- Topic: SDN Worlds 4 Commentary Thread VI
- Replies: 1229
- Views: 353111
Re: SDN Worlds 4 Commentary Thread VI
Ok sorry about that, I just wanted to make sure the game hadn't gone in a completely different direction when I wasn't looking.